My Best Clash Royale Deck

Deck Check Rating

Útok
Dobré
Obrana
Božský
Synergie
Zlé
Versatility
Skvelé!
F2P skóre
Podpriemer

Prečo?

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Bats Goblin Gang Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Bats Elixir Golem Bandit Electro Wizard

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Elixir Golem

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

Fireball The Log

Punishments

Karty ktoré môžu byť zahrané ako okamžitá odpoveď na drahý pohyb súpera vzadu.

Goblin Gang Elixir Golem Bandit

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Fireball

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

Goblin Gang Elixir Golem Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Elixir Golem Bandit
Giant Snowball
Bats Cannon Goblin Gang
Zap
Bats Cannon Goblin Gang Bandit
Barbarian Barrel
Cannon Goblin Gang Elixir Golem Bandit Electro Wizard
The Log
Cannon Goblin Gang Elixir Golem Bandit
Earthquake
Cannon Goblin Gang Elixir Golem
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Elixir Golem Bandit Electro Wizard
Fireball
Cannon Goblin Gang Elixir Golem Bandit Electro Wizard
Poison
Bats Cannon Goblin Gang Elixir Golem Electro Wizard
Lightning
Cannon Bandit Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Level-independent

Karty ktoré sú dobré aj na nižšom leveli. Ich kľúčové štatistiky nie sú ovplyvnené až príliš vysokou úrovňou a žiadne kľúčové interakcie nie sú závislé od úrovne.

Bats Elixir Golem

Silné ak prelevelované

Karty, ktoré sú obzvlášť silné, ak ich máte na vyššej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú jeden alebo dve úrovne nad inou kartou.

Fireball

Slabé na nižšom leveli

Karty, ktoré sú mimoriadne slabé, ak ich máte na nižšej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú o jednu alebo dve úrovne nižšie oproti inej karte.

Goblin Gang Fireball Electro Wizard

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

Podpriemer

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Cannon Goblin Gang Elixir Golem Bandit Fireball Electro Wizard

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Cannon Goblin Gang

Attack Synergies 0 11

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Bats
Elixir Golem Bandit
Cannon
Goblin Gang
Elixir Golem Bandit
Elixir Golem
Bats Goblin Gang Fireball The Log Bandit
Fireball
Elixir Golem The Log Electro Wizard
The Log
Elixir Golem Fireball Bandit
Bandit
Bats Goblin Gang Elixir Golem The Log Electro Wizard
Electro Wizard
Fireball Bandit

Defense Synergies 2 16

Bats
Cannon The Log Bandit Electro Wizard
Cannon
The Log Bats Goblin Gang Fireball Bandit Electro Wizard
Goblin Gang
Cannon The Log Bandit Electro Wizard
Elixir Golem
Fireball
The Log Cannon Bandit Electro Wizard
The Log
Cannon Fireball Bats Goblin Gang Bandit Electro Wizard
Bandit
Bats Cannon Goblin Gang Fireball The Log Electro Wizard
Electro Wizard
Bats Cannon Goblin Gang Fireball The Log Bandit

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball The Log Electro Wizard
Bats Cannon Goblin Gang The Log Bandit Electro Wizard
Cannon Goblin Gang Bats Bandit Electro Wizard
Cannon Bats Goblin Gang Bandit Electro Wizard
Fireball The Log
Goblin Gang Fireball The Log Bats Cannon Bandit Electro Wizard
Bats Electro Wizard Cannon Goblin Gang Fireball
Cannon Fireball The Log Bandit Electro Wizard
Cannon Goblin Gang
Goblin Gang Cannon Bandit Electro Wizard
Bats Goblin Gang Electro Wizard Cannon Fireball The Log Bandit
Bats Goblin Gang Fireball Electro Wizard
Cannon Bats Goblin Gang Fireball The Log Bandit Electro Wizard
Fireball Bats Cannon Goblin Gang The Log Electro Wizard
Cannon Goblin Gang Bandit Electro Wizard
Cannon Goblin Gang Fireball The Log Bandit Electro Wizard
Bats Cannon Goblin Gang Fireball Electro Wizard
Cannon Fireball Bats Goblin Gang The Log Bandit Electro Wizard
The Log Bats Cannon Fireball Bandit Electro Wizard
Cannon Electro Wizard
Goblin Gang Bats Cannon Fireball The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball Bandit Electro Wizard
Fireball Bandit Electro Wizard Goblin Gang The Log
Goblin Gang Bandit Bats The Log Electro Wizard
Goblin Gang Bats Fireball The Log Bandit Electro Wizard
Cannon Goblin Gang Bandit
Fireball Bats Goblin Gang Electro Wizard
Goblin Gang Bats Fireball Bandit Electro Wizard
Electro Wizard Bats Fireball The Log Bandit
Cannon Goblin Gang
Bats
Fireball The Log Electro Wizard
Cannon Goblin Gang Fireball Bandit
Cannon Fireball
Goblin Gang Electro Wizard Bats Fireball The Log
Bats Cannon Fireball The Log Electro Wizard
Cannon Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log Bandit
Fireball The Log Bandit Electro Wizard
Fireball The Log Bandit
Fireball The Log
Fireball The Log
Fireball Bats
The Log
Fireball The Log
Fireball The Log Bandit
Bats Goblin Gang Fireball Electro Wizard
Fireball The Log Bandit Electro Wizard
Fireball
Fireball The Log Bandit
Fireball Bandit
Fireball The Log
Fireball The Log Bandit
Fireball The Log Bandit
Fireball
Bats
Fireball The Log Bandit Electro Wizard
Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball
Fireball The Log Bandit Electro Wizard
Fireball The Log Bandit
Fireball The Log Bandit
Bats Fireball Electro Wizard
Electro Wizard Bats Fireball
Fireball
Fireball The Log Bandit
Fireball Electro Wizard
Fireball The Log
Electro Wizard Bats Goblin Gang Fireball Bandit
Fireball Electro Wizard
The Log Fireball
Fireball Goblin Gang Electro Wizard
The Log Fireball
Fireball
Bats Goblin Gang Fireball The Log Electro Wizard
Bats Fireball Electro Wizard
Fireball The Log Bandit Electro Wizard
Fireball

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