My Best Clash Royale Deck

Deck Check Rating

Útok
Podpriemer
Obrana
Božský
Synergie
Božský
Versatility
Božský
F2P skóre
Dobré

Prečo?

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Bats Archers Electro Dragon Goblin Giant Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Bats Archers Electro Dragon Goblin Giant Electro Wizard

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Goblin Giant

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

Zap Fireball

Punishments

Karty ktoré môžu byť zahrané ako okamžitá odpoveď na drahý pohyb súpera vzadu.

Goblin Giant

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Fireball

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers
Giant Snowball
Bats Archers Cannon Electro Dragon
Zap
Bats Archers Cannon Goblin Giant
Barbarian Barrel
Archers Cannon Electro Wizard
The Log
Archers Cannon
Earthquake
Archers Cannon
Arrows
Bats Archers
Royal Delivery
Bats Archers Electro Dragon Electro Wizard
Fireball
Archers Cannon Electro Dragon Electro Wizard
Poison
Bats Archers Cannon Electro Dragon Electro Wizard
Lightning
Cannon Electro Dragon Electro Wizard
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Electro Dragon

Ladder info

Level-independent

Karty ktoré sú dobré aj na nižšom leveli. Ich kľúčové štatistiky nie sú ovplyvnené až príliš vysokou úrovňou a žiadne kľúčové interakcie nie sú závislé od úrovne.

Bats

Silné ak prelevelované

Karty, ktoré sú obzvlášť silné, ak ich máte na vyššej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú jeden alebo dve úrovne nad inou kartou.

Fireball

Slabé na nižšom leveli

Karty, ktoré sú mimoriadne slabé, ak ich máte na nižšej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú o jednu alebo dve úrovne nižšie oproti inej karte.

Fireball Electro Wizard

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

Dobré

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Archers Cannon Fireball Electro Wizard Electro Dragon Goblin Giant

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Archers Cannon

Attack Synergies 4 9

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Bats
Zap Goblin Giant
Zap
Fireball Goblin Giant Electro Wizard Bats Archers Electro Dragon
Archers
Zap Electro Dragon Goblin Giant
Cannon
Fireball
Zap Goblin Giant Electro Wizard
Electro Dragon
Zap Archers Goblin Giant
Goblin Giant
Zap Fireball Bats Archers Electro Dragon Electro Wizard
Electro Wizard
Zap Fireball Goblin Giant

Defense Synergies 5 15

Bats
Zap Cannon Goblin Giant Electro Wizard
Zap
Cannon Fireball Goblin Giant Electro Wizard Bats Archers Electro Dragon
Archers
Zap Cannon Goblin Giant Electro Wizard
Cannon
Zap Bats Archers Fireball Electro Dragon Electro Wizard
Fireball
Zap Goblin Giant Cannon Electro Wizard
Electro Dragon
Zap Cannon Electro Wizard
Goblin Giant
Zap Fireball Bats Archers Electro Wizard
Electro Wizard
Zap Bats Archers Cannon Fireball Electro Dragon Goblin Giant

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Fireball Electro Dragon Goblin Giant Electro Wizard
Bats Zap Cannon Electro Dragon Electro Wizard
Cannon Bats Archers Electro Dragon Electro Wizard
Cannon Bats Electro Dragon Electro Wizard
Fireball
Fireball Bats Zap Archers Cannon Electro Dragon Electro Wizard
Bats Electro Wizard Zap Archers Cannon Fireball Electro Dragon
Zap Cannon Fireball Electro Dragon Goblin Giant Electro Wizard
Cannon
Archers Cannon Electro Wizard
Bats Archers Electro Wizard Zap Cannon Fireball Electro Dragon Goblin Giant
Bats Zap Archers Fireball Electro Dragon Electro Wizard
Cannon Bats Zap Fireball Electro Dragon Electro Wizard
Fireball Bats Zap Cannon Electro Dragon Electro Wizard
Cannon Electro Wizard
Zap Cannon Fireball Electro Wizard
Bats Cannon Fireball Electro Dragon Electro Wizard
Cannon Fireball Bats Zap Archers Electro Dragon Electro Wizard
Zap Bats Archers Cannon Fireball Electro Dragon Electro Wizard
Cannon Electro Wizard
Bats Archers Cannon Fireball Electro Dragon Goblin Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Fireball Electro Wizard
Fireball Electro Wizard Zap Archers Electro Dragon
Bats Zap Electro Dragon Goblin Giant Electro Wizard
Bats Zap Fireball Goblin Giant Electro Wizard
Cannon Goblin Giant
Fireball Bats Zap Archers Electro Dragon Goblin Giant Electro Wizard
Bats Archers Fireball Goblin Giant Electro Wizard
Goblin Giant
Zap Electro Dragon Electro Wizard Bats Fireball
Cannon Goblin Giant
Bats Electro Dragon
Zap Fireball Goblin Giant Electro Wizard
Cannon Fireball Goblin Giant
Archers Cannon Fireball Electro Dragon
Electro Dragon Electro Wizard Bats Zap Archers Fireball Goblin Giant
Bats Zap Archers Cannon Fireball Electro Dragon Electro Wizard
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Electro Dragon
Fireball Zap Electro Dragon Electro Wizard
Fireball Electro Dragon Goblin Giant
Fireball
Fireball Zap
Fireball Bats Zap Electro Dragon Goblin Giant
Archers
Fireball Zap Electro Dragon
Fireball Zap Electro Dragon
Bats Fireball Electro Dragon Electro Wizard
Zap Fireball Electro Dragon Electro Wizard
Fireball Zap Archers Electro Dragon
Fireball
Fireball Electro Dragon
Zap Fireball
Zap Fireball Electro Dragon
Fireball Electro Dragon
Fireball
Bats
Zap Archers Fireball Electro Dragon Electro Wizard
Zap Fireball Electro Dragon
Fireball
Fireball
Zap Fireball Electro Dragon
Zap Fireball Electro Dragon
Fireball Zap Electro Dragon Electro Wizard
Fireball Zap Electro Dragon
Fireball Zap
Bats Zap Archers Fireball Electro Dragon Electro Wizard
Zap Electro Dragon Electro Wizard Bats Fireball
Fireball
Zap Fireball Electro Dragon
Zap Fireball Electro Dragon Electro Wizard
Fireball
Zap Electro Wizard Bats Archers Fireball Electro Dragon
Fireball Zap Archers Electro Dragon Electro Wizard
Fireball
Fireball Electro Dragon Electro Wizard
Zap Fireball Electro Dragon
Zap Fireball
Electro Dragon
Zap Electro Dragon Bats Fireball Electro Wizard
Bats Zap Fireball Electro Dragon Electro Wizard
Electro Dragon Zap Fireball Goblin Giant Electro Wizard

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