My Best Clash Royale Deck

Deck Check Rating

Útok
Božský
Obrana
Božský
Synergie
Božský
Versatility
Skvelé!
F2P skóre
RIP

Prečo?

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Bats Goblin Giant Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Chýbajúce

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Bats Dark Prince Goblin Giant Electro Wizard Magic Archer

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Goblin Giant Miner

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

Zap Earthquake

Punishments

Karty ktoré môžu byť zahrané ako okamžitá odpoveď na drahý pohyb súpera vzadu.

Dark Prince Goblin Giant Miner

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Earthquake Miner

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

Dark Prince Goblin Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Miner Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Dark Prince Miner
Giant Snowball
Bats Miner
Zap
Bats Dark Prince Goblin Giant
Barbarian Barrel
Dark Prince Electro Wizard Magic Archer
The Log
Dark Prince
Earthquake
Arrows
Bats
Royal Delivery
Bats Dark Prince Miner Electro Wizard Magic Archer
Fireball
Electro Wizard Magic Archer
Poison
Bats Electro Wizard Magic Archer
Lightning
Dark Prince Electro Wizard Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Earthquake Dark Prince Magic Archer

Ladder info

Level-independent

Karty ktoré sú dobré aj na nižšom leveli. Ich kľúčové štatistiky nie sú ovplyvnené až príliš vysokou úrovňou a žiadne kľúčové interakcie nie sú závislé od úrovne.

Bats Dark Prince Miner

Slabé na nižšom leveli

Karty, ktoré sú mimoriadne slabé, ak ich máte na nižšej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú o jednu alebo dve úrovne nižšie oproti inej karte.

Electro Wizard

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

RIP

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Earthquake Miner Dark Prince Electro Wizard Magic Archer Goblin Giant

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Earthquake Miner

Attack Synergies 5 16

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Bats
Miner Zap Dark Prince Goblin Giant
Zap
Earthquake Goblin Giant Miner Electro Wizard Bats Dark Prince Magic Archer
Earthquake
Zap Dark Prince Goblin Giant
Dark Prince
Bats Zap Earthquake Goblin Giant Miner Electro Wizard Magic Archer
Goblin Giant
Zap Bats Earthquake Dark Prince Electro Wizard Magic Archer
Miner
Bats Zap Dark Prince Electro Wizard Magic Archer
Electro Wizard
Zap Dark Prince Goblin Giant Miner Magic Archer
Magic Archer
Zap Dark Prince Goblin Giant Miner Electro Wizard

Defense Synergies 2 14

Bats
Zap Earthquake Dark Prince Goblin Giant Electro Wizard
Zap
Goblin Giant Electro Wizard Bats Earthquake Dark Prince Miner Magic Archer
Earthquake
Bats Zap
Dark Prince
Bats Zap Electro Wizard Magic Archer
Goblin Giant
Zap Bats Electro Wizard Magic Archer
Miner
Zap
Electro Wizard
Zap Bats Dark Prince Goblin Giant Magic Archer
Magic Archer
Zap Dark Prince Goblin Giant Electro Wizard

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Zap Goblin Giant Electro Wizard Magic Archer
Bats Zap Dark Prince Electro Wizard
Bats Dark Prince Electro Wizard
Bats Dark Prince Electro Wizard
Earthquake Dark Prince
Bats Zap Earthquake Dark Prince Electro Wizard Magic Archer
Bats Electro Wizard Zap Magic Archer
Earthquake Zap Goblin Giant Electro Wizard Magic Archer
Dark Prince Miner Electro Wizard
Bats Electro Wizard Zap Earthquake Dark Prince Goblin Giant Magic Archer
Bats Zap Electro Wizard Magic Archer
Bats Zap Earthquake Dark Prince Electro Wizard
Bats Zap Earthquake Dark Prince Electro Wizard Magic Archer
Electro Wizard
Zap Electro Wizard
Bats Dark Prince Electro Wizard
Bats Zap Dark Prince Electro Wizard Magic Archer
Zap Earthquake Bats Dark Prince Electro Wizard Magic Archer
Electro Wizard
Dark Prince Bats Earthquake Goblin Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Dark Prince Electro Wizard
Electro Wizard Zap Miner Magic Archer
Bats Zap Dark Prince Goblin Giant Electro Wizard
Dark Prince Bats Zap Goblin Giant Electro Wizard
Dark Prince Goblin Giant
Bats Zap Goblin Giant Electro Wizard Magic Archer
Dark Prince Bats Goblin Giant Electro Wizard
Dark Prince Goblin Giant
Zap Electro Wizard Bats Dark Prince Magic Archer
Goblin Giant
Bats Dark Prince
Zap Dark Prince Goblin Giant Electro Wizard
Dark Prince Goblin Giant
Magic Archer
Electro Wizard Bats Zap Dark Prince Goblin Giant Magic Archer
Bats Zap Earthquake Dark Prince Electro Wizard Magic Archer
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Magic Archer
Zap Miner Electro Wizard Magic Archer
Earthquake Goblin Giant Miner Magic Archer
Earthquake Dark Prince
Zap Earthquake Dark Prince Magic Archer
Bats Zap Goblin Giant Magic Archer
Earthquake Magic Archer
Earthquake Zap Magic Archer
Miner Zap
Bats Electro Wizard
Miner Zap Earthquake Dark Prince Electro Wizard Magic Archer
Zap Magic Archer
Earthquake Miner Magic Archer
Earthquake Magic Archer
Earthquake Zap Magic Archer
Earthquake Zap Magic Archer
Earthquake Magic Archer
Earthquake
Bats
Zap Earthquake Dark Prince Electro Wizard Magic Archer
Zap Earthquake Miner Magic Archer
Earthquake Magic Archer
Earthquake Zap
Zap Earthquake Dark Prince Magic Archer
Miner Zap Earthquake Electro Wizard Magic Archer
Zap Miner Magic Archer
Miner Zap Magic Archer
Bats Zap Electro Wizard Magic Archer
Zap Electro Wizard Bats
Zap Earthquake Miner Magic Archer
Zap Electro Wizard Magic Archer
Earthquake Magic Archer
Zap Earthquake Electro Wizard Bats Dark Prince Magic Archer
Zap Electro Wizard Magic Archer
Miner Dark Prince Electro Wizard Magic Archer
Zap Earthquake Magic Archer
Zap
Dark Prince
Zap Bats Electro Wizard Magic Archer
Bats Zap Electro Wizard Magic Archer
Zap Dark Prince Goblin Giant Miner Electro Wizard Magic Archer

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