My Best Clash Royale Deck

Deck Check Rating

Útok
Dobré
Obrana
Božský
Synergie
Dobré
Versatility
Božský
F2P skóre
RIP

Prečo?

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

Your deck is okay!

Podobné decky

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Bats Electro Wizard Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Chýbajúce

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Bats Dark Prince P.E.K.K.A Electro Wizard Inferno Dragon Ram Rider

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Ram Rider

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

Zap Fireball

Punishments

Karty ktoré môžu byť zahrané ako okamžitá odpoveď na drahý pohyb súpera vzadu.

Dark Prince Ram Rider

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Fireball

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

Dark Prince P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Dark Prince Inferno Dragon Ram Rider
Giant Snowball
Bats Inferno Dragon Ram Rider
Zap
Bats Dark Prince Inferno Dragon Ram Rider
Barbarian Barrel
Dark Prince Electro Wizard
The Log
Dark Prince Ram Rider
Earthquake
Arrows
Bats
Royal Delivery
Bats Dark Prince P.E.K.K.A Electro Wizard Inferno Dragon Ram Rider
Fireball
Electro Wizard Inferno Dragon Ram Rider
Poison
Bats Electro Wizard
Lightning
Dark Prince Electro Wizard Inferno Dragon Ram Rider
Rocket
Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Dark Prince

Ladder info

Level-independent

Karty ktoré sú dobré aj na nižšom leveli. Ich kľúčové štatistiky nie sú ovplyvnené až príliš vysokou úrovňou a žiadne kľúčové interakcie nie sú závislé od úrovne.

Bats Dark Prince P.E.K.K.A Inferno Dragon

Silné ak prelevelované

Karty, ktoré sú obzvlášť silné, ak ich máte na vyššej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú jeden alebo dve úrovne nad inou kartou.

Fireball

Slabé na nižšom leveli

Karty, ktoré sú mimoriadne slabé, ak ich máte na nižšej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú o jednu alebo dve úrovne nižšie oproti inej karte.

Fireball Electro Wizard

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

RIP

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Fireball Dark Prince Electro Wizard Inferno Dragon Ram Rider P.E.K.K.A

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Zap Fireball Dark Prince

Attack Synergies 5 13

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Bats
Zap Dark Prince P.E.K.K.A Inferno Dragon Ram Rider
Zap
Fireball P.E.K.K.A Electro Wizard Ram Rider Bats Dark Prince
Fireball
Zap Dark Prince Electro Wizard Ram Rider
Dark Prince
Bats Zap Fireball Electro Wizard Ram Rider
P.E.K.K.A
Zap Electro Wizard Bats Ram Rider
Electro Wizard
Zap P.E.K.K.A Fireball Dark Prince Ram Rider
Inferno Dragon
Bats
Ram Rider
Zap Bats Fireball Dark Prince P.E.K.K.A Electro Wizard

Defense Synergies 2 16

Bats
Zap Dark Prince P.E.K.K.A Electro Wizard Inferno Dragon
Zap
Fireball Electro Wizard Bats Dark Prince P.E.K.K.A Inferno Dragon Ram Rider
Fireball
Zap Dark Prince Electro Wizard Ram Rider
Dark Prince
Bats Zap Fireball Electro Wizard
P.E.K.K.A
Bats Zap Electro Wizard
Electro Wizard
Zap Bats Fireball Dark Prince P.E.K.K.A Inferno Dragon Ram Rider
Inferno Dragon
Bats Zap Electro Wizard
Ram Rider
Zap Fireball Electro Wizard

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Electro Wizard Ram Rider
P.E.K.K.A Inferno Dragon Bats Zap Dark Prince Electro Wizard Ram Rider
P.E.K.K.A Ram Rider Bats Dark Prince Electro Wizard Inferno Dragon
P.E.K.K.A Inferno Dragon Bats Dark Prince Electro Wizard Ram Rider
Fireball Dark Prince P.E.K.K.A
Fireball Bats Zap Dark Prince Electro Wizard
Bats Electro Wizard Inferno Dragon Ram Rider Zap Fireball
Zap Fireball P.E.K.K.A Electro Wizard Ram Rider
P.E.K.K.A Inferno Dragon
Dark Prince Electro Wizard
Bats Electro Wizard Zap Fireball Dark Prince Ram Rider
Inferno Dragon Bats Zap Fireball Electro Wizard Ram Rider
P.E.K.K.A Bats Zap Fireball Dark Prince Electro Wizard Ram Rider
Fireball Bats Zap Dark Prince P.E.K.K.A Electro Wizard
P.E.K.K.A Inferno Dragon Electro Wizard Ram Rider
Zap Fireball P.E.K.K.A Electro Wizard Inferno Dragon Ram Rider
Bats Fireball Dark Prince P.E.K.K.A Electro Wizard
Fireball Bats Zap Dark Prince Electro Wizard Ram Rider
Zap Bats Fireball Dark Prince Electro Wizard Inferno Dragon Ram Rider
P.E.K.K.A Electro Wizard Inferno Dragon Ram Rider
Dark Prince Bats Fireball P.E.K.K.A Electro Wizard
P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball Dark Prince P.E.K.K.A Electro Wizard
Fireball Electro Wizard Zap Inferno Dragon
P.E.K.K.A Bats Zap Dark Prince Electro Wizard Ram Rider
Dark Prince P.E.K.K.A Bats Zap Fireball Electro Wizard Ram Rider
P.E.K.K.A Dark Prince Inferno Dragon Ram Rider
Fireball Bats Zap Electro Wizard Ram Rider
Dark Prince P.E.K.K.A Bats Fireball Electro Wizard Ram Rider
P.E.K.K.A Dark Prince Inferno Dragon
Zap P.E.K.K.A Electro Wizard Bats Fireball Dark Prince Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Bats Dark Prince
P.E.K.K.A Zap Fireball Dark Prince Electro Wizard
Dark Prince P.E.K.K.A Fireball Ram Rider
Fireball
Electro Wizard Bats Zap Fireball Dark Prince P.E.K.K.A Inferno Dragon
Bats Zap Fireball Dark Prince P.E.K.K.A Electro Wizard Inferno Dragon
Zap Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Electro Wizard Ram Rider
Fireball
Fireball Dark Prince
Fireball Zap Dark Prince
Fireball Bats Zap Ram Rider
Fireball Zap Ram Rider
Fireball Zap Ram Rider
Bats Fireball Electro Wizard
Zap Fireball Dark Prince Electro Wizard Ram Rider
Fireball Zap
Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball
Bats
Zap Fireball Dark Prince Electro Wizard
Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Fireball Dark Prince
Inferno Dragon
Fireball Zap Electro Wizard Ram Rider
Fireball Zap Ram Rider
Fireball Zap
Bats Zap Fireball Electro Wizard
Zap Electro Wizard Bats Fireball
Fireball
Zap Fireball
Zap Fireball Electro Wizard
P.E.K.K.A
Fireball
Zap Electro Wizard Bats Fireball Dark Prince
Fireball Zap Electro Wizard Ram Rider
Fireball
Fireball Dark Prince Electro Wizard
Zap Fireball
Zap Fireball
Dark Prince P.E.K.K.A
Zap Bats Fireball Electro Wizard
Bats Zap Fireball Electro Wizard
Zap Fireball Dark Prince Electro Wizard
P.E.K.K.A Inferno Dragon
Fireball

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