My Best Clash Royale Deck

Deck Check Rating

Útok
Dobré
Obrana
Skvelé!
Synergie
Podpriemer
Versatility
Dobré
F2P skóre
Dobré

1 problems 1 warnings Prečo?

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

PROBLÉM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. Mohol by si mať problémy s následujúcimi kartami:

Zvaž pridať jednu z týchto:

Vyriešme to!

Vyriešme to!
Varovanie Nemáš žiaden spôsob potrestania súpera za míňanie elixíru.

Ak tvoj súper zahrá drahú jednotku (6 alebo viac) vzadu, musíš ho potrestať. Najlepšie zaútočiť na druhú vežu preto aby nepostavil na tej jednej až tak veľký push.

Zvaž pridať jednu z týchto:

Vyriešme to!

Vyriešme to!

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Chýbajúce

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Bomber Wizard Electro Giant Fisherman

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Electro Giant

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

Giant Snowball Earthquake Tornado

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Earthquake

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

Electro Spirit Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Fisherman
Giant Snowball
Bomber Fisherman
Zap
Bomber Fisherman
Barbarian Barrel
Electro Spirit Bomber Wizard
The Log
Electro Spirit Bomber Fisherman
Earthquake
Bomber
Arrows
Electro Spirit Bomber
Royal Delivery
Electro Spirit Bomber Wizard Fisherman
Fireball
Bomber Wizard Fisherman
Poison
Bomber Wizard Fisherman
Lightning
Wizard Fisherman
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Giant Snowball Wizard Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Bomber Giant Snowball Earthquake Wizard Tornado Electro Giant

Ladder info

Level-independent

Karty ktoré sú dobré aj na nižšom leveli. Ich kľúčové štatistiky nie sú ovplyvnené až príliš vysokou úrovňou a žiadne kľúčové interakcie nie sú závislé od úrovne.

Electro Spirit Tornado Electro Giant

Slabé na nižšom leveli

Karty, ktoré sú mimoriadne slabé, ak ich máte na nižšej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú o jednu alebo dve úrovne nižšie oproti inej karte.

Wizard

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

Dobré

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bomber Giant Snowball Earthquake Tornado Fisherman Wizard Electro Giant

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Bomber Giant Snowball Earthquake

Attack Synergies 3 7

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Electro Spirit
Giant Snowball Electro Giant
Bomber
Giant Snowball
Giant Snowball
Earthquake Electro Spirit Bomber Tornado
Earthquake
Giant Snowball Tornado Electro Giant
Wizard
Tornado
Tornado
Wizard Electro Giant Giant Snowball Earthquake
Electro Giant
Tornado Electro Spirit Earthquake Fisherman
Fisherman
Electro Giant

Defense Synergies 1 12

Electro Spirit
Giant Snowball Fisherman
Bomber
Giant Snowball Tornado Electro Giant Fisherman
Giant Snowball
Electro Spirit Bomber Earthquake Wizard Fisherman
Earthquake
Giant Snowball Tornado
Wizard
Tornado Giant Snowball
Tornado
Wizard Bomber Earthquake Electro Giant
Electro Giant
Bomber Tornado Fisherman
Fisherman
Electro Spirit Bomber Giant Snowball Electro Giant

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Bomber Wizard
Bomber Fisherman
Tornado Fisherman Bomber Giant Snowball
Bomber Fisherman
Bomber Earthquake Tornado
Tornado Electro Spirit Bomber Giant Snowball Earthquake
Giant Snowball Tornado Electro Spirit Wizard
Earthquake Electro Spirit Electro Giant
Tornado Fisherman
Tornado Bomber Giant Snowball Fisherman
Electro Spirit Bomber Giant Snowball Earthquake Wizard Tornado Electro Giant Fisherman
Giant Snowball Wizard Tornado
Bomber Giant Snowball Earthquake Wizard
Bomber Wizard Electro Spirit Giant Snowball Earthquake Tornado
Tornado Giant Snowball Electro Giant Fisherman
Wizard Bomber Tornado Fisherman
Electro Spirit Bomber Giant Snowball Wizard Tornado Fisherman
Giant Snowball Earthquake Wizard Tornado Electro Spirit Bomber Fisherman
Tornado Fisherman
Bomber Wizard Electro Spirit Giant Snowball Earthquake Electro Giant Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Electro Giant Fisherman
Bomber Giant Snowball Wizard Fisherman
Fisherman
Tornado Fisherman
Fisherman
Wizard Electro Giant Electro Spirit Giant Snowball Tornado
Fisherman
Electro Spirit Giant Snowball Tornado
Giant Snowball Tornado Electro Giant
Wizard
Wizard Bomber Electro Giant
Electro Giant Electro Spirit Bomber Tornado Fisherman
Electro Spirit Bomber Giant Snowball Earthquake Wizard Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake
Giant Snowball Tornado Fisherman
Earthquake
Earthquake
Bomber Wizard Giant Snowball Earthquake
Wizard Electro Giant Electro Spirit Giant Snowball Tornado
Bomber Earthquake Wizard Tornado
Earthquake Giant Snowball Wizard Tornado
Giant Snowball Wizard Tornado Fisherman
Giant Snowball Tornado Fisherman
Earthquake Wizard Tornado Fisherman
Giant Snowball Wizard Tornado
Earthquake Giant Snowball Fisherman
Earthquake Fisherman
Earthquake Giant Snowball Fisherman
Earthquake Bomber Giant Snowball Wizard
Earthquake Wizard
Giant Snowball Earthquake Tornado
Bomber Fisherman
Bomber Giant Snowball Earthquake Wizard Fisherman
Bomber Giant Snowball Earthquake Wizard Tornado Electro Giant
Earthquake
Giant Snowball Wizard Tornado
Tornado Fisherman
Earthquake Giant Snowball
Giant Snowball Earthquake Tornado Electro Giant Electro Spirit Bomber Wizard
Fisherman
Giant Snowball Earthquake Wizard Tornado Fisherman
Giant Snowball Wizard Tornado Fisherman
Tornado Fisherman
Giant Snowball Wizard Tornado Electro Giant
Electro Spirit Giant Snowball Wizard Electro Giant
Giant Snowball
Bomber Giant Snowball Earthquake Wizard
Electro Spirit Giant Snowball
Giant Snowball Earthquake Wizard
Earthquake Electro Spirit
Giant Snowball Wizard Tornado
Wizard
Bomber Giant Snowball Earthquake Wizard
Giant Snowball Tornado Electro Giant
Electro Giant Electro Spirit Giant Snowball Tornado
Giant Snowball Tornado
Giant Snowball Tornado Electro Giant

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