My Best Clash Royale Deck

Deck Check Rating

Útok
Skvelé!
Obrana
Božský
Synergie
Dobré
Versatility
Dobré
F2P skóre
RIP

2 problems Prečo?

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

PROBLÉM Žiadna anti-air high-damage jednotka!

Nemáš žiadnu jednotku, čo útočí silne na vzduch. Mohol by si mať problémy s následujúcimi kartami:

Zvaž pridať jednu z týchto:

Vyriešme to!

Vyriešme to!
PROBLÉM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. Mohol by si mať problémy s následujúcimi kartami:

Zvaž pridať jednu z týchto:

Vyriešme to!

Vyriešme to!

Podobné decky

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Battle Ram P.E.K.K.A Royal Ghost Bandit Electro Wizard

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Battle Ram

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

Fireball The Log

Punishments

Karty ktoré môžu byť zahrané ako okamžitá odpoveď na drahý pohyb súpera vzadu.

Battle Ram Royal Ghost Bandit

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Fireball

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

Battle Ram P.E.K.K.A Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Bandit
Giant Snowball
Cannon Battle Ram
Zap
Cannon Battle Ram Bandit
Barbarian Barrel
Cannon Battle Ram Royal Ghost Bandit Electro Wizard
The Log
Cannon Battle Ram Bandit
Earthquake
Cannon
Arrows
Royal Delivery
Battle Ram P.E.K.K.A Royal Ghost Bandit Electro Wizard
Fireball
Cannon Battle Ram Bandit Electro Wizard
Poison
Cannon Electro Wizard
Lightning
Cannon Battle Ram Bandit Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Royal Ghost

Ladder info

Level-independent

Karty ktoré sú dobré aj na nižšom leveli. Ich kľúčové štatistiky nie sú ovplyvnené až príliš vysokou úrovňou a žiadne kľúčové interakcie nie sú závislé od úrovne.

Battle Ram P.E.K.K.A Royal Ghost

Silné ak prelevelované

Karty, ktoré sú obzvlášť silné, ak ich máte na vyššej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú jeden alebo dve úrovne nad inou kartou.

Fireball

Slabé na nižšom leveli

Karty, ktoré sú mimoriadne slabé, ak ich máte na nižšej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú o jednu alebo dve úrovne nižšie oproti inej karte.

Fireball Electro Wizard

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

RIP

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Cannon Royal Ghost Bandit Fireball Battle Ram Electro Wizard P.E.K.K.A

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Cannon Royal Ghost Bandit

Attack Synergies 3 11

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Cannon
Fireball
Battle Ram The Log Electro Wizard
Battle Ram
The Log Bandit Fireball P.E.K.K.A Royal Ghost Electro Wizard
P.E.K.K.A
Electro Wizard Battle Ram The Log
The Log
Battle Ram Fireball P.E.K.K.A Bandit
Royal Ghost
Battle Ram Bandit Electro Wizard
Bandit
Battle Ram The Log Royal Ghost Electro Wizard
Electro Wizard
P.E.K.K.A Fireball Battle Ram Royal Ghost Bandit

Defense Synergies 3 12

Cannon
The Log Fireball Royal Ghost Bandit Electro Wizard
Fireball
The Log Cannon Bandit Electro Wizard
Battle Ram
P.E.K.K.A
The Log Electro Wizard
The Log
Cannon Fireball P.E.K.K.A Royal Ghost Bandit Electro Wizard
Royal Ghost
Cannon The Log Electro Wizard
Bandit
Cannon Fireball The Log Electro Wizard
Electro Wizard
Cannon Fireball P.E.K.K.A The Log Royal Ghost Bandit

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball The Log Electro Wizard
P.E.K.K.A Cannon The Log Bandit Electro Wizard
Cannon P.E.K.K.A Bandit Electro Wizard
Cannon P.E.K.K.A Bandit Electro Wizard
Fireball P.E.K.K.A The Log
Fireball The Log Cannon Royal Ghost Bandit Electro Wizard
Electro Wizard Cannon Fireball
Cannon Fireball P.E.K.K.A The Log Bandit Electro Wizard
Cannon P.E.K.K.A
Cannon Royal Ghost Bandit Electro Wizard
Electro Wizard Cannon Fireball The Log Royal Ghost Bandit
Fireball Electro Wizard
Cannon P.E.K.K.A Fireball The Log Bandit Electro Wizard
Fireball Cannon P.E.K.K.A The Log Royal Ghost Electro Wizard
P.E.K.K.A Cannon Bandit Electro Wizard
Cannon Fireball P.E.K.K.A The Log Bandit Electro Wizard
Cannon Fireball P.E.K.K.A Electro Wizard
Cannon Fireball The Log Royal Ghost Bandit Electro Wizard
The Log Cannon Fireball Royal Ghost Bandit Electro Wizard
P.E.K.K.A Cannon Electro Wizard
Royal Ghost Cannon Fireball P.E.K.K.A The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball P.E.K.K.A Royal Ghost Bandit Electro Wizard
Fireball Bandit Electro Wizard The Log Royal Ghost
P.E.K.K.A Bandit The Log Electro Wizard
P.E.K.K.A Fireball The Log Bandit Electro Wizard
P.E.K.K.A Cannon Bandit
Fireball Electro Wizard
P.E.K.K.A Fireball Bandit Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Fireball The Log Bandit
P.E.K.K.A Cannon
P.E.K.K.A
P.E.K.K.A Fireball The Log Electro Wizard
P.E.K.K.A Cannon Fireball Bandit
Cannon Fireball
Electro Wizard Fireball P.E.K.K.A The Log
Cannon Fireball P.E.K.K.A The Log Royal Ghost Electro Wizard
Cannon Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log Royal Ghost Bandit
Fireball The Log Royal Ghost Bandit Electro Wizard
Fireball The Log Bandit
Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
Fireball The Log Bandit
Fireball Electro Wizard
Fireball The Log Bandit Electro Wizard
Fireball
Fireball The Log Bandit
Fireball Bandit
Fireball The Log
Fireball The Log Bandit
Fireball The Log Bandit
Fireball
Fireball The Log Bandit Electro Wizard
Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball
Fireball The Log Royal Ghost Bandit Electro Wizard
Fireball The Log Bandit
Fireball The Log Bandit
Fireball Electro Wizard
Electro Wizard Fireball
Fireball
Fireball The Log Bandit
Fireball Electro Wizard
P.E.K.K.A
Fireball The Log
Electro Wizard Fireball Bandit
Fireball Electro Wizard
The Log Fireball
Fireball Electro Wizard
The Log Fireball
Fireball
P.E.K.K.A
Fireball The Log Electro Wizard
Fireball Electro Wizard
Fireball The Log Royal Ghost Bandit Electro Wizard
P.E.K.K.A
Fireball

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