My Best Clash Royale Deck

Deck Check Rating

Útok
Podpriemer
Obrana
Božský
Synergie
Zlé
Versatility
Dobré
F2P skóre
Podpriemer

1 problems Prečo?

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

PROBLÉM Žiadna anti-air high-damage jednotka!

Nemáš žiadnu jednotku, čo útočí silne na vzduch. Mohol by si mať problémy s následujúcimi kartami:

Zvaž pridať jednu z týchto:

Vyriešme to!

Vyriešme to!

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Goblin Gang Electro Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Chýbajúce

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Electro Dragon Bowler Ram Rider

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Ram Rider

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

Arrows Fireball Rage

Punishments

Karty ktoré môžu byť zahrané ako okamžitá odpoveď na drahý pohyb súpera vzadu.

Goblin Gang Ram Rider

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Fireball

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

Electro Spirit Goblin Gang Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Electro Dragon Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Ram Rider
Giant Snowball
Goblin Gang Electro Dragon Ram Rider
Zap
Goblin Gang Ram Rider
Barbarian Barrel
Electro Spirit Goblin Gang
The Log
Electro Spirit Goblin Gang Ram Rider
Earthquake
Goblin Gang
Arrows
Electro Spirit Goblin Gang
Royal Delivery
Electro Spirit Goblin Gang Electro Dragon Bowler Ram Rider
Fireball
Goblin Gang Electro Dragon Bowler Ram Rider
Poison
Goblin Gang Electro Dragon
Lightning
Electro Dragon Bowler Ram Rider
Rocket
Electro Dragon Bowler Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Fireball Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Fireball Electro Dragon Bowler

Ladder info

Level-independent

Karty ktoré sú dobré aj na nižšom leveli. Ich kľúčové štatistiky nie sú ovplyvnené až príliš vysokou úrovňou a žiadne kľúčové interakcie nie sú závislé od úrovne.

Electro Spirit Arrows Rage Bowler

Silné ak prelevelované

Karty, ktoré sú obzvlášť silné, ak ich máte na vyššej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú jeden alebo dve úrovne nad inou kartou.

Fireball

Slabé na nižšom leveli

Karty, ktoré sú mimoriadne slabé, ak ich máte na nižšej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú o jednu alebo dve úrovne nižšie oproti inej karte.

Goblin Gang Fireball

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

Podpriemer

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Rage Arrows Goblin Gang Fireball Electro Dragon Bowler Ram Rider

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Rage Arrows Goblin Gang

Attack Synergies 1 10

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Electro Spirit
Fireball Bowler Ram Rider
Arrows
Fireball Bowler Ram Rider
Goblin Gang
Bowler
Fireball
Arrows Electro Spirit Ram Rider
Rage
Electro Dragon
Electro Dragon
Rage Bowler
Bowler
Electro Spirit Arrows Goblin Gang Electro Dragon Ram Rider
Ram Rider
Electro Spirit Arrows Fireball Bowler

Defense Synergies 0 4

Electro Spirit
Arrows
Fireball Bowler
Goblin Gang
Fireball
Arrows Ram Rider
Rage
Electro Dragon
Bowler
Bowler
Arrows Electro Dragon
Ram Rider
Fireball

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Fireball Electro Dragon Ram Rider
Goblin Gang Electro Dragon Ram Rider
Goblin Gang Bowler Ram Rider Electro Dragon
Goblin Gang Electro Dragon Bowler Ram Rider
Arrows Fireball Bowler
Arrows Goblin Gang Fireball Bowler Electro Spirit Electro Dragon
Ram Rider Electro Spirit Arrows Goblin Gang Fireball Electro Dragon
Bowler Electro Spirit Arrows Fireball Electro Dragon Ram Rider
Goblin Gang
Goblin Gang Bowler
Goblin Gang Electro Spirit Arrows Fireball Electro Dragon Bowler Ram Rider
Arrows Goblin Gang Fireball Electro Dragon Ram Rider
Bowler Goblin Gang Fireball Electro Dragon Ram Rider
Fireball Bowler Electro Spirit Arrows Goblin Gang Electro Dragon
Goblin Gang Ram Rider
Goblin Gang Fireball Bowler Ram Rider
Arrows Goblin Gang Fireball Electro Dragon Bowler
Arrows Fireball Electro Spirit Goblin Gang Electro Dragon Bowler Ram Rider
Arrows Electro Spirit Fireball Electro Dragon Bowler Ram Rider
Ram Rider
Goblin Gang Bowler Electro Spirit Arrows Fireball Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball Bowler
Fireball Arrows Goblin Gang Electro Dragon Bowler
Goblin Gang Electro Dragon Bowler Ram Rider
Goblin Gang Bowler Fireball Ram Rider
Goblin Gang Bowler Ram Rider
Arrows Fireball Electro Spirit Goblin Gang Electro Dragon Ram Rider
Goblin Gang Fireball Bowler Ram Rider
Electro Dragon Electro Spirit Fireball
Goblin Gang
Electro Dragon Bowler
Arrows Fireball Bowler
Bowler Goblin Gang Fireball Ram Rider
Fireball Electro Dragon Bowler
Goblin Gang Electro Dragon Electro Spirit Fireball Bowler
Arrows Bowler Electro Spirit Fireball Electro Dragon
Electro Spirit Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Electro Dragon
Arrows Fireball Electro Dragon Bowler Ram Rider
Arrows Fireball Electro Dragon
Arrows Fireball
Fireball Arrows Bowler
Arrows Fireball Electro Spirit Electro Dragon Ram Rider
Arrows Bowler
Arrows Fireball Electro Dragon Bowler Ram Rider
Arrows Fireball Electro Dragon Ram Rider
Goblin Gang Fireball Electro Dragon Bowler
Arrows Fireball Electro Dragon Bowler Ram Rider
Fireball Arrows Electro Dragon
Fireball Bowler
Arrows Fireball Electro Dragon
Arrows Fireball
Arrows Fireball Electro Dragon Bowler
Arrows Fireball Electro Dragon Bowler
Arrows Fireball
Arrows Fireball Electro Dragon Bowler
Arrows Fireball Electro Dragon Bowler
Fireball Bowler
Arrows Fireball
Bowler
Arrows Fireball Electro Dragon
Arrows Electro Spirit Fireball Electro Dragon Bowler
Arrows Fireball Electro Dragon Bowler Ram Rider
Fireball Arrows Electro Dragon Bowler Ram Rider
Fireball Arrows
Arrows Fireball Electro Dragon
Electro Dragon Electro Spirit Fireball
Fireball Bowler
Arrows Fireball Electro Dragon
Electro Spirit Arrows Fireball Electro Dragon
Arrows Fireball Bowler
Electro Spirit Goblin Gang Fireball Electro Dragon
Fireball Arrows Electro Dragon Ram Rider
Arrows Fireball
Fireball Goblin Gang Electro Dragon Bowler
Arrows Fireball Electro Dragon Bowler
Arrows Fireball
Electro Dragon
Electro Dragon Electro Spirit Goblin Gang Fireball Bowler
Fireball Electro Dragon
Electro Dragon Fireball Bowler
Fireball Electro Dragon Bowler

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store:

Tento jazyk preložil:
🇸🇰 Pomôž mi so slovenským prekladom! lukash_89