My Best Clash Royale Deck

Deck Check Rating

Útok
Dobré
Obrana
Božský
Synergie
Dobré
Versatility
Božský
F2P skóre
Podpriemer

Prečo?

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

Your deck is okay!

Podobné decky

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Musketeer Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Chýbajúce

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Musketeer Wizard P.E.K.K.A Ram Rider

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Ram Rider

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

Zap Fireball

Punishments

Karty ktoré môžu byť zahrané ako okamžitá odpoveď na drahý pohyb súpera vzadu.

Ram Rider

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Fireball

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

Electro Spirit P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Ram Rider
Giant Snowball
Musketeer Guards Ram Rider
Zap
Guards Ram Rider
Barbarian Barrel
Electro Spirit Musketeer Wizard Guards
The Log
Electro Spirit Musketeer Guards Ram Rider
Earthquake
Guards
Arrows
Electro Spirit Guards
Royal Delivery
Electro Spirit Musketeer Wizard Guards P.E.K.K.A Ram Rider
Fireball
Musketeer Wizard Ram Rider
Poison
Musketeer Wizard Guards
Lightning
Musketeer Wizard Ram Rider
Rocket
Musketeer Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Fireball Wizard

Ladder info

Level-independent

Karty ktoré sú dobré aj na nižšom leveli. Ich kľúčové štatistiky nie sú ovplyvnené až príliš vysokou úrovňou a žiadne kľúčové interakcie nie sú závislé od úrovne.

Electro Spirit Guards P.E.K.K.A

Silné ak prelevelované

Karty, ktoré sú obzvlášť silné, ak ich máte na vyššej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú jeden alebo dve úrovne nad inou kartou.

Fireball

Slabé na nižšom leveli

Karty, ktoré sú mimoriadne slabé, ak ich máte na nižšej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú o jednu alebo dve úrovne nižšie oproti inej karte.

Fireball Musketeer Wizard

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

Podpriemer

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Zap Guards Fireball Musketeer Wizard Ram Rider P.E.K.K.A

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Zap Guards Fireball

Attack Synergies 3 13

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Electro Spirit
Zap Fireball P.E.K.K.A Ram Rider
Zap
Fireball P.E.K.K.A Ram Rider Electro Spirit Musketeer Guards
Fireball
Zap Electro Spirit Ram Rider
Musketeer
Zap P.E.K.K.A Ram Rider
Wizard
P.E.K.K.A Ram Rider
Guards
Zap Ram Rider
P.E.K.K.A
Zap Electro Spirit Musketeer Wizard Ram Rider
Ram Rider
Zap Electro Spirit Fireball Musketeer Wizard Guards P.E.K.K.A

Defense Synergies 2 11

Electro Spirit
Zap
Zap
Fireball Electro Spirit Musketeer Guards P.E.K.K.A Ram Rider
Fireball
Zap Musketeer Ram Rider
Musketeer
Guards Zap Fireball P.E.K.K.A Ram Rider
Wizard
Guards P.E.K.K.A
Guards
Musketeer Zap Wizard
P.E.K.K.A
Zap Musketeer Wizard
Ram Rider
Zap Fireball Musketeer

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Musketeer Wizard Ram Rider
P.E.K.K.A Zap Musketeer Ram Rider
P.E.K.K.A Ram Rider Musketeer
P.E.K.K.A Musketeer Guards Ram Rider
Fireball P.E.K.K.A
Fireball Electro Spirit Zap Musketeer Guards
Musketeer Ram Rider Electro Spirit Zap Fireball Wizard
Electro Spirit Zap Fireball Musketeer P.E.K.K.A Ram Rider
P.E.K.K.A Musketeer
Guards Musketeer
Guards Electro Spirit Zap Fireball Musketeer Wizard Ram Rider
Musketeer Zap Fireball Wizard Ram Rider
P.E.K.K.A Zap Fireball Musketeer Wizard Guards Ram Rider
Fireball Wizard Electro Spirit Zap Guards P.E.K.K.A
P.E.K.K.A Ram Rider
Zap Fireball P.E.K.K.A Ram Rider
Wizard Fireball Musketeer P.E.K.K.A
Fireball Electro Spirit Zap Musketeer Wizard Guards Ram Rider
Zap Wizard Electro Spirit Fireball Musketeer Guards Ram Rider
P.E.K.K.A Musketeer Ram Rider
Wizard Electro Spirit Fireball Musketeer Guards P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Fireball P.E.K.K.A
Fireball Zap Musketeer Wizard
Guards P.E.K.K.A Zap Musketeer Ram Rider
Guards P.E.K.K.A Zap Fireball Musketeer Ram Rider
P.E.K.K.A Musketeer Guards Ram Rider
Fireball Wizard Electro Spirit Zap Musketeer Ram Rider
Guards P.E.K.K.A Fireball Musketeer Ram Rider
P.E.K.K.A
Zap P.E.K.K.A Electro Spirit Fireball
P.E.K.K.A Musketeer Guards
P.E.K.K.A Musketeer Guards
P.E.K.K.A Zap Fireball Guards
P.E.K.K.A Fireball Wizard Guards Ram Rider
Wizard Fireball Musketeer
Guards Electro Spirit Zap Fireball Musketeer P.E.K.K.A
Electro Spirit Zap Fireball Musketeer Wizard P.E.K.K.A
Electro Spirit Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Guards
Fireball Zap Musketeer Ram Rider
Fireball
Fireball Musketeer Guards
Fireball Wizard Zap
Fireball Wizard Electro Spirit Zap Musketeer Ram Rider
Musketeer Wizard
Fireball Zap Wizard Ram Rider
Fireball Zap Wizard Ram Rider
Fireball Musketeer Guards
Zap Fireball Musketeer Wizard Ram Rider
Fireball Zap Musketeer Wizard
Fireball Musketeer
Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer Wizard
Fireball Musketeer Wizard
Fireball
Zap Fireball Musketeer Wizard
Zap Fireball Wizard
Fireball Musketeer
Fireball Wizard
Musketeer
Zap Fireball Musketeer
Zap Electro Spirit Fireball Wizard
Fireball Zap Musketeer Wizard Ram Rider
Fireball Zap Musketeer Wizard Ram Rider
Fireball Zap Musketeer
Zap Fireball Musketeer Wizard
Zap Electro Spirit Fireball Musketeer Wizard Guards
Fireball
Zap Fireball Musketeer Wizard
Zap Electro Spirit Fireball
P.E.K.K.A
Fireball Wizard
Zap Electro Spirit Fireball Musketeer Guards
Fireball Zap Musketeer Wizard Ram Rider
Fireball
Fireball Musketeer Wizard
Zap Fireball Musketeer Wizard
Zap Fireball
Musketeer P.E.K.K.A
Zap Electro Spirit Fireball Musketeer Guards
Zap Fireball Musketeer
Zap Fireball Musketeer
P.E.K.K.A
Fireball Wizard

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