My Best Clash Royale Deck

Deck Check Rating

Útok
Božský
Obrana
Božský
Synergie
Dobré
Versatility
Božský
F2P skóre
RIP

Prečo?

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

Your deck is okay!

Podobné decky

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Electro Wizard Magic Archer Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Chýbajúce

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Battle Ram P.E.K.K.A Bandit Electro Wizard Magic Archer Little Prince

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Battle Ram

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

Fireball The Log

Punishments

Karty ktoré môžu byť zahrané ako okamžitá odpoveď na drahý pohyb súpera vzadu.

Battle Ram Bandit

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Fireball

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

Battle Ram P.E.K.K.A Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Bandit
Giant Snowball
Battle Ram Little Prince
Zap
Battle Ram Bandit Little Prince
Barbarian Barrel
Battle Ram Bandit Electro Wizard Magic Archer Little Prince
The Log
Battle Ram Bandit Little Prince
Earthquake
Arrows
Little Prince
Royal Delivery
Battle Ram P.E.K.K.A Bandit Electro Wizard Magic Archer Little Prince
Fireball
Battle Ram Bandit Electro Wizard Magic Archer Little Prince
Poison
Electro Wizard Magic Archer Little Prince
Lightning
Battle Ram Bandit Electro Wizard Magic Archer Little Prince
Rocket
Magic Archer Little Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Magic Archer

Ladder info

Level-independent

Karty ktoré sú dobré aj na nižšom leveli. Ich kľúčové štatistiky nie sú ovplyvnené až príliš vysokou úrovňou a žiadne kľúčové interakcie nie sú závislé od úrovne.

Battle Ram P.E.K.K.A

Silné ak prelevelované

Karty, ktoré sú obzvlášť silné, ak ich máte na vyššej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú jeden alebo dve úrovne nad inou kartou.

Fireball

Slabé na nižšom leveli

Karty, ktoré sú mimoriadne slabé, ak ich máte na nižšej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú o jednu alebo dve úrovne nižšie oproti inej karte.

Fireball Electro Wizard

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

RIP

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Bandit Little Prince Fireball Battle Ram Electro Wizard Magic Archer P.E.K.K.A

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Bandit Little Prince Fireball

Attack Synergies 5 15

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Fireball
Battle Ram The Log Electro Wizard Magic Archer Little Prince
Battle Ram
The Log Bandit Magic Archer Fireball P.E.K.K.A Electro Wizard
P.E.K.K.A
Electro Wizard Magic Archer Battle Ram The Log
The Log
Battle Ram Fireball P.E.K.K.A Bandit Magic Archer Little Prince
Bandit
Battle Ram The Log Electro Wizard Magic Archer Little Prince
Electro Wizard
P.E.K.K.A Fireball Battle Ram Bandit Magic Archer
Magic Archer
Battle Ram P.E.K.K.A Fireball The Log Bandit Electro Wizard
Little Prince
Fireball The Log Bandit

Defense Synergies 2 13

Fireball
The Log Bandit Electro Wizard Little Prince
Battle Ram
P.E.K.K.A
The Log Electro Wizard
The Log
Fireball P.E.K.K.A Bandit Electro Wizard Magic Archer Little Prince
Bandit
Fireball The Log Electro Wizard Magic Archer Little Prince
Electro Wizard
Fireball P.E.K.K.A The Log Bandit Magic Archer Little Prince
Magic Archer
The Log Bandit Electro Wizard
Little Prince
Fireball The Log Bandit Electro Wizard

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log Electro Wizard Magic Archer
P.E.K.K.A The Log Bandit Electro Wizard
P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Bandit Electro Wizard
Fireball P.E.K.K.A The Log
Fireball The Log Bandit Electro Wizard Magic Archer
Electro Wizard Fireball Magic Archer Little Prince
Fireball P.E.K.K.A The Log Bandit Electro Wizard Magic Archer
P.E.K.K.A
Bandit Electro Wizard Little Prince
Electro Wizard Fireball The Log Bandit Magic Archer
Fireball Electro Wizard Magic Archer
P.E.K.K.A Fireball The Log Bandit Electro Wizard
Fireball P.E.K.K.A The Log Electro Wizard Magic Archer
P.E.K.K.A Bandit Electro Wizard
Fireball P.E.K.K.A The Log Bandit Electro Wizard
Fireball P.E.K.K.A Electro Wizard
Fireball The Log Bandit Electro Wizard Magic Archer Little Prince
The Log Fireball Bandit Electro Wizard Magic Archer Little Prince
P.E.K.K.A Electro Wizard
Fireball P.E.K.K.A The Log Bandit Electro Wizard Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball P.E.K.K.A Bandit Electro Wizard
Fireball Bandit Electro Wizard The Log Magic Archer
P.E.K.K.A Bandit The Log Electro Wizard
P.E.K.K.A Fireball The Log Bandit Electro Wizard
P.E.K.K.A Bandit
Fireball Electro Wizard Magic Archer
P.E.K.K.A Fireball Bandit Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Fireball The Log Bandit Magic Archer
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Fireball The Log Electro Wizard
P.E.K.K.A Fireball Bandit
Fireball Magic Archer
Electro Wizard Fireball P.E.K.K.A The Log Magic Archer Little Prince
Fireball P.E.K.K.A The Log Electro Wizard Magic Archer
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer The Log Bandit
Fireball The Log Bandit Electro Wizard Magic Archer
Fireball The Log Bandit Magic Archer
Fireball The Log
Fireball The Log Magic Archer
Fireball Magic Archer
The Log Magic Archer
Fireball The Log Magic Archer
Fireball The Log Bandit
Fireball Electro Wizard
Fireball The Log Bandit Electro Wizard Magic Archer
Fireball Magic Archer
Fireball The Log Bandit Magic Archer
Fireball Bandit Magic Archer
Fireball The Log Magic Archer
Fireball The Log Bandit Magic Archer
Magic Archer Fireball The Log Bandit
Fireball
Fireball The Log Bandit Electro Wizard Magic Archer
Fireball The Log Magic Archer Little Prince
Fireball The Log Magic Archer
Fireball
The Log
Fireball The Log
The Log Fireball Magic Archer Little Prince
Fireball The Log Bandit Electro Wizard Magic Archer
Fireball The Log Bandit Magic Archer
Fireball The Log Bandit Magic Archer
Fireball Electro Wizard Magic Archer Little Prince
Electro Wizard Fireball
Fireball
Fireball The Log Bandit Magic Archer
Fireball Electro Wizard Magic Archer
P.E.K.K.A
Fireball The Log Magic Archer
Electro Wizard Fireball Bandit Magic Archer
Fireball Electro Wizard Magic Archer
The Log Fireball
Fireball Electro Wizard Magic Archer
The Log Fireball Magic Archer
Fireball
P.E.K.K.A
Fireball The Log Electro Wizard Magic Archer
Fireball Electro Wizard Magic Archer
Fireball The Log Bandit Electro Wizard Magic Archer Little Prince
P.E.K.K.A
Fireball

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