My Best Clash Royale Deck

Deck Check Rating

Útok
Skvelé!
Obrana
Božský
Synergie
Zlé
Versatility
Božský
F2P skóre
RIP

Prečo?

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Witch Electro Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Chýbajúce

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Witch Balloon Electro Wizard Mega Knight Little Prince

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Balloon

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

Fireball The Log

Punishments

Karty ktoré môžu byť zahrané ako okamžitá odpoveď na drahý pohyb súpera vzadu.

Balloon Mega Knight

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Fireball

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon
Giant Snowball
Skeleton Army Witch Balloon Little Prince
Zap
Skeleton Army Witch Balloon Little Prince
Barbarian Barrel
Skeleton Army Witch Electro Wizard Little Prince
The Log
Skeleton Army Witch Little Prince
Earthquake
Skeleton Army Witch
Arrows
Skeleton Army Witch Little Prince
Royal Delivery
Skeleton Army Witch Balloon Electro Wizard Little Prince
Fireball
Skeleton Army Witch Balloon Electro Wizard Little Prince
Poison
Skeleton Army Witch Balloon Electro Wizard Little Prince
Lightning
Witch Balloon Electro Wizard Little Prince
Rocket
Witch Balloon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Mega Knight

Ladder info

Niektoré karty môžu byť nezávislé na úrovni a slabé/silné, keď sú pod/nadmerné. Príklad: Ice golem na nižšej úrovni nezabije Skarmy, takže je "slabý". Avšak v iných aspektoch, ako je tankovanie, funguje dokonale na nižších úrovniach.

Level-independent

Karty ktoré sú dobré aj na nižšom leveli. Ich kľúčové štatistiky nie sú ovplyvnené až príliš vysokou úrovňou a žiadne kľúčové interakcie nie sú závislé od úrovne.

Skeleton Army Mega Knight

Silné ak prelevelované

Karty, ktoré sú obzvlášť silné, ak ich máte na vyššej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú jeden alebo dve úrovne nad inou kartou.

Fireball Skeleton Army

Slabé na nižšom leveli

Karty, ktoré sú mimoriadne slabé, ak ich máte na nižšej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú o jednu alebo dve úrovne nižšie oproti inej karte.

Fireball Witch Electro Wizard

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

RIP

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Little Prince Fireball Electro Wizard Witch Balloon Mega Knight

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Skeleton Army Little Prince Fireball

Attack Synergies 0 12

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Fireball
The Log Electro Wizard Mega Knight Little Prince
Skeleton Army
Witch
Mega Knight
Balloon
The Log Electro Wizard Mega Knight Little Prince
The Log
Fireball Balloon Mega Knight Little Prince
Electro Wizard
Fireball Balloon Mega Knight
Mega Knight
Fireball Witch Balloon The Log Electro Wizard
Little Prince
Fireball Balloon The Log

Defense Synergies 1 13

Fireball
The Log Electro Wizard Mega Knight Little Prince
Skeleton Army
The Log Electro Wizard
Witch
The Log Electro Wizard Mega Knight
Balloon
The Log
Fireball Skeleton Army Witch Electro Wizard Mega Knight Little Prince
Electro Wizard
Fireball Skeleton Army Witch The Log Mega Knight Little Prince
Mega Knight
Fireball Witch The Log Electro Wizard
Little Prince
Fireball The Log Electro Wizard

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log Electro Wizard
Skeleton Army Witch The Log Electro Wizard Mega Knight
Skeleton Army Witch Mega Knight Electro Wizard
Skeleton Army Witch Electro Wizard Mega Knight
Fireball Skeleton Army The Log Mega Knight
Fireball Skeleton Army The Log Electro Wizard Mega Knight
Electro Wizard Fireball Witch Little Prince
Fireball The Log Electro Wizard Mega Knight
Witch Skeleton Army
Skeleton Army Electro Wizard Mega Knight Little Prince
Skeleton Army Witch Electro Wizard Fireball The Log Mega Knight
Fireball Witch Electro Wizard
Skeleton Army Mega Knight Fireball Witch The Log Electro Wizard
Fireball Skeleton Army Mega Knight Witch The Log Electro Wizard
Skeleton Army Electro Wizard Mega Knight
Skeleton Army Fireball The Log Electro Wizard Mega Knight
Mega Knight Fireball Skeleton Army Witch Electro Wizard
Fireball Mega Knight Skeleton Army Witch The Log Electro Wizard Little Prince
Witch The Log Fireball Electro Wizard Mega Knight Little Prince
Electro Wizard
Skeleton Army Mega Knight Fireball Witch The Log Electro Wizard Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Fireball Witch Electro Wizard
Fireball Electro Wizard The Log Mega Knight
Skeleton Army Mega Knight Witch The Log Electro Wizard
Skeleton Army Mega Knight Fireball The Log Electro Wizard
Skeleton Army Witch Mega Knight
Fireball Witch Electro Wizard
Skeleton Army Fireball Witch Electro Wizard
Mega Knight Skeleton Army
Electro Wizard Mega Knight Fireball Skeleton Army Witch The Log
Witch Skeleton Army
Mega Knight Witch
Skeleton Army Mega Knight Fireball The Log Electro Wizard
Skeleton Army Mega Knight Fireball Witch
Fireball Skeleton Army Witch Mega Knight
Skeleton Army Witch Electro Wizard Fireball The Log Little Prince
Mega Knight Fireball Witch The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log Electro Wizard
Fireball The Log
Fireball The Log
Fireball The Log Mega Knight
Fireball Witch
Witch The Log
Fireball The Log
Fireball The Log
Fireball Electro Wizard
Fireball The Log Electro Wizard
Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball Witch The Log
Fireball The Log Mega Knight
Fireball
Fireball The Log Electro Wizard Mega Knight
Fireball Witch The Log Mega Knight Little Prince
Fireball The Log Mega Knight
Fireball
The Log
Fireball The Log
The Log Fireball Witch Mega Knight Little Prince
Witch
Fireball The Log Witch Electro Wizard
Fireball Witch The Log Mega Knight
Fireball The Log
Fireball Witch Electro Wizard Little Prince
Electro Wizard Fireball Witch
Fireball
Fireball The Log Mega Knight
Fireball Electro Wizard
Mega Knight
Fireball The Log
Electro Wizard Fireball Skeleton Army Witch
Fireball Witch Electro Wizard
The Log Fireball
Fireball Electro Wizard Mega Knight
The Log Fireball
Fireball
Mega Knight
Fireball Witch The Log Electro Wizard
Fireball Witch Electro Wizard
Fireball Witch The Log Electro Wizard Mega Knight Little Prince

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