My Best Clash Royale Deck

Deck Check Rating

Útok
Dobré
Obrana
Božský
Synergie
Podpriemer
Versatility
Božský
F2P skóre
RIP

2 warnings Prečo?

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

Varovanie Nemáš ako reagovať na súperovu pumpu!

Keď súper zahrá Elixir collector, tak treba na to zareagovať. Ak ho necháš pumpovať, tak ťa potom prevalcuje.

Zvaž pridať jednu z týchto:

Vyriešme to!

Vyriešme to!
Varovanie Žiadny medium alebo high-damage spell.

Je dobré mať aspoň jeden medium alebo high-damage spell v decku. Môžeš ho použiť na zničenie veže alebo na jednotky nahromadené pokope. Zvaž pridať jednu z týchto:

Vyriešme to!

Vyriešme to!

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Goblin Gang Wizard Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Chýbajúce

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Wizard Balloon P.E.K.K.A Electro Wizard Inferno Dragon Lumberjack

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Balloon

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

The Log

Punishments

Karty ktoré môžu byť zahrané ako okamžitá odpoveď na drahý pohyb súpera vzadu.

Goblin Gang Balloon Lumberjack

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Chýbajúce

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

Goblin Gang Balloon P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon Inferno Dragon
Giant Snowball
Goblin Gang Balloon Inferno Dragon Lumberjack
Zap
Goblin Gang Balloon Inferno Dragon
Barbarian Barrel
Goblin Gang Wizard Electro Wizard Lumberjack
The Log
Goblin Gang Lumberjack
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Wizard Balloon P.E.K.K.A Electro Wizard Inferno Dragon Lumberjack
Fireball
Goblin Gang Wizard Balloon Electro Wizard Inferno Dragon Lumberjack
Poison
Goblin Gang Wizard Balloon Electro Wizard
Lightning
Wizard Balloon Electro Wizard Inferno Dragon Lumberjack
Rocket
Wizard Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log

Ladder info

Level-independent

Karty ktoré sú dobré aj na nižšom leveli. Ich kľúčové štatistiky nie sú ovplyvnené až príliš vysokou úrovňou a žiadne kľúčové interakcie nie sú závislé od úrovne.

P.E.K.K.A Inferno Dragon

Slabé na nižšom leveli

Karty, ktoré sú mimoriadne slabé, ak ich máte na nižšej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú o jednu alebo dve úrovne nižšie oproti inej karte.

Goblin Gang Wizard Electro Wizard

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

RIP

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Electro Wizard Inferno Dragon Lumberjack Wizard Balloon P.E.K.K.A

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Goblin Gang Electro Wizard Inferno Dragon

Attack Synergies 2 11

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Goblin Gang
Balloon P.E.K.K.A
Wizard
Balloon P.E.K.K.A Lumberjack
Balloon
Lumberjack Goblin Gang Wizard The Log Electro Wizard
P.E.K.K.A
Electro Wizard Goblin Gang Wizard The Log Lumberjack
The Log
Balloon P.E.K.K.A Lumberjack
Electro Wizard
P.E.K.K.A Balloon Lumberjack
Inferno Dragon
Lumberjack
Balloon Wizard P.E.K.K.A The Log Electro Wizard

Defense Synergies 1 15

Goblin Gang
P.E.K.K.A The Log Electro Wizard Inferno Dragon Lumberjack
Wizard
P.E.K.K.A The Log Electro Wizard Lumberjack
Balloon
P.E.K.K.A
The Log Goblin Gang Wizard Electro Wizard
The Log
P.E.K.K.A Goblin Gang Wizard Electro Wizard Inferno Dragon Lumberjack
Electro Wizard
Goblin Gang Wizard P.E.K.K.A The Log Inferno Dragon Lumberjack
Inferno Dragon
Goblin Gang The Log Electro Wizard
Lumberjack
Goblin Gang Wizard The Log Electro Wizard

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log Electro Wizard
P.E.K.K.A Inferno Dragon Lumberjack Goblin Gang The Log Electro Wizard
Goblin Gang P.E.K.K.A Lumberjack Electro Wizard Inferno Dragon
P.E.K.K.A Inferno Dragon Lumberjack Goblin Gang Electro Wizard
P.E.K.K.A The Log Lumberjack
Goblin Gang The Log Electro Wizard Lumberjack
Electro Wizard Inferno Dragon Goblin Gang Wizard
P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Inferno Dragon Goblin Gang Lumberjack
Goblin Gang Electro Wizard Lumberjack
Goblin Gang Electro Wizard Wizard The Log Lumberjack
Inferno Dragon Goblin Gang Wizard Electro Wizard
P.E.K.K.A Lumberjack Goblin Gang Wizard The Log Electro Wizard
Wizard Goblin Gang P.E.K.K.A The Log Electro Wizard Lumberjack
P.E.K.K.A Inferno Dragon Goblin Gang Electro Wizard Lumberjack
Goblin Gang P.E.K.K.A The Log Electro Wizard Inferno Dragon Lumberjack
Wizard Goblin Gang P.E.K.K.A Electro Wizard Lumberjack
Goblin Gang Wizard The Log Electro Wizard Lumberjack
Wizard The Log Electro Wizard Inferno Dragon Lumberjack
P.E.K.K.A Electro Wizard Inferno Dragon Lumberjack
Goblin Gang Wizard P.E.K.K.A The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack P.E.K.K.A Electro Wizard
Electro Wizard Goblin Gang Wizard The Log Inferno Dragon Lumberjack
Goblin Gang P.E.K.K.A Lumberjack The Log Electro Wizard
Goblin Gang P.E.K.K.A Lumberjack The Log Electro Wizard
P.E.K.K.A Goblin Gang Inferno Dragon Lumberjack
Wizard Goblin Gang Electro Wizard
Goblin Gang P.E.K.K.A Electro Wizard Lumberjack
P.E.K.K.A Inferno Dragon Lumberjack
P.E.K.K.A Electro Wizard The Log Inferno Dragon
P.E.K.K.A Goblin Gang Inferno Dragon
P.E.K.K.A Inferno Dragon Lumberjack
P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Goblin Gang Wizard Lumberjack
Wizard
Goblin Gang Electro Wizard P.E.K.K.A The Log Inferno Dragon Lumberjack
Wizard P.E.K.K.A The Log Electro Wizard Inferno Dragon
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log Electro Wizard
The Log
The Log
Wizard The Log
Wizard
Wizard The Log
The Log Wizard
The Log Wizard
Goblin Gang Electro Wizard Lumberjack
Wizard The Log Electro Wizard
Wizard
The Log
The Log
Wizard The Log
Wizard The Log
Wizard The Log Electro Wizard
Wizard The Log
The Log
Wizard
The Log
The Log
The Log Wizard
Inferno Dragon
The Log Wizard Electro Wizard
Wizard The Log
The Log
Wizard Electro Wizard
Electro Wizard Wizard
Wizard The Log
Electro Wizard
P.E.K.K.A
Wizard The Log
Electro Wizard Goblin Gang
Wizard Electro Wizard
The Log
Goblin Gang Wizard Electro Wizard Lumberjack
The Log Wizard
P.E.K.K.A
Goblin Gang The Log Electro Wizard
Electro Wizard
The Log Electro Wizard
P.E.K.K.A Inferno Dragon
Wizard

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