My Best Clash Royale Deck

Deck Check Rating

Útok
Skvelé!
Obrana
Božský
Synergie
Dobré
Versatility
Božský
F2P skóre
Podpriemer

1 warnings Prečo?

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

Varovanie Žiadne karty ktoré môžu resetovať/retargetovať niektorých útočníkov.

Sú karty ktoré sú veľmi nebezpečné ak ich necháš nabiť sa. Alebo ak sa zamerajú na vežu a nemáš spôsob na odlákanie. Ako napríklad tieto:

Aby bolo možné lepšie bojovať proti nim, je dobré mať kartu, ktorá môže resetovať útok. Zvaž pridať jednu z týchto:

Vyriešme to!

Vyriešme to!

Podobné decky

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Bats Flying Machine Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Chýbajúce

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Bats Battle Ram Flying Machine P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Battle Ram

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

Giant Snowball Poison

Punishments

Karty ktoré môžu byť zahrané ako okamžitá odpoveď na drahý pohyb súpera vzadu.

Battle Ram

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Poison

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

Battle Ram Flying Machine P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Guards
Giant Snowball
Bats Battle Ram Flying Machine Guards
Zap
Bats Battle Ram Flying Machine Guards
Barbarian Barrel
Battle Ram Guards Magic Archer
The Log
Battle Ram Guards
Earthquake
Guards
Arrows
Bats Flying Machine Guards
Royal Delivery
Bats Battle Ram Flying Machine Guards P.E.K.K.A Magic Archer
Fireball
Battle Ram Flying Machine Magic Archer
Poison
Bats Flying Machine Guards Magic Archer
Lightning
Battle Ram Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Poison Magic Archer

Ladder info

Level-independent

Karty ktoré sú dobré aj na nižšom leveli. Ich kľúčové štatistiky nie sú ovplyvnené až príliš vysokou úrovňou a žiadne kľúčové interakcie nie sú závislé od úrovne.

Bats Battle Ram Guards Poison P.E.K.K.A

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

Podpriemer

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Giant Snowball Guards Battle Ram Flying Machine Poison Magic Archer P.E.K.K.A

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Giant Snowball Guards Battle Ram

Attack Synergies 6 9

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Bats
Battle Ram Flying Machine P.E.K.K.A
Giant Snowball
Battle Ram P.E.K.K.A Flying Machine Poison Magic Archer
Battle Ram
Giant Snowball Poison Magic Archer Bats Flying Machine P.E.K.K.A
Flying Machine
Bats Giant Snowball Battle Ram P.E.K.K.A
Guards
Poison
Battle Ram P.E.K.K.A Giant Snowball
P.E.K.K.A
Giant Snowball Poison Magic Archer Bats Battle Ram Flying Machine
Magic Archer
Battle Ram P.E.K.K.A Giant Snowball

Defense Synergies 0 11

Bats
Giant Snowball P.E.K.K.A
Giant Snowball
Bats Flying Machine Guards Poison P.E.K.K.A Magic Archer
Battle Ram
Flying Machine
Giant Snowball Guards P.E.K.K.A
Guards
Giant Snowball Flying Machine Poison Magic Archer
Poison
Giant Snowball Guards
P.E.K.K.A
Bats Giant Snowball Flying Machine
Magic Archer
Giant Snowball Guards

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine Magic Archer
P.E.K.K.A Bats Flying Machine
P.E.K.K.A Bats Giant Snowball
P.E.K.K.A Bats Guards
Poison P.E.K.K.A
Bats Giant Snowball Flying Machine Guards Magic Archer
Bats Giant Snowball Flying Machine Poison Magic Archer
Flying Machine Poison P.E.K.K.A Magic Archer
P.E.K.K.A
Guards Giant Snowball
Bats Guards Poison Giant Snowball Flying Machine Magic Archer
Bats Giant Snowball Flying Machine Poison Magic Archer
P.E.K.K.A Bats Giant Snowball Flying Machine Guards
Bats Giant Snowball Guards Poison P.E.K.K.A Magic Archer
P.E.K.K.A
Giant Snowball P.E.K.K.A
Bats Poison P.E.K.K.A
Bats Giant Snowball Flying Machine Guards Magic Archer
Giant Snowball Poison Bats Flying Machine Guards Magic Archer
P.E.K.K.A
Bats Giant Snowball Flying Machine Guards Poison P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Giant Snowball P.E.K.K.A
Poison Giant Snowball Flying Machine Magic Archer
Guards P.E.K.K.A Bats
Guards P.E.K.K.A Bats
P.E.K.K.A Guards
Poison Bats Giant Snowball Flying Machine Magic Archer
Guards P.E.K.K.A Bats Flying Machine
P.E.K.K.A
P.E.K.K.A Bats Giant Snowball Flying Machine Poison Magic Archer
P.E.K.K.A Guards
P.E.K.K.A Bats Flying Machine Guards
P.E.K.K.A Giant Snowball Guards Poison
P.E.K.K.A Guards
Flying Machine Magic Archer
Guards Bats Flying Machine Poison P.E.K.K.A Magic Archer
Bats Poison Giant Snowball Flying Machine P.E.K.K.A Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Flying Machine Guards
Poison Giant Snowball Flying Machine Magic Archer
Flying Machine Poison Magic Archer
Flying Machine Guards Poison
Poison Giant Snowball Magic Archer
Poison Bats Giant Snowball Flying Machine Magic Archer
Flying Machine Poison Magic Archer
Poison Giant Snowball Flying Machine Magic Archer
Poison Giant Snowball Flying Machine
Bats Giant Snowball Guards Poison
Poison Flying Machine Magic Archer
Poison Giant Snowball Flying Machine Magic Archer
Flying Machine Poison Giant Snowball Magic Archer
Flying Machine Poison Magic Archer
Giant Snowball Flying Machine Poison Magic Archer
Giant Snowball Flying Machine Poison Magic Archer
Magic Archer Flying Machine Poison
Giant Snowball Poison
Bats
Giant Snowball Flying Machine Poison Magic Archer
Giant Snowball Flying Machine Poison Magic Archer
Poison Magic Archer
Giant Snowball Poison
Giant Snowball Flying Machine Poison
Giant Snowball Poison Magic Archer
Poison Giant Snowball Flying Machine Magic Archer
Giant Snowball Flying Machine Poison Magic Archer
Poison Magic Archer
Poison Bats Giant Snowball Flying Machine Magic Archer
Bats Giant Snowball Flying Machine Guards Poison
Giant Snowball
Poison Giant Snowball Magic Archer
Giant Snowball Poison Magic Archer
P.E.K.K.A
Giant Snowball Poison Magic Archer
Bats Flying Machine Guards Magic Archer
Poison Giant Snowball Flying Machine Magic Archer
Poison Flying Machine Magic Archer
Giant Snowball Flying Machine Poison Magic Archer
Giant Snowball Poison
Flying Machine P.E.K.K.A
Bats Giant Snowball Flying Machine Guards Poison Magic Archer
Bats Giant Snowball Flying Machine Poison Magic Archer
Poison Giant Snowball Flying Machine Magic Archer

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