My Best Clash Royale Deck

Deck Check Rating

Útok
Dobré
Obrana
Božský
Synergie
Zlé
Versatility
Dobré
F2P skóre
RIP

1 problems Prečo?

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

PROBLÉM Žiadna anti-air high-damage jednotka!

Nemáš žiadnu jednotku, čo útočí silne na vzduch. Mohol by si mať problémy s následujúcimi kartami:

Zvaž pridať jednu z týchto:

Vyriešme to!

Vyriešme to!

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Chýbajúce

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Electro Wizard Ram Rider Sparky

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Ram Rider

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

Earthquake Goblin Curse

Punishments

Karty ktoré môžu byť zahrané ako okamžitá odpoveď na drahý pohyb súpera vzadu.

Ram Rider

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Earthquake

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

Heal Spirit Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Ram Rider Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Curse Guards Ram Rider Sparky
Giant Snowball
Goblin Curse Guards Ram Rider
Zap
Goblin Curse Guards Ram Rider Sparky
Barbarian Barrel
Heal Spirit Goblin Curse Guards Electro Wizard Sparky
The Log
Heal Spirit Goblin Curse Guards Ram Rider Sparky
Earthquake
Guards
Arrows
Heal Spirit Goblin Curse Guards
Royal Delivery
Heal Spirit Guards Electro Wizard Ram Rider Sparky
Fireball
Electro Wizard Ram Rider Sparky
Poison
Goblin Curse Guards Electro Wizard Sparky
Lightning
Electro Wizard Ram Rider Sparky
Rocket
Ram Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Goblin Machine Sparky

Ladder info

Niektoré karty môžu byť nezávislé na úrovni a slabé/silné, keď sú pod/nadmerné. Príklad: Ice golem na nižšej úrovni nezabije Skarmy, takže je "slabý". Avšak v iných aspektoch, ako je tankovanie, funguje dokonale na nižších úrovniach.

Level-independent

Karty ktoré sú dobré aj na nižšom leveli. Ich kľúčové štatistiky nie sú ovplyvnené až príliš vysokou úrovňou a žiadne kľúčové interakcie nie sú závislé od úrovne.

Heal Spirit Goblin Curse Guards Goblin Machine Sparky

Slabé na nižšom leveli

Karty, ktoré sú mimoriadne slabé, ak ich máte na nižšej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú o jednu alebo dve úrovne nižšie oproti inej karte.

Heal Spirit Electro Wizard

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

RIP

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Goblin Curse Earthquake Guards Electro Wizard Ram Rider Goblin Machine Sparky

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

9 Heal Spirit Goblin Curse Earthquake Guards

Attack Synergies 1 8

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Heal Spirit
Guards Ram Rider Sparky
Earthquake
Goblin Curse Ram Rider Sparky
Goblin Curse
Earthquake
Guards
Heal Spirit Ram Rider
Electro Wizard
Ram Rider Sparky
Ram Rider
Heal Spirit Earthquake Guards Electro Wizard
Goblin Machine
Sparky
Heal Spirit Earthquake Electro Wizard

Defense Synergies 0 4

Heal Spirit
Earthquake
Sparky
Goblin Curse
Guards
Electro Wizard Sparky
Electro Wizard
Guards Ram Rider
Ram Rider
Electro Wizard
Goblin Machine
Sparky
Earthquake Guards

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Electro Wizard Ram Rider Sparky
Sparky Goblin Curse Electro Wizard Ram Rider
Ram Rider Sparky Goblin Curse Electro Wizard
Sparky Goblin Curse Guards Electro Wizard Ram Rider
Earthquake Sparky
Earthquake Guards Electro Wizard
Electro Wizard Ram Rider Goblin Curse
Earthquake Electro Wizard Ram Rider Sparky
Sparky Goblin Curse
Guards Electro Wizard Sparky
Goblin Curse Guards Electro Wizard Earthquake Ram Rider
Goblin Curse Electro Wizard Ram Rider
Sparky Earthquake Goblin Curse Guards Electro Wizard Ram Rider
Sparky Earthquake Goblin Curse Guards Electro Wizard
Sparky Goblin Curse Electro Wizard Ram Rider
Goblin Curse Electro Wizard Ram Rider Sparky
Sparky Electro Wizard
Guards Electro Wizard Ram Rider
Earthquake Goblin Curse Guards Electro Wizard Ram Rider
Sparky Goblin Curse Electro Wizard Ram Rider
Earthquake Goblin Curse Guards Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Electro Wizard Sparky
Electro Wizard
Guards Electro Wizard Ram Rider Sparky
Guards Electro Wizard Ram Rider Sparky
Goblin Curse Guards Ram Rider Sparky
Goblin Curse Electro Wizard Ram Rider
Guards Sparky Electro Wizard Ram Rider
Goblin Curse Sparky
Electro Wizard Sparky
Goblin Curse Guards Sparky
Guards Sparky
Guards Electro Wizard
Goblin Curse Guards Ram Rider Sparky
Goblin Curse Sparky
Guards Electro Wizard Sparky
Earthquake Goblin Curse Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Guards Sparky
Goblin Curse Electro Wizard Ram Rider
Earthquake Sparky
Earthquake Guards Sparky
Earthquake Goblin Curse Sparky
Goblin Curse Ram Rider
Earthquake Sparky
Earthquake Goblin Curse Ram Rider
Ram Rider
Guards Electro Wizard Sparky
Earthquake Electro Wizard Ram Rider Sparky
Goblin Curse
Earthquake Sparky
Earthquake
Earthquake Sparky
Earthquake Sparky
Earthquake Sparky
Earthquake Sparky
Sparky
Earthquake Electro Wizard Sparky
Earthquake Goblin Curse
Earthquake Sparky
Sparky
Earthquake
Earthquake Goblin Curse Sparky
Earthquake Electro Wizard Ram Rider Sparky
Ram Rider Sparky
Goblin Curse Sparky
Goblin Curse Electro Wizard Sparky
Electro Wizard Guards
Sparky
Earthquake Sparky
Electro Wizard Sparky
Sparky
Earthquake Goblin Curse Sparky
Earthquake Electro Wizard Guards
Goblin Curse Electro Wizard Ram Rider
Electro Wizard Sparky
Earthquake
Sparky
Sparky
Guards Electro Wizard Sparky
Electro Wizard
Electro Wizard Sparky

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