My Best Clash Royale Deck

Deck Check Rating

Útok
Podpriemer
Obrana
Božský
Synergie
Dobré
Versatility
Božský
F2P skóre
Podpriemer

Prečo?

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

Your deck is okay!

Podobné decky

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Musketeer Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Ice Spirit Musketeer Electro Dragon Goblinstein

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Hog Rider

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

Fireball The Log

Punishments

Karty ktoré môžu byť zahrané ako okamžitá odpoveď na drahý pohyb súpera vzadu.

Hog Rider

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Fireball

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

Ice Spirit Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Cannon Musketeer Hog Rider Electro Dragon
Zap
Cannon
Barbarian Barrel
Ice Spirit Cannon Musketeer
The Log
Ice Spirit Cannon Musketeer Hog Rider
Earthquake
Cannon Hog Rider
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Musketeer Hog Rider Electro Dragon
Fireball
Cannon Musketeer Hog Rider Electro Dragon
Poison
Cannon Musketeer Electro Dragon
Lightning
Cannon Musketeer Electro Dragon Goblinstein
Rocket
Musketeer Hog Rider Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball Electro Dragon The Log

Ladder info

Niektoré karty môžu byť nezávislé na úrovni a slabé/silné, keď sú pod/nadmerné. Príklad: Ice golem na nižšej úrovni nezabije Skarmy, takže je "slabý". Avšak v iných aspektoch, ako je tankovanie, funguje dokonale na nižších úrovniach.

Level-independent

Karty ktoré sú dobré aj na nižšom leveli. Ich kľúčové štatistiky nie sú ovplyvnené až príliš vysokou úrovňou a žiadne kľúčové interakcie nie sú závislé od úrovne.

Ice Spirit

Silné ak prelevelované

Karty, ktoré sú obzvlášť silné, ak ich máte na vyššej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú jeden alebo dve úrovne nad inou kartou.

Fireball

Slabé na nižšom leveli

Karty, ktoré sú mimoriadne slabé, ak ich máte na nižšej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú o jednu alebo dve úrovne nižšie oproti inej karte.

Ice Spirit Fireball Musketeer

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

Podpriemer

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Cannon Fireball Musketeer Hog Rider Electro Dragon Goblinstein

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit The Log Cannon Fireball

Attack Synergies 4 4

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Ice Spirit
Hog Rider Musketeer
Cannon
Fireball
Hog Rider The Log
Musketeer
Hog Rider Ice Spirit Electro Dragon The Log
Hog Rider
Ice Spirit Fireball Musketeer The Log
Electro Dragon
Musketeer
The Log
Hog Rider Fireball Musketeer
Goblinstein

Defense Synergies 5 8

Ice Spirit
Musketeer Cannon Fireball Electro Dragon The Log
Cannon
Musketeer The Log Ice Spirit Fireball Electro Dragon
Fireball
The Log Ice Spirit Cannon Musketeer
Musketeer
Ice Spirit Cannon The Log Fireball
Hog Rider
Electro Dragon
Ice Spirit Cannon The Log
The Log
Cannon Fireball Musketeer Ice Spirit Electro Dragon
Goblinstein

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball Musketeer Electro Dragon The Log
Ice Spirit Cannon Musketeer Electro Dragon The Log
Cannon Musketeer Electro Dragon
Cannon Musketeer Electro Dragon
Fireball The Log
Fireball The Log Cannon Musketeer Electro Dragon
Musketeer Ice Spirit Cannon Fireball Electro Dragon
Cannon Fireball Musketeer Electro Dragon The Log
Cannon Musketeer
Ice Spirit Cannon Musketeer
Cannon Fireball Musketeer Electro Dragon The Log
Musketeer Fireball Electro Dragon
Cannon Ice Spirit Fireball Musketeer Electro Dragon The Log
Fireball Ice Spirit Cannon Electro Dragon The Log
Cannon
Ice Spirit Cannon Fireball The Log
Cannon Fireball Musketeer Electro Dragon
Ice Spirit Cannon Fireball Musketeer Electro Dragon The Log
The Log Ice Spirit Cannon Fireball Musketeer Electro Dragon
Cannon Musketeer
Cannon Fireball Musketeer Electro Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball
Fireball Musketeer Electro Dragon The Log
Ice Spirit Musketeer Electro Dragon The Log
Fireball Musketeer The Log
Cannon Musketeer
Fireball Ice Spirit Musketeer Electro Dragon
Fireball Musketeer
Electro Dragon Ice Spirit Fireball The Log
Cannon Musketeer
Musketeer Electro Dragon
Fireball The Log
Cannon Fireball
Cannon Fireball Musketeer Electro Dragon
Electro Dragon Ice Spirit Fireball Musketeer The Log
Cannon Fireball Musketeer Electro Dragon The Log
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Electro Dragon The Log
Fireball Musketeer Electro Dragon The Log
Fireball Electro Dragon The Log
Fireball Musketeer The Log
Fireball The Log
Fireball Ice Spirit Musketeer Electro Dragon
Musketeer The Log
Fireball The Log Ice Spirit Electro Dragon
Fireball The Log Electro Dragon
Fireball Musketeer Electro Dragon
Fireball Musketeer Electro Dragon The Log
Fireball Musketeer Electro Dragon
Fireball Musketeer The Log
Fireball Musketeer Electro Dragon
Fireball Musketeer The Log
Fireball Musketeer Electro Dragon The Log
Fireball Musketeer Electro Dragon The Log
Fireball
Fireball Musketeer Electro Dragon The Log
Fireball Electro Dragon The Log
Fireball Musketeer The Log
Fireball
Musketeer The Log
Fireball Musketeer Electro Dragon The Log
The Log Ice Spirit Fireball Electro Dragon
Fireball The Log Musketeer Electro Dragon
Fireball Musketeer Electro Dragon The Log
Fireball Musketeer The Log
Fireball Musketeer Electro Dragon
Electro Dragon Ice Spirit Fireball Musketeer
Fireball
Fireball Musketeer Electro Dragon The Log
Ice Spirit Fireball Electro Dragon
Fireball The Log
Ice Spirit Fireball Musketeer Electro Dragon
Fireball Musketeer Electro Dragon
The Log Fireball
Fireball Musketeer Electro Dragon
The Log Fireball Musketeer Electro Dragon
Fireball
Musketeer Electro Dragon
Electro Dragon Ice Spirit Fireball Musketeer The Log
Fireball Musketeer Electro Dragon
Electro Dragon Fireball Musketeer The Log
Fireball Electro Dragon

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