My Best Clash Royale Deck

Deck Check Rating

Útok
Božský
Obrana
Božský
Synergie
Podpriemer
Versatility
Skvelé!
F2P skóre
Podpriemer

Prečo?

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Firecracker Musketeer Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Chýbajúce

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Knight Firecracker Musketeer Baby Dragon Electro Giant

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Wall Breakers Electro Giant

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

Fireball The Log

Punishments

Karty ktoré môžu byť zahrané ako okamžitá odpoveď na drahý pohyb súpera vzadu.

Wall Breakers Electro Giant

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Fireball

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

Knight Wall Breakers Baby Dragon Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers
Giant Snowball
Musketeer Wall Breakers Baby Dragon
Zap
Firecracker Wall Breakers
Barbarian Barrel
Knight Firecracker Musketeer Wall Breakers
The Log
Firecracker Musketeer Wall Breakers
Earthquake
Firecracker
Arrows
Firecracker Wall Breakers
Royal Delivery
Knight Firecracker Musketeer Wall Breakers Baby Dragon
Fireball
Firecracker Musketeer Wall Breakers Baby Dragon
Poison
Firecracker Musketeer
Lightning
Knight Musketeer Baby Dragon
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Baby Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Baby Dragon Electro Giant The Log

Ladder info

Level-independent

Karty ktoré sú dobré aj na nižšom leveli. Ich kľúčové štatistiky nie sú ovplyvnené až príliš vysokou úrovňou a žiadne kľúčové interakcie nie sú závislé od úrovne.

Knight Baby Dragon Electro Giant

Silné ak prelevelované

Karty, ktoré sú obzvlášť silné, ak ich máte na vyššej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú jeden alebo dve úrovne nad inou kartou.

Fireball

Slabé na nižšom leveli

Karty, ktoré sú mimoriadne slabé, ak ich máte na nižšej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú o jednu alebo dve úrovne nižšie oproti inej karte.

Fireball Musketeer

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

Podpriemer

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Knight Firecracker Fireball Musketeer Baby Dragon Electro Giant

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers The Log Knight Firecracker

Attack Synergies 4 12

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Knight
Firecracker Musketeer Wall Breakers Baby Dragon Fireball The Log
Firecracker
Knight Wall Breakers Baby Dragon
Fireball
Knight Wall Breakers Baby Dragon The Log
Musketeer
Knight Baby Dragon The Log
Wall Breakers
Knight Firecracker Fireball Baby Dragon The Log
Baby Dragon
Knight Firecracker Fireball Musketeer Wall Breakers Electro Giant
Electro Giant
Baby Dragon
The Log
Knight Fireball Musketeer Wall Breakers

Defense Synergies 5 8

Knight
Firecracker Musketeer Fireball Baby Dragon The Log
Firecracker
Knight The Log Musketeer Baby Dragon
Fireball
The Log Knight Musketeer
Musketeer
Knight The Log Firecracker Fireball Baby Dragon
Wall Breakers
Baby Dragon
Knight Firecracker Musketeer The Log
Electro Giant
The Log
Firecracker Fireball Musketeer Knight Baby Dragon

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Fireball Musketeer Baby Dragon The Log
Knight Firecracker Musketeer The Log
Knight Musketeer
Knight Firecracker Musketeer
Firecracker Fireball The Log
Fireball The Log Firecracker Musketeer Baby Dragon
Musketeer Firecracker Fireball Baby Dragon
Fireball Musketeer Baby Dragon Electro Giant The Log
Musketeer
Knight Firecracker Musketeer
Knight Firecracker Fireball Musketeer Baby Dragon Electro Giant The Log
Musketeer Firecracker Fireball Baby Dragon
Knight Fireball Musketeer The Log
Fireball Firecracker Baby Dragon The Log
Knight
Fireball Electro Giant The Log
Knight Firecracker Fireball Musketeer
Fireball Knight Firecracker Musketeer Baby Dragon The Log
Baby Dragon The Log Knight Firecracker Fireball Musketeer
Musketeer
Knight Firecracker Fireball Musketeer Baby Dragon Electro Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball Electro Giant
Fireball Knight Firecracker Musketeer Baby Dragon The Log
Knight Musketeer The Log
Knight Fireball Musketeer The Log
Knight Musketeer
Firecracker Fireball Electro Giant Musketeer Baby Dragon
Knight Fireball Musketeer
Knight
Knight Firecracker Fireball Baby Dragon The Log
Musketeer
Knight Musketeer
Fireball Electro Giant The Log
Knight Fireball
Firecracker Fireball Musketeer Baby Dragon Electro Giant
Electro Giant Knight Firecracker Fireball Musketeer Baby Dragon The Log
Firecracker Fireball Musketeer Baby Dragon Electro Giant The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker Musketeer Baby Dragon The Log
Firecracker Fireball Musketeer Baby Dragon The Log
Fireball Baby Dragon The Log
Knight Firecracker Fireball Musketeer The Log
Fireball Firecracker Baby Dragon The Log
Firecracker Fireball Electro Giant Musketeer Baby Dragon
Firecracker Musketeer Baby Dragon The Log
Fireball The Log Firecracker Baby Dragon
Fireball The Log Firecracker
Fireball Musketeer
Firecracker Knight Fireball Musketeer The Log
Fireball Firecracker Musketeer Baby Dragon
Knight Firecracker Fireball Musketeer Baby Dragon The Log
Firecracker Fireball Musketeer Baby Dragon
Firecracker Fireball Musketeer Baby Dragon The Log
Firecracker Fireball Musketeer Baby Dragon The Log
Firecracker Fireball Musketeer Baby Dragon The Log
Fireball
Firecracker Fireball Musketeer Baby Dragon The Log
Firecracker Fireball Baby Dragon Electro Giant The Log
Fireball Musketeer Baby Dragon The Log
Fireball
Musketeer The Log
Fireball Musketeer Baby Dragon The Log
Firecracker Electro Giant The Log Fireball Baby Dragon
Firecracker Fireball The Log Musketeer Baby Dragon
Fireball Musketeer Baby Dragon The Log
Fireball Firecracker Musketeer Baby Dragon The Log
Firecracker Fireball Musketeer Baby Dragon Electro Giant
Firecracker Fireball Musketeer Electro Giant
Fireball
Fireball Musketeer The Log
Firecracker Fireball
Firecracker Fireball The Log
Fireball Musketeer
Fireball Firecracker Musketeer Baby Dragon
The Log Fireball
Fireball Knight Firecracker Musketeer Baby Dragon
The Log Firecracker Fireball Musketeer Baby Dragon
Fireball Electro Giant
Firecracker Musketeer
Electro Giant Firecracker Fireball Musketeer Baby Dragon The Log
Firecracker Fireball Musketeer
Firecracker Fireball Musketeer Baby Dragon Electro Giant The Log
Fireball Firecracker

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