My Best Clash Royale Deck

Deck Check Rating

Útok
Skvelé!
Obrana
Božský
Synergie
Dobré
Versatility
Božský
F2P skóre
Podpriemer

2 warnings Prečo?

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

Varovanie Žiaden low-damage spell.

Veľa krát na konci hry ostane na súperovej veži len pár HP. Nemáš žiadne lacné spelly ktoré by mohli zničiť poškodenú vežu. Zvaž pridať jednu z týchto:

Vyriešme to!

Vyriešme to!
Info Žiadna lacná cycle karta.

Pokiaľ má tvoj deck len drahé jednotky, bude to ťažké reagovať rýchlo na rýchle jednotky. Taktiež lacné karty na cyklus vám pomôžu vyhrať. Umožňujú vám hrať častejšie, a tým uľahčiť výhru. Zvaž pridať jednu z týchto:

Vyriešme to!

Vyriešme to!

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Musketeer Hunter Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Knight Musketeer Battle Ram Hunter Bowler Electro Wizard

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Mortar Battle Ram

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

Lightning

Punishments

Karty ktoré môžu byť zahrané ako okamžitá odpoveď na drahý pohyb súpera vzadu.

Mortar Battle Ram

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Lightning

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

Knight Mortar Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Musketeer Battle Ram
Zap
Mortar Battle Ram
Barbarian Barrel
Knight Mortar Musketeer Battle Ram Hunter Electro Wizard
The Log
Musketeer Battle Ram Hunter
Earthquake
Mortar
Arrows
Royal Delivery
Knight Musketeer Battle Ram Hunter Bowler Electro Wizard
Fireball
Mortar Musketeer Battle Ram Hunter Bowler Electro Wizard
Poison
Mortar Musketeer Hunter Electro Wizard
Lightning
Knight Mortar Musketeer Battle Ram Hunter Bowler Electro Wizard
Rocket
Mortar Musketeer Hunter Bowler

Against air swarms

Spells and units that can counter air swarms.

Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Hunter Bowler

Ladder info

Level-independent

Karty ktoré sú dobré aj na nižšom leveli. Ich kľúčové štatistiky nie sú ovplyvnené až príliš vysokou úrovňou a žiadne kľúčové interakcie nie sú závislé od úrovne.

Knight Battle Ram Bowler

Slabé na nižšom leveli

Karty, ktoré sú mimoriadne slabé, ak ich máte na nižšej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú o jednu alebo dve úrovne nižšie oproti inej karte.

Musketeer Electro Wizard

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

Podpriemer

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Mortar Musketeer Battle Ram Hunter Electro Wizard Bowler Lightning

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

15 Knight Mortar Musketeer Battle Ram

Attack Synergies 3 12

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Knight
Mortar Musketeer Battle Ram Hunter Electro Wizard
Mortar
Knight Musketeer Hunter
Musketeer
Knight Mortar Battle Ram Bowler
Battle Ram
Knight Musketeer Hunter Lightning Electro Wizard
Hunter
Knight Mortar Battle Ram Bowler
Bowler
Musketeer Hunter Lightning Electro Wizard
Lightning
Battle Ram Bowler
Electro Wizard
Knight Battle Ram Bowler

Defense Synergies 3 9

Knight
Musketeer Hunter Electro Wizard Mortar Bowler
Mortar
Knight Musketeer Electro Wizard
Musketeer
Knight Mortar Bowler Electro Wizard
Battle Ram
Hunter
Knight Bowler Electro Wizard
Bowler
Knight Musketeer Hunter Electro Wizard
Lightning
Electro Wizard
Knight Mortar Musketeer Hunter Bowler

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Lightning Knight Mortar Musketeer Electro Wizard
Hunter Knight Mortar Musketeer Electro Wizard
Mortar Hunter Bowler Knight Musketeer Lightning Electro Wizard
Hunter Knight Mortar Musketeer Bowler Electro Wizard
Lightning Bowler
Bowler Musketeer Hunter Electro Wizard
Musketeer Hunter Lightning Electro Wizard Mortar
Bowler Lightning Musketeer Electro Wizard
Hunter Mortar Musketeer
Knight Musketeer Hunter Bowler Electro Wizard
Electro Wizard Knight Musketeer Hunter Bowler
Musketeer Hunter Electro Wizard
Mortar Hunter Bowler Knight Musketeer Lightning Electro Wizard
Bowler Mortar Hunter Electro Wizard
Knight Mortar Hunter Electro Wizard
Mortar Hunter Bowler Lightning Electro Wizard
Knight Mortar Musketeer Hunter Bowler Electro Wizard
Mortar Knight Musketeer Hunter Bowler Electro Wizard
Mortar Hunter Knight Musketeer Bowler Electro Wizard
Mortar Musketeer Hunter Electro Wizard
Bowler Knight Musketeer Hunter Electro Wizard
Mortar Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Bowler Electro Wizard
Electro Wizard Knight Mortar Musketeer Hunter Bowler Lightning
Knight Musketeer Hunter Bowler Lightning Electro Wizard
Hunter Bowler Lightning Knight Musketeer Electro Wizard
Knight Musketeer Hunter Bowler
Musketeer Hunter Electro Wizard
Knight Musketeer Hunter Bowler Lightning Electro Wizard
Knight Hunter
Lightning Electro Wizard Knight Mortar
Musketeer
Knight Musketeer Hunter Bowler
Lightning Bowler Electro Wizard
Bowler Lightning Knight Hunter
Musketeer Bowler
Electro Wizard Knight Mortar Musketeer Hunter Bowler Lightning
Bowler Musketeer Hunter Electro Wizard
Mortar Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Knight Mortar Musketeer
Mortar Musketeer Bowler Electro Wizard
Lightning
Lightning Knight Musketeer
Mortar Bowler
Musketeer Hunter
Mortar Musketeer Bowler
Hunter Bowler Lightning
Mortar Lightning
Lightning Musketeer Bowler Electro Wizard
Lightning Knight Mortar Musketeer Bowler Electro Wizard
Lightning Musketeer
Lightning Knight Mortar Musketeer Hunter Bowler
Lightning Mortar Musketeer
Lightning Mortar Musketeer
Lightning Mortar Musketeer Hunter Bowler
Lightning Mortar Musketeer Bowler
Lightning Mortar
Lightning
Lightning Mortar Musketeer Hunter Bowler Electro Wizard
Lightning Mortar Bowler
Lightning Musketeer Bowler
Lightning
Musketeer Bowler Lightning
Lightning Mortar Musketeer
Mortar Hunter Bowler
Mortar Musketeer Hunter Bowler Lightning Electro Wizard
Lightning Mortar Musketeer Bowler
Lightning Mortar Musketeer
Lightning Musketeer Hunter Electro Wizard
Lightning Electro Wizard Musketeer
Lightning Bowler
Lightning Mortar Musketeer Hunter
Lightning Electro Wizard
Bowler Lightning
Lightning Electro Wizard Musketeer
Lightning Musketeer Hunter Electro Wizard
Lightning Knight Musketeer Hunter Bowler Electro Wizard
Mortar Musketeer Bowler Lightning
Lightning
Musketeer
Musketeer Bowler Lightning Electro Wizard
Musketeer Lightning Electro Wizard
Lightning Mortar Musketeer Bowler Electro Wizard
Lightning Mortar Bowler

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