My Best Clash Royale Deck

Deck Check Rating

Útok
Dobré
Obrana
Božský
Synergie
Podpriemer
Versatility
Božský
F2P skóre
Podpriemer

1 warnings Prečo?

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

Varovanie Nemáš žiaden spôsob potrestania súpera za míňanie elixíru.

Ak tvoj súper zahrá drahú jednotku (6 alebo viac) vzadu, musíš ho potrestať. Najlepšie zaútočiť na druhú vežu preto aby nepostavil na tej jednej až tak veľký push.

Zvaž pridať jednu z týchto:

Vyriešme to!

Vyriešme to!

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Tesla Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Knight Tesla Three Musketeers Electro Giant

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Three Musketeers Electro Giant

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

Earthquake The Log

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Earthquake

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

Knight Electro Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Guards Skeleton Army
Giant Snowball
Three Musketeers Guards Skeleton Army
Zap
Three Musketeers Guards Skeleton Army
Barbarian Barrel
Knight Tesla Three Musketeers Guards Skeleton Army
The Log
Three Musketeers Guards Skeleton Army
Earthquake
Tesla Guards Skeleton Army
Arrows
Guards Skeleton Army
Royal Delivery
Knight Three Musketeers Guards Skeleton Army
Fireball
Tesla Three Musketeers Skeleton Army
Poison
Three Musketeers Guards Skeleton Army
Lightning
Knight Tesla Three Musketeers
Rocket
Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Electro Giant The Log

Ladder info

Niektoré karty môžu byť nezávislé na úrovni a slabé/silné, keď sú pod/nadmerné. Príklad: Ice golem na nižšej úrovni nezabije Skarmy, takže je "slabý". Avšak v iných aspektoch, ako je tankovanie, funguje dokonale na nižších úrovniach.

Level-independent

Karty ktoré sú dobré aj na nižšom leveli. Ich kľúčové štatistiky nie sú ovplyvnené až príliš vysokou úrovňou a žiadne kľúčové interakcie nie sú závislé od úrovne.

Knight Guards Skeleton Army Electro Giant

Silné ak prelevelované

Karty, ktoré sú obzvlášť silné, ak ich máte na vyššej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú jeden alebo dve úrovne nad inou kartou.

Skeleton Army

Slabé na nižšom leveli

Karty, ktoré sú mimoriadne slabé, ak ich máte na nižšej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú o jednu alebo dve úrovne nižšie oproti inej karte.

Three Musketeers

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

Podpriemer

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Earthquake Guards Skeleton Army Tesla Electro Giant Three Musketeers

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Earthquake Guards

Attack Synergies 1 7

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Knight
Three Musketeers Earthquake The Log
Tesla
Earthquake
Knight Electro Giant The Log
Three Musketeers
Knight Guards The Log
Guards
Three Musketeers The Log
Skeleton Army
Electro Giant
Earthquake
The Log
Knight Earthquake Three Musketeers Guards

Defense Synergies 2 12

Knight
Tesla Earthquake Three Musketeers Skeleton Army The Log
Tesla
Knight The Log Earthquake Guards Skeleton Army
Earthquake
Knight Tesla The Log
Three Musketeers
Knight The Log
Guards
Tesla Skeleton Army The Log
Skeleton Army
Knight Tesla Guards The Log
Electro Giant
The Log
Tesla Knight Earthquake Three Musketeers Guards Skeleton Army

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight Tesla The Log
Skeleton Army Knight Tesla Three Musketeers The Log
Tesla Three Musketeers Skeleton Army Knight
Tesla Three Musketeers Skeleton Army Knight Guards
Earthquake Skeleton Army The Log
Skeleton Army The Log Tesla Earthquake Guards
Tesla Three Musketeers
Earthquake Tesla Electro Giant The Log
Tesla Three Musketeers Skeleton Army
Knight Guards Skeleton Army Tesla
Guards Skeleton Army Knight Tesla Earthquake Electro Giant The Log
Tesla Three Musketeers
Tesla Skeleton Army Knight Earthquake Three Musketeers Guards The Log
Three Musketeers Skeleton Army Tesla Earthquake Guards The Log
Skeleton Army Knight Tesla Three Musketeers
Skeleton Army Tesla Three Musketeers Electro Giant The Log
Tesla Three Musketeers Knight Skeleton Army
Tesla Knight Three Musketeers Guards Skeleton Army The Log
Earthquake The Log Knight Tesla Guards
Tesla Three Musketeers
Skeleton Army Knight Tesla Earthquake Guards Electro Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Skeleton Army Tesla Electro Giant
Knight Tesla The Log
Guards Skeleton Army Knight The Log
Guards Skeleton Army Knight Tesla The Log
Knight Tesla Three Musketeers Guards Skeleton Army
Electro Giant Tesla Three Musketeers
Guards Skeleton Army Knight Tesla
Knight Tesla Skeleton Army
Knight Skeleton Army The Log
Tesla Three Musketeers Guards Skeleton Army
Knight Tesla Guards
Skeleton Army Guards Electro Giant The Log
Skeleton Army Knight Tesla Three Musketeers Guards
Tesla Three Musketeers Skeleton Army Electro Giant
Tesla Guards Skeleton Army Electro Giant Knight Three Musketeers The Log
Tesla Earthquake Electro Giant The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Knight Guards The Log
The Log
Earthquake The Log
Earthquake Knight Guards The Log
Earthquake The Log
Electro Giant
Earthquake The Log
Earthquake The Log
The Log
Three Musketeers Guards
Knight Earthquake The Log
Earthquake Knight Three Musketeers The Log
Earthquake
Earthquake The Log
Earthquake Three Musketeers The Log
Earthquake Three Musketeers The Log
Earthquake Three Musketeers
Earthquake Three Musketeers The Log
Earthquake Electro Giant The Log
Earthquake The Log
The Log
Earthquake The Log
Earthquake Electro Giant The Log
The Log Earthquake
The Log
The Log
Electro Giant
Guards Electro Giant
Earthquake The Log
Earthquake The Log
Earthquake Guards Skeleton Army
Three Musketeers
The Log
Knight Three Musketeers
The Log Earthquake
Electro Giant
Three Musketeers
Electro Giant Guards The Log
Electro Giant The Log

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