My Best Clash Royale Deck

Deck Check Rating

Útok
Podpriemer
Obrana
Božský
Synergie
Podpriemer
Versatility
Skvelé!
F2P skóre
Dobré

Prečo?

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Minions Goblin Hut Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Royal Giant Goblin Hut Electro Wizard

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Royal Giant

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

Fireball The Log

Punishments

Karty ktoré môžu byť zahrané ako okamžitá odpoveď na drahý pohyb súpera vzadu.

Royal Giant

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Fireball

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

Barbarians Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Skeleton Army
Giant Snowball
Minions Barbarians Goblin Hut Skeleton Army
Zap
Minions Royal Giant Goblin Hut Skeleton Army
Barbarian Barrel
Barbarians Goblin Hut Skeleton Army Electro Wizard
The Log
Barbarians Royal Giant Goblin Hut Skeleton Army
Earthquake
Barbarians Goblin Hut Skeleton Army
Arrows
Minions Goblin Hut Skeleton Army
Royal Delivery
Minions Barbarians Goblin Hut Skeleton Army Electro Wizard
Fireball
Minions Barbarians Goblin Hut Skeleton Army Electro Wizard
Poison
Minions Barbarians Goblin Hut Skeleton Army Electro Wizard
Lightning
Goblin Hut Electro Wizard
Rocket
Barbarians Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Niektoré karty môžu byť nezávislé na úrovni a slabé/silné, keď sú pod/nadmerné. Príklad: Ice golem na nižšej úrovni nezabije Skarmy, takže je "slabý". Avšak v iných aspektoch, ako je tankovanie, funguje dokonale na nižších úrovniach.

Level-independent

Karty ktoré sú dobré aj na nižšom leveli. Ich kľúčové štatistiky nie sú ovplyvnené až príliš vysokou úrovňou a žiadne kľúčové interakcie nie sú závislé od úrovne.

Skeleton Army

Silné ak prelevelované

Karty, ktoré sú obzvlášť silné, ak ich máte na vyššej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú jeden alebo dve úrovne nad inou kartou.

Royal Giant Fireball Skeleton Army

Slabé na nižšom leveli

Karty, ktoré sú mimoriadne slabé, ak ich máte na nižšej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú o jednu alebo dve úrovne nižšie oproti inej karte.

Minions Barbarians Fireball Electro Wizard

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

Dobré

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Skeleton Army Fireball Electro Wizard Barbarians Goblin Hut Royal Giant

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Minions Skeleton Army Fireball

Attack Synergies 2 6

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Minions
Royal Giant
Barbarians
Royal Giant
Minions Fireball Goblin Hut The Log Electro Wizard
Fireball
Royal Giant The Log Electro Wizard
Goblin Hut
Royal Giant The Log
Skeleton Army
The Log
Royal Giant Fireball Goblin Hut
Electro Wizard
Royal Giant Fireball

Defense Synergies 1 10

Minions
The Log Electro Wizard
Barbarians
Skeleton Army
Royal Giant
Fireball
The Log Goblin Hut Electro Wizard
Goblin Hut
Fireball Skeleton Army Electro Wizard
Skeleton Army
Barbarians Goblin Hut The Log Electro Wizard
The Log
Fireball Minions Skeleton Army Electro Wizard
Electro Wizard
Minions Fireball Goblin Hut Skeleton Army The Log

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Goblin Hut The Log Electro Wizard
Barbarians Skeleton Army Minions Goblin Hut The Log Electro Wizard
Barbarians Goblin Hut Skeleton Army Minions Electro Wizard
Barbarians Goblin Hut Skeleton Army Minions Electro Wizard
Barbarians Fireball Skeleton Army The Log
Fireball Skeleton Army The Log Minions Electro Wizard
Minions Electro Wizard Fireball Goblin Hut
Barbarians Fireball The Log Electro Wizard
Barbarians Minions Goblin Hut Skeleton Army
Skeleton Army Barbarians Electro Wizard
Minions Barbarians Skeleton Army Electro Wizard Fireball Goblin Hut The Log
Minions Fireball Goblin Hut Electro Wizard
Barbarians Goblin Hut Skeleton Army Minions Fireball The Log Electro Wizard
Fireball Skeleton Army Minions Barbarians Goblin Hut The Log Electro Wizard
Barbarians Skeleton Army Goblin Hut Electro Wizard
Barbarians Skeleton Army Fireball Goblin Hut The Log Electro Wizard
Barbarians Minions Fireball Goblin Hut Skeleton Army Electro Wizard
Fireball Minions Barbarians Goblin Hut Skeleton Army The Log Electro Wizard
The Log Minions Barbarians Fireball Goblin Hut Electro Wizard
Barbarians Goblin Hut Electro Wizard
Skeleton Army Minions Barbarians Fireball The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Fireball Goblin Hut Electro Wizard
Fireball Electro Wizard The Log
Barbarians Skeleton Army Minions Goblin Hut The Log Electro Wizard
Skeleton Army Barbarians Fireball The Log Electro Wizard
Barbarians Goblin Hut Skeleton Army
Fireball Minions Goblin Hut Electro Wizard
Skeleton Army Minions Barbarians Fireball Goblin Hut Electro Wizard
Barbarians Skeleton Army
Electro Wizard Minions Barbarians Fireball Goblin Hut Skeleton Army The Log
Barbarians Goblin Hut Skeleton Army
Minions Barbarians Goblin Hut
Skeleton Army Barbarians Fireball The Log Electro Wizard
Barbarians Skeleton Army Fireball
Barbarians Fireball Skeleton Army
Barbarians Goblin Hut Skeleton Army Electro Wizard Minions Fireball The Log
Minions Barbarians Fireball Goblin Hut The Log Electro Wizard
Fireball Goblin Hut Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log Electro Wizard
Fireball Goblin Hut The Log
Barbarians Fireball The Log
Fireball The Log
Fireball Minions
The Log
Fireball The Log
Fireball The Log
Minions Fireball Electro Wizard
Fireball The Log Electro Wizard
Fireball
Fireball Goblin Hut The Log
Minions Fireball
Fireball Goblin Hut The Log
Fireball Goblin Hut The Log
Fireball Goblin Hut The Log
Fireball
Minions
Fireball The Log Electro Wizard
Fireball The Log
Minions Fireball The Log
Fireball
The Log
Barbarians Fireball The Log
The Log Fireball
Fireball The Log Electro Wizard
Fireball The Log
Fireball The Log
Fireball Electro Wizard
Electro Wizard Minions Fireball Goblin Hut
Fireball
Fireball The Log
Fireball Electro Wizard
Fireball The Log
Electro Wizard Minions Barbarians Fireball Goblin Hut Skeleton Army
Fireball Electro Wizard
The Log Fireball
Fireball Electro Wizard
The Log Fireball
Fireball
Minions Fireball The Log Electro Wizard
Fireball Electro Wizard
Fireball The Log Electro Wizard
Fireball

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