My Best Clash Royale Deck

Deck Check Rating

Útok
Podpriemer
Obrana
Božský
Synergie
Zlé
Versatility
Božský
F2P skóre
Zlé

2 warnings Prečo?

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

Varovanie Nemáš ako reagovať na súperovu pumpu!

Keď súper zahrá Elixir collector, tak treba na to zareagovať. Ak ho necháš pumpovať, tak ťa potom prevalcuje.

Zvaž pridať jednu z týchto:

Vyriešme to!

Vyriešme to!
Varovanie Žiadny medium alebo high-damage spell.

Je dobré mať aspoň jeden medium alebo high-damage spell v decku. Môžeš ho použiť na zničenie veže alebo na jednotky nahromadené pokope. Zvaž pridať jednu z týchto:

Vyriešme to!

Vyriešme to!

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Musketeer Electro Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Chýbajúce

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Skeletons Musketeer Electro Dragon Ram Rider

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Ram Rider

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

Arrows Tornado Freeze

Punishments

Karty ktoré môžu byť zahrané ako okamžitá odpoveď na drahý pohyb súpera vzadu.

Ram Rider

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Chýbajúce

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Guards Ram Rider
Giant Snowball
Skeletons Musketeer Guards Electro Dragon Ram Rider
Zap
Skeletons Guards Ram Rider
Barbarian Barrel
Skeletons Musketeer Guards
The Log
Skeletons Musketeer Guards Ram Rider
Earthquake
Skeletons Guards
Arrows
Skeletons Guards
Royal Delivery
Skeletons Musketeer Guards Electro Dragon Ram Rider
Fireball
Musketeer Electro Dragon Ram Rider
Poison
Musketeer Guards Electro Dragon
Lightning
Musketeer Electro Dragon Ram Rider
Rocket
Musketeer Electro Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Freeze Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado Freeze Electro Dragon

Ladder info

Level-independent

Karty ktoré sú dobré aj na nižšom leveli. Ich kľúčové štatistiky nie sú ovplyvnené až príliš vysokou úrovňou a žiadne kľúčové interakcie nie sú závislé od úrovne.

Arrows Guards Tornado Freeze

Slabé na nižšom leveli

Karty, ktoré sú mimoriadne slabé, ak ich máte na nižšej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú o jednu alebo dve úrovne nižšie oproti inej karte.

Musketeer

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

Zlé

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Guards Tornado Musketeer Freeze Electro Dragon Ram Rider

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Guards Tornado

Attack Synergies 0 8

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Skeletons
Arrows
Freeze Ram Rider
Musketeer
Electro Dragon Ram Rider
Guards
Ram Rider
Tornado
Freeze Electro Dragon Ram Rider
Freeze
Arrows Tornado
Electro Dragon
Musketeer Tornado
Ram Rider
Arrows Musketeer Guards Tornado

Defense Synergies 2 9

Skeletons
Musketeer Tornado Electro Dragon Ram Rider
Arrows
Tornado
Musketeer
Skeletons Guards Tornado Ram Rider
Guards
Musketeer Electro Dragon
Tornado
Skeletons Arrows Musketeer Electro Dragon Ram Rider
Freeze
Electro Dragon
Skeletons Guards Tornado
Ram Rider
Skeletons Musketeer Tornado

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Electro Dragon Ram Rider
Skeletons Musketeer Electro Dragon Ram Rider
Tornado Ram Rider Skeletons Musketeer Freeze Electro Dragon
Skeletons Musketeer Guards Electro Dragon Ram Rider
Arrows Tornado
Arrows Tornado Freeze Skeletons Musketeer Guards Electro Dragon
Musketeer Tornado Ram Rider Arrows Freeze Electro Dragon
Arrows Musketeer Electro Dragon Ram Rider
Skeletons Musketeer Tornado
Guards Tornado Skeletons Musketeer
Guards Skeletons Arrows Musketeer Tornado Freeze Electro Dragon Ram Rider
Arrows Musketeer Tornado Electro Dragon Ram Rider
Skeletons Musketeer Guards Freeze Electro Dragon Ram Rider
Arrows Guards Tornado Freeze Electro Dragon
Ram Rider
Tornado Freeze Ram Rider
Skeletons Arrows Musketeer Tornado Electro Dragon
Arrows Musketeer Guards Tornado Electro Dragon Ram Rider
Arrows Tornado Freeze Musketeer Guards Electro Dragon Ram Rider
Musketeer Tornado Ram Rider
Arrows Musketeer Guards Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeletons
Arrows Musketeer Electro Dragon
Guards Skeletons Musketeer Electro Dragon Ram Rider
Guards Musketeer Tornado Ram Rider
Skeletons Musketeer Guards Ram Rider
Arrows Skeletons Musketeer Tornado Freeze Electro Dragon Ram Rider
Guards Skeletons Musketeer Ram Rider
Freeze Electro Dragon Skeletons Tornado
Skeletons Musketeer Guards
Musketeer Guards Electro Dragon
Arrows Guards Tornado
Skeletons Guards Ram Rider
Musketeer Electro Dragon
Guards Electro Dragon Skeletons Musketeer Tornado Freeze
Arrows Musketeer Freeze Electro Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Guards Freeze Electro Dragon
Arrows Musketeer Tornado Electro Dragon Ram Rider
Arrows Electro Dragon
Arrows Musketeer Guards Freeze
Arrows
Arrows Musketeer Tornado Freeze Electro Dragon Ram Rider
Arrows Musketeer Tornado
Arrows Tornado Freeze Electro Dragon Ram Rider
Arrows Tornado Electro Dragon Ram Rider
Musketeer Guards Tornado Electro Dragon
Arrows Musketeer Tornado Electro Dragon Ram Rider
Arrows Musketeer Tornado Electro Dragon
Musketeer
Arrows Musketeer Freeze Electro Dragon
Arrows Musketeer
Arrows Musketeer Electro Dragon
Arrows Musketeer Electro Dragon
Arrows Tornado Freeze
Arrows Musketeer Electro Dragon
Arrows Tornado Electro Dragon
Musketeer
Arrows Tornado
Musketeer Tornado
Arrows Musketeer Electro Dragon
Arrows Tornado Freeze Electro Dragon
Arrows Musketeer Tornado Electro Dragon Ram Rider
Arrows Musketeer Tornado Electro Dragon Ram Rider
Arrows Musketeer Tornado
Arrows Musketeer Tornado Electro Dragon
Electro Dragon Musketeer Guards Freeze
Arrows Musketeer Electro Dragon
Arrows Freeze Electro Dragon
Arrows
Musketeer Guards Freeze Electro Dragon
Arrows Musketeer Tornado Electro Dragon Ram Rider
Freeze
Arrows
Musketeer Electro Dragon
Arrows Musketeer Electro Dragon
Arrows Tornado
Musketeer Electro Dragon
Electro Dragon Musketeer Guards Tornado Freeze
Musketeer Tornado Electro Dragon
Electro Dragon Musketeer Tornado Freeze
Electro Dragon

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store:

Tento jazyk preložil:
🇸🇰 Pomôž mi so slovenským prekladom! lukash_89