My Best Clash Royale Deck

Deck Check Rating

Útok
Dobré
Obrana
Božský
Synergie
Podpriemer
Versatility
Podpriemer
F2P skóre
RIP

2 problems 2 warnings Prečo?

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

PROBLÉM Žiadna anti-air high-damage jednotka!

Nemáš žiadnu jednotku, čo útočí silne na vzduch. Mohol by si mať problémy s následujúcimi kartami:

Zvaž pridať jednu z týchto:

Vyriešme to!

Vyriešme to!
PROBLÉM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. Mohol by si mať problémy s následujúcimi kartami:

Zvaž pridať jednu z týchto:

Vyriešme to!

Vyriešme to!
Varovanie Nemáš ako reagovať na súperovu pumpu!

Keď súper zahrá Elixir collector, tak treba na to zareagovať. Ak ho necháš pumpovať, tak ťa potom prevalcuje.

Zvaž pridať jednu z týchto:

Vyriešme to!

Vyriešme to!
Varovanie Žiadny medium alebo high-damage spell.

Je dobré mať aspoň jeden medium alebo high-damage spell v decku. Môžeš ho použiť na zničenie veže alebo na jednotky nahromadené pokope. Zvaž pridať jednu z týchto:

Vyriešme to!

Vyriešme to!

Podobné decky

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Chýbajúce

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Skeletons Balloon Electro Dragon P.E.K.K.A

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Balloon

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

Arrows Rage Tornado The Log

Punishments

Karty ktoré môžu byť zahrané ako okamžitá odpoveď na drahý pohyb súpera vzadu.

Balloon

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Chýbajúce

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Balloon
Giant Snowball
Skeletons Balloon Electro Dragon
Zap
Skeletons Balloon
Barbarian Barrel
Skeletons
The Log
Skeletons
Earthquake
Skeletons
Arrows
Skeletons
Royal Delivery
Skeletons Balloon Electro Dragon P.E.K.K.A
Fireball
Balloon Electro Dragon
Poison
Balloon Electro Dragon
Lightning
Balloon Electro Dragon
Rocket
Balloon Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado Electro Dragon The Log

Ladder info

Level-independent

Karty ktoré sú dobré aj na nižšom leveli. Ich kľúčové štatistiky nie sú ovplyvnené až príliš vysokou úrovňou a žiadne kľúčové interakcie nie sú závislé od úrovne.

Arrows Rage Tornado P.E.K.K.A

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

RIP

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Rage The Log Arrows Tornado Balloon Electro Dragon P.E.K.K.A

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Rage The Log Arrows

Attack Synergies 4 8

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Skeletons
Arrows
Balloon P.E.K.K.A
Rage
Balloon Electro Dragon
Tornado
P.E.K.K.A Balloon Electro Dragon The Log
Balloon
Arrows Rage Tornado Electro Dragon The Log
Electro Dragon
Rage Tornado Balloon P.E.K.K.A
P.E.K.K.A
Arrows Tornado Electro Dragon The Log
The Log
Tornado Balloon P.E.K.K.A

Defense Synergies 2 9

Skeletons
Tornado Electro Dragon P.E.K.K.A The Log
Arrows
Tornado P.E.K.K.A
Rage
Tornado
P.E.K.K.A Skeletons Arrows Electro Dragon The Log
Balloon
Electro Dragon
Skeletons Tornado The Log
P.E.K.K.A
Tornado The Log Skeletons Arrows
The Log
P.E.K.K.A Skeletons Tornado Electro Dragon

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon The Log
P.E.K.K.A Skeletons Electro Dragon The Log
Tornado P.E.K.K.A Skeletons Electro Dragon
P.E.K.K.A Skeletons Electro Dragon
Arrows Tornado P.E.K.K.A The Log
Arrows Tornado The Log Skeletons Electro Dragon
Tornado Arrows Electro Dragon
Arrows Electro Dragon P.E.K.K.A The Log
P.E.K.K.A Skeletons Tornado
Tornado Skeletons
Skeletons Arrows Tornado Electro Dragon The Log
Arrows Tornado Electro Dragon
P.E.K.K.A Skeletons Electro Dragon The Log
Arrows Tornado Electro Dragon P.E.K.K.A The Log
P.E.K.K.A
Tornado P.E.K.K.A The Log
Skeletons Arrows Tornado Electro Dragon P.E.K.K.A
Arrows Tornado Electro Dragon The Log
Arrows Tornado The Log Electro Dragon
P.E.K.K.A Tornado
Arrows Electro Dragon P.E.K.K.A The Log
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons P.E.K.K.A
Arrows Electro Dragon The Log
P.E.K.K.A Skeletons Electro Dragon The Log
P.E.K.K.A Tornado The Log
P.E.K.K.A Skeletons
Arrows Skeletons Tornado Electro Dragon
P.E.K.K.A Skeletons
P.E.K.K.A
Electro Dragon P.E.K.K.A Skeletons Tornado The Log
P.E.K.K.A Skeletons
P.E.K.K.A Electro Dragon
P.E.K.K.A Arrows Tornado The Log
P.E.K.K.A Skeletons
Electro Dragon
Electro Dragon Skeletons Tornado P.E.K.K.A The Log
Arrows Electro Dragon P.E.K.K.A The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Electro Dragon The Log
Arrows Tornado Electro Dragon The Log
Arrows Electro Dragon The Log
Arrows The Log
Arrows The Log
Arrows Tornado Electro Dragon
Arrows Tornado The Log
Arrows The Log Tornado Electro Dragon
Arrows The Log Tornado Electro Dragon
Tornado Electro Dragon
Arrows Tornado Electro Dragon The Log
Arrows Tornado Electro Dragon
The Log
Arrows Electro Dragon
Arrows The Log
Arrows Electro Dragon The Log
Arrows Electro Dragon The Log
Arrows Tornado
Arrows Electro Dragon The Log
Arrows Tornado Electro Dragon The Log
The Log
Arrows Tornado
Tornado The Log
Arrows Electro Dragon The Log
Arrows Tornado The Log Electro Dragon
Arrows The Log Tornado Electro Dragon
Arrows Tornado Electro Dragon The Log
Arrows Tornado The Log
Arrows Tornado Electro Dragon
Electro Dragon
Arrows Electro Dragon The Log
Arrows Electro Dragon
P.E.K.K.A
Arrows The Log
Electro Dragon
Arrows Tornado Electro Dragon
Arrows The Log
Electro Dragon
Arrows The Log Electro Dragon
Arrows Tornado
Electro Dragon P.E.K.K.A
Electro Dragon Tornado The Log
Tornado Electro Dragon
Electro Dragon Tornado The Log
P.E.K.K.A
Electro Dragon

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