My Best Clash Royale Deck

Deck Check Rating

Útok
Dobré
Obrana
Božský
Synergie
Zlé
Versatility
Dobré
F2P skóre
Zlé

1 problems Prečo?

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

PROBLÉM Žiadna anti-air high-damage jednotka!

Nemáš žiadnu jednotku, čo útočí silne na vzduch. Mohol by si mať problémy s následujúcimi kartami:

Zvaž pridať jednu z týchto:

Vyriešme to!

Vyriešme to!

Podobné decky

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Electro Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Skeletons Elixir Golem Electro Dragon Electro Wizard Golden Knight

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Elixir Golem

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

Fireball The Log

Punishments

Karty ktoré môžu byť zahrané ako okamžitá odpoveď na drahý pohyb súpera vzadu.

Elixir Golem Golden Knight

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Fireball

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

Elixir Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elixir Golem
Giant Snowball
Skeletons Cannon Electro Dragon
Zap
Skeletons Cannon
Barbarian Barrel
Skeletons Cannon Elixir Golem Electro Wizard
The Log
Skeletons Cannon Elixir Golem
Earthquake
Skeletons Cannon Elixir Golem
Arrows
Skeletons
Royal Delivery
Skeletons Elixir Golem Electro Dragon Electro Wizard
Fireball
Cannon Elixir Golem Electro Dragon Electro Wizard
Poison
Cannon Elixir Golem Electro Dragon Electro Wizard
Lightning
Cannon Electro Dragon Electro Wizard
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Electro Dragon The Log

Ladder info

Level-independent

Karty ktoré sú dobré aj na nižšom leveli. Ich kľúčové štatistiky nie sú ovplyvnené až príliš vysokou úrovňou a žiadne kľúčové interakcie nie sú závislé od úrovne.

Elixir Golem

Silné ak prelevelované

Karty, ktoré sú obzvlášť silné, ak ich máte na vyššej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú jeden alebo dve úrovne nad inou kartou.

Fireball

Slabé na nižšom leveli

Karty, ktoré sú mimoriadne slabé, ak ich máte na nižšej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú o jednu alebo dve úrovne nižšie oproti inej karte.

Fireball Electro Wizard

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

Zlé

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Cannon Elixir Golem Fireball Electro Wizard Golden Knight Electro Dragon

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Cannon Elixir Golem

Attack Synergies 0 6

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Skeletons
Cannon
Elixir Golem
Fireball Electro Dragon The Log
Fireball
Elixir Golem The Log Electro Wizard Golden Knight
Electro Dragon
Elixir Golem
The Log
Elixir Golem Fireball
Electro Wizard
Fireball
Golden Knight
Fireball

Defense Synergies 3 12

Skeletons
Cannon Electro Dragon The Log Electro Wizard
Cannon
Skeletons The Log Fireball Electro Dragon Electro Wizard
Elixir Golem
Fireball
The Log Cannon Electro Wizard Golden Knight
Electro Dragon
Skeletons Cannon The Log Electro Wizard
The Log
Cannon Fireball Skeletons Electro Dragon Electro Wizard Golden Knight
Electro Wizard
Skeletons Cannon Fireball Electro Dragon The Log
Golden Knight
Fireball The Log

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball Electro Dragon The Log Electro Wizard Golden Knight
Skeletons Cannon Electro Dragon The Log Electro Wizard
Cannon Skeletons Electro Dragon Electro Wizard
Cannon Skeletons Electro Dragon Electro Wizard
Fireball The Log
Fireball The Log Skeletons Cannon Electro Dragon Electro Wizard
Electro Wizard Cannon Fireball Electro Dragon
Cannon Fireball Electro Dragon The Log Electro Wizard Golden Knight
Cannon Skeletons
Skeletons Cannon Electro Wizard
Electro Wizard Skeletons Cannon Fireball Electro Dragon The Log
Fireball Electro Dragon Electro Wizard
Cannon Skeletons Fireball Electro Dragon The Log Electro Wizard
Fireball Cannon Electro Dragon The Log Electro Wizard Golden Knight
Cannon Electro Wizard
Cannon Fireball The Log Electro Wizard
Skeletons Cannon Fireball Electro Dragon Electro Wizard
Cannon Fireball Electro Dragon The Log Electro Wizard Golden Knight
The Log Cannon Fireball Electro Dragon Electro Wizard
Cannon Electro Wizard
Cannon Fireball Electro Dragon The Log Electro Wizard
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Fireball Electro Wizard
Fireball Electro Wizard Electro Dragon The Log
Skeletons Electro Dragon The Log Electro Wizard Golden Knight
Fireball The Log Electro Wizard
Skeletons Cannon
Fireball Skeletons Electro Dragon Electro Wizard
Skeletons Fireball Electro Wizard
Electro Dragon Electro Wizard Skeletons Fireball The Log
Skeletons Cannon
Electro Dragon Golden Knight
Fireball The Log Electro Wizard
Skeletons Cannon Fireball Golden Knight
Cannon Fireball Electro Dragon
Electro Dragon Electro Wizard Skeletons Fireball The Log Golden Knight
Cannon Fireball Electro Dragon The Log Electro Wizard Golden Knight
Cannon Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Electro Dragon The Log Golden Knight
Fireball Electro Dragon The Log Electro Wizard Golden Knight
Fireball Electro Dragon The Log
Fireball The Log
Fireball The Log
Fireball Electro Dragon
The Log
Fireball The Log Electro Dragon
Fireball The Log Electro Dragon Golden Knight
Fireball Electro Dragon Electro Wizard
Fireball Electro Dragon The Log Electro Wizard Golden Knight
Fireball Electro Dragon
Fireball The Log Golden Knight
Fireball Electro Dragon
Fireball The Log
Fireball Electro Dragon The Log Golden Knight
Fireball Electro Dragon The Log
Fireball
Fireball Electro Dragon The Log Electro Wizard
Fireball Electro Dragon The Log Golden Knight
Fireball The Log
Fireball
The Log
Fireball Electro Dragon The Log
The Log Fireball Electro Dragon
Fireball The Log Electro Dragon Electro Wizard Golden Knight
Fireball Electro Dragon The Log Golden Knight
Fireball The Log Golden Knight
Fireball Electro Dragon Electro Wizard
Electro Dragon Electro Wizard Fireball
Fireball
Fireball Electro Dragon The Log
Fireball Electro Dragon Electro Wizard
Fireball The Log
Electro Wizard Fireball Electro Dragon
Fireball Electro Dragon Electro Wizard
The Log Fireball
Fireball Electro Dragon Electro Wizard
The Log Fireball Electro Dragon
Fireball
Electro Dragon
Electro Dragon Fireball The Log Electro Wizard Golden Knight
Fireball Electro Dragon Electro Wizard
Electro Dragon Fireball The Log Electro Wizard Golden Knight
Fireball Electro Dragon

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