My Best Clash Royale Deck

Deck Check Rating

Útok
Podpriemer
Obrana
Božský
Synergie
RIP
Versatility
Skvelé!
F2P skóre
Božský

1 problems 1 warnings Prečo?

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

PROBLÉM Žiadna čistá win kondícia!

Aby ste mohli hru ľahšie vyhrať, je dobré mať aspoň jednu kartu ktorá silno poškodzuje nepriateľské veže. No ty v decku žiadnu takú kartu nemáš. Zvaž pridať jednu z týchto:

Vyriešme to!

Vyriešme to!
Varovanie Žiaden tank!

Mať aspoň jeden tank alebo mini-tank v decku je veľmi užitočne v mnohých situáciách, tiež ako aj v obrane tak aj útoku. Zvaž pridať jednu z týchto:

Vyriešme to!

Vyriešme to!

Podobné decky

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Bats Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Chýbajúce

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Skeletons Bats Royal Recruits Flying Machine

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Chýbajúce

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

Zap Arrows Rocket

Punishments

Karty ktoré môžu byť zahrané ako okamžitá odpoveď na drahý pohyb súpera vzadu.

Royal Recruits

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Rocket

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

Electro Spirit Royal Recruits Flying Machine

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Royal Recruits
Giant Snowball
Skeletons Bats Royal Recruits Flying Machine
Zap
Skeletons Bats Flying Machine
Barbarian Barrel
Skeletons Electro Spirit Royal Recruits
The Log
Skeletons Electro Spirit Royal Recruits
Earthquake
Skeletons
Arrows
Skeletons Electro Spirit Bats Royal Recruits Flying Machine
Royal Delivery
Skeletons Electro Spirit Bats Royal Recruits Flying Machine
Fireball
Flying Machine
Poison
Bats Royal Recruits Flying Machine
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Arrows Rocket

Ladder info

Level-independent

Karty ktoré sú dobré aj na nižšom leveli. Ich kľúčové štatistiky nie sú ovplyvnené až príliš vysokou úrovňou a žiadne kľúčové interakcie nie sú závislé od úrovne.

Electro Spirit Bats Arrows Royal Recruits Rocket

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

Božský

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Bats Zap Arrows Flying Machine Rocket Royal Recruits

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Electro Spirit Bats Zap

Attack Synergies 1 7

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Skeletons
Electro Spirit
Zap
Bats
Zap Royal Recruits Flying Machine
Zap
Arrows Electro Spirit Bats Royal Recruits Flying Machine
Arrows
Zap
Royal Recruits
Bats Zap Flying Machine
Flying Machine
Bats Zap Royal Recruits
Rocket

Defense Synergies 0 9

Skeletons
Electro Spirit Bats Zap Flying Machine
Electro Spirit
Skeletons Zap
Bats
Skeletons Zap Royal Recruits
Zap
Skeletons Electro Spirit Bats Arrows Flying Machine
Arrows
Zap
Royal Recruits
Bats
Flying Machine
Skeletons Zap
Rocket

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Royal Recruits Flying Machine
Skeletons Bats Zap Royal Recruits Flying Machine
Rocket Skeletons Bats Royal Recruits
Royal Recruits Skeletons Bats
Arrows Royal Recruits Rocket
Arrows Skeletons Electro Spirit Bats Zap Flying Machine
Bats Rocket Electro Spirit Zap Arrows Flying Machine
Rocket Electro Spirit Zap Arrows Royal Recruits Flying Machine
Skeletons Royal Recruits
Skeletons Royal Recruits
Bats Skeletons Electro Spirit Zap Arrows Royal Recruits Flying Machine
Arrows Bats Zap Flying Machine
Royal Recruits Skeletons Bats Zap Flying Machine Rocket
Rocket Electro Spirit Bats Zap Arrows Royal Recruits
Royal Recruits
Rocket Zap Royal Recruits
Skeletons Bats Arrows Royal Recruits
Arrows Electro Spirit Bats Zap Royal Recruits Flying Machine
Zap Arrows Electro Spirit Bats Royal Recruits Flying Machine
Royal Recruits
Royal Recruits Electro Spirit Bats Arrows Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Skeletons Zap
Zap Arrows Flying Machine Rocket
Royal Recruits Skeletons Bats Zap Rocket
Royal Recruits Rocket Bats Zap
Royal Recruits Skeletons
Arrows Rocket Skeletons Electro Spirit Bats Zap Flying Machine
Royal Recruits Rocket Skeletons Bats Flying Machine
Royal Recruits
Zap Royal Recruits Rocket Skeletons Electro Spirit Bats Flying Machine
Royal Recruits Skeletons
Bats Royal Recruits Flying Machine
Royal Recruits Rocket Zap Arrows
Royal Recruits Rocket Skeletons
Royal Recruits Flying Machine
Royal Recruits Skeletons Electro Spirit Bats Zap Flying Machine Rocket
Bats Arrows Electro Spirit Zap Royal Recruits Flying Machine
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits Flying Machine Rocket
Arrows Zap Flying Machine
Rocket Arrows Flying Machine
Arrows Royal Recruits Flying Machine Rocket
Rocket Zap Arrows
Arrows Electro Spirit Bats Zap Flying Machine Rocket
Arrows Flying Machine
Arrows Zap Flying Machine
Arrows Zap Flying Machine
Rocket Bats
Rocket Zap Arrows Royal Recruits Flying Machine
Zap Arrows Flying Machine Rocket
Flying Machine Rocket
Arrows Flying Machine Rocket
Zap Arrows Flying Machine
Rocket Zap Arrows Flying Machine
Arrows Royal Recruits Flying Machine Rocket
Arrows Rocket
Bats Rocket
Rocket Zap Arrows Flying Machine
Rocket Zap Arrows Flying Machine
Rocket
Rocket Arrows
Rocket
Rocket Zap Arrows Royal Recruits Flying Machine
Zap Arrows Electro Spirit
Arrows Zap Flying Machine
Zap Arrows Flying Machine
Rocket Zap Arrows
Bats Zap Arrows Flying Machine
Zap Rocket Electro Spirit Bats Flying Machine
Zap Arrows Rocket
Zap Rocket Electro Spirit Arrows
Rocket Arrows
Zap Electro Spirit Bats Royal Recruits Flying Machine Rocket
Rocket Zap Arrows Flying Machine
Arrows
Flying Machine Rocket
Arrows Zap Flying Machine
Rocket Zap Arrows
Royal Recruits Flying Machine
Zap Electro Spirit Bats Royal Recruits Flying Machine Rocket
Bats Zap Flying Machine Rocket
Zap Royal Recruits Flying Machine Rocket

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