My Best Clash Royale Deck

Deck Check Rating

Útok
Dobré
Obrana
Božský
Synergie
Zlé
Versatility
Dobré
F2P skóre
Skvelé!

1 problems 1 warnings Prečo?

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

PROBLÉM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. Mohol by si mať problémy s následujúcimi kartami:

Zvaž pridať jednu z týchto:

Vyriešme to!

Vyriešme to!
Varovanie Žiaden low-damage spell.

Veľa krát na konci hry ostane na súperovej veži len pár HP. Nemáš žiadne lacné spelly ktoré by mohli zničiť poškodenú vežu. Zvaž pridať jednu z týchto:

Vyriešme to!

Vyriešme to!

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Skeletons Knight Musketeer P.E.K.K.A

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Goblin Barrel

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

Fireball

Punishments

Karty ktoré môžu byť zahrané ako okamžitá odpoveď na drahý pohyb súpera vzadu.

Goblin Barrel

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Fireball Goblin Barrel

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

Electro Spirit Knight P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Barrel
Giant Snowball
Skeletons Cannon Musketeer Goblin Barrel
Zap
Skeletons Cannon Goblin Barrel
Barbarian Barrel
Skeletons Electro Spirit Knight Cannon Musketeer Goblin Barrel
The Log
Skeletons Electro Spirit Cannon Musketeer Goblin Barrel
Earthquake
Skeletons Cannon Goblin Barrel
Arrows
Skeletons Electro Spirit Goblin Barrel
Royal Delivery
Skeletons Electro Spirit Knight Musketeer Goblin Barrel P.E.K.K.A
Fireball
Cannon Musketeer Goblin Barrel
Poison
Cannon Musketeer
Lightning
Knight Cannon Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fireball

Ladder info

Level-independent

Karty ktoré sú dobré aj na nižšom leveli. Ich kľúčové štatistiky nie sú ovplyvnené až príliš vysokou úrovňou a žiadne kľúčové interakcie nie sú závislé od úrovne.

Electro Spirit Knight P.E.K.K.A

Silné ak prelevelované

Karty, ktoré sú obzvlášť silné, ak ich máte na vyššej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú jeden alebo dve úrovne nad inou kartou.

Fireball Goblin Barrel

Slabé na nižšom leveli

Karty, ktoré sú mimoriadne slabé, ak ich máte na nižšej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú o jednu alebo dve úrovne nižšie oproti inej karte.

Fireball Musketeer Goblin Barrel

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

Skvelé!

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Knight Cannon Goblin Barrel Fireball Musketeer P.E.K.K.A

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Electro Spirit Knight Cannon

Attack Synergies 2 5

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Skeletons
Electro Spirit
Fireball P.E.K.K.A
Knight
Musketeer Goblin Barrel Fireball
Cannon
Fireball
Electro Spirit Knight
Musketeer
Knight P.E.K.K.A
Goblin Barrel
Knight P.E.K.K.A
P.E.K.K.A
Electro Spirit Musketeer Goblin Barrel

Defense Synergies 5 7

Skeletons
Cannon Musketeer Electro Spirit Knight P.E.K.K.A
Electro Spirit
Skeletons
Knight
Cannon Musketeer Skeletons Fireball
Cannon
Skeletons Knight Musketeer Fireball
Fireball
Knight Cannon Musketeer
Musketeer
Skeletons Knight Cannon Fireball P.E.K.K.A
Goblin Barrel
P.E.K.K.A
Skeletons Musketeer

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Fireball Musketeer
P.E.K.K.A Skeletons Knight Cannon Musketeer
Cannon P.E.K.K.A Skeletons Knight Musketeer
Cannon P.E.K.K.A Skeletons Knight Musketeer
Fireball P.E.K.K.A
Fireball Skeletons Electro Spirit Cannon Musketeer
Musketeer Electro Spirit Cannon Fireball
Electro Spirit Cannon Fireball Musketeer P.E.K.K.A
Cannon P.E.K.K.A Skeletons Musketeer
Knight Skeletons Cannon Musketeer
Skeletons Electro Spirit Knight Cannon Fireball Musketeer
Musketeer Fireball
Cannon P.E.K.K.A Skeletons Knight Fireball Musketeer
Fireball Electro Spirit Cannon P.E.K.K.A
P.E.K.K.A Knight Cannon
Cannon Fireball P.E.K.K.A
Skeletons Knight Cannon Fireball Musketeer P.E.K.K.A
Cannon Fireball Electro Spirit Knight Musketeer
Electro Spirit Knight Cannon Fireball Musketeer
P.E.K.K.A Cannon Musketeer
Electro Spirit Knight Cannon Fireball Musketeer P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Fireball P.E.K.K.A
Fireball Knight Musketeer
P.E.K.K.A Skeletons Knight Musketeer
P.E.K.K.A Knight Fireball Musketeer
P.E.K.K.A Skeletons Knight Cannon Musketeer
Fireball Skeletons Electro Spirit Musketeer
P.E.K.K.A Skeletons Knight Fireball Musketeer
P.E.K.K.A Knight
P.E.K.K.A Skeletons Electro Spirit Knight Fireball
P.E.K.K.A Skeletons Cannon Musketeer
P.E.K.K.A Knight Musketeer
P.E.K.K.A Fireball
P.E.K.K.A Skeletons Knight Cannon Fireball
Cannon Fireball Musketeer
Skeletons Electro Spirit Knight Fireball Musketeer P.E.K.K.A
Electro Spirit Cannon Fireball Musketeer P.E.K.K.A
Electro Spirit Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Musketeer
Fireball Musketeer
Fireball
Knight Fireball Musketeer
Fireball
Fireball Electro Spirit Musketeer
Musketeer
Fireball
Fireball
Fireball Musketeer
Knight Fireball Musketeer
Fireball Musketeer
Knight Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball
Fireball Musketeer
Fireball
Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer
Electro Spirit Fireball
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Electro Spirit Fireball Musketeer
Fireball
Fireball Musketeer
Electro Spirit Fireball
P.E.K.K.A
Fireball
Electro Spirit Fireball Musketeer
Fireball Musketeer
Fireball
Fireball Knight Musketeer
Fireball Musketeer
Fireball
Musketeer P.E.K.K.A
Electro Spirit Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
P.E.K.K.A
Fireball

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