My Best Clash Royale Deck

Deck Check Rating

Útok
Dobré
Obrana
Božský
Synergie
Dobré
Versatility
Dobré
F2P skóre
RIP

1 problems Prečo?

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

PROBLÉM Žiadna anti-air high-damage jednotka!

Nemáš žiadnu jednotku, čo útočí silne na vzduch. Mohol by si mať problémy s následujúcimi kartami:

Zvaž pridať jednu z týchto:

Vyriešme to!

Vyriešme to!

Podobné decky

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Chýbajúce

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Skeletons P.E.K.K.A Electro Wizard Ram Rider Monk

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Ram Rider

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

Zap Poison

Punishments

Karty ktoré môžu byť zahrané ako okamžitá odpoveď na drahý pohyb súpera vzadu.

Ram Rider

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Poison

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

Electro Spirit P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Electro Wizard Ram Rider Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Ram Rider
Giant Snowball
Skeletons Ram Rider
Zap
Skeletons Ram Rider
Barbarian Barrel
Skeletons Electro Spirit Electro Wizard
The Log
Skeletons Electro Spirit Ram Rider
Earthquake
Skeletons
Arrows
Skeletons Electro Spirit
Royal Delivery
Skeletons Electro Spirit P.E.K.K.A Electro Wizard Ram Rider
Fireball
Electro Wizard Ram Rider
Poison
Electro Wizard
Lightning
Electro Wizard Ram Rider Monk
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Poison

Ladder info

Level-independent

Karty ktoré sú dobré aj na nižšom leveli. Ich kľúčové štatistiky nie sú ovplyvnené až príliš vysokou úrovňou a žiadne kľúčové interakcie nie sú závislé od úrovne.

Electro Spirit Poison P.E.K.K.A

Slabé na nižšom leveli

Karty, ktoré sú mimoriadne slabé, ak ich máte na nižšej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú o jednu alebo dve úrovne nižšie oproti inej karte.

Electro Wizard

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

RIP

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Zap Poison Electro Wizard Ram Rider Monk P.E.K.K.A

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Electro Spirit Zap Poison

Attack Synergies 5 7

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Skeletons
Electro Spirit
Zap P.E.K.K.A Ram Rider
Zap
P.E.K.K.A Electro Wizard Ram Rider Electro Spirit Poison
Poison
P.E.K.K.A Zap Ram Rider
P.E.K.K.A
Zap Poison Electro Wizard Electro Spirit Ram Rider
Electro Wizard
Zap P.E.K.K.A Ram Rider
Ram Rider
Zap Electro Spirit Poison P.E.K.K.A Electro Wizard
Monk

Defense Synergies 1 15

Skeletons
Electro Spirit Zap Poison P.E.K.K.A Electro Wizard Ram Rider Monk
Electro Spirit
Skeletons Zap Electro Wizard
Zap
Electro Wizard Skeletons Electro Spirit Poison P.E.K.K.A Ram Rider
Poison
Skeletons Zap Electro Wizard
P.E.K.K.A
Skeletons Zap Electro Wizard
Electro Wizard
Zap Skeletons Electro Spirit Poison P.E.K.K.A Ram Rider
Ram Rider
Skeletons Zap Electro Wizard
Monk
Skeletons

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Wizard Ram Rider
P.E.K.K.A Skeletons Zap Electro Wizard Ram Rider Monk
P.E.K.K.A Ram Rider Skeletons Electro Wizard
P.E.K.K.A Skeletons Electro Wizard Ram Rider Monk
Poison P.E.K.K.A Monk
Skeletons Electro Spirit Zap Electro Wizard
Electro Wizard Ram Rider Electro Spirit Zap Poison
Electro Spirit Zap Poison P.E.K.K.A Electro Wizard Ram Rider Monk
P.E.K.K.A Skeletons
Skeletons Electro Wizard
Poison Electro Wizard Skeletons Electro Spirit Zap Ram Rider
Zap Poison Electro Wizard Ram Rider
P.E.K.K.A Skeletons Zap Electro Wizard Ram Rider
Electro Spirit Zap Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard Ram Rider
Monk Zap P.E.K.K.A Electro Wizard Ram Rider
Skeletons Poison P.E.K.K.A Electro Wizard
Electro Spirit Zap Electro Wizard Ram Rider
Zap Poison Electro Spirit Electro Wizard Ram Rider
P.E.K.K.A Electro Wizard Ram Rider
Electro Spirit Poison P.E.K.K.A Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap P.E.K.K.A Electro Wizard
Poison Electro Wizard Zap Monk
P.E.K.K.A Skeletons Zap Electro Wizard Ram Rider
P.E.K.K.A Zap Electro Wizard Ram Rider Monk
P.E.K.K.A Skeletons Ram Rider
Poison Skeletons Electro Spirit Zap Electro Wizard Ram Rider Monk
P.E.K.K.A Skeletons Electro Wizard Ram Rider
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Skeletons Electro Spirit Poison Monk
P.E.K.K.A Skeletons
P.E.K.K.A
P.E.K.K.A Monk Zap Poison Electro Wizard
P.E.K.K.A Skeletons Ram Rider
Electro Wizard Skeletons Electro Spirit Zap Poison P.E.K.K.A Monk
Poison Electro Spirit Zap P.E.K.K.A Electro Wizard
Electro Spirit Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Monk
Poison Monk Zap Electro Wizard Ram Rider
Poison
Poison
Poison Zap
Poison Electro Spirit Zap Ram Rider Monk
Poison
Poison Zap Ram Rider
Poison Monk Zap Ram Rider
Poison Electro Wizard
Poison Monk Zap Electro Wizard Ram Rider
Poison Monk Zap
Poison
Poison Monk
Zap Poison
Zap Poison
Poison
Monk Poison
Zap Poison Electro Wizard Monk
Zap Poison Monk
Poison Monk
Poison
Monk
Zap Poison Monk
Zap Poison Electro Spirit
Poison Zap Electro Wizard Ram Rider Monk
Zap Poison Ram Rider Monk
Poison Zap
Poison Zap Electro Wizard
Zap Electro Wizard Electro Spirit Poison
Poison Zap
Zap Electro Spirit Poison Electro Wizard Monk
P.E.K.K.A
Poison Monk
Zap Electro Wizard Electro Spirit
Poison Zap Electro Wizard Ram Rider Monk
Poison Electro Wizard
Zap Poison
Monk Zap Poison
P.E.K.K.A
Zap Electro Spirit Poison Electro Wizard
Zap Poison Electro Wizard
Poison Zap Electro Wizard Monk
P.E.K.K.A
Monk

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