My Best Clash Royale Deck

Deck Check Rating

Útok
Dobré
Obrana
Božský
Synergie
Podpriemer
Versatility
Skvelé!
F2P skóre
RIP

Prečo?

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

Your deck is okay!

Podobné decky

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Minions Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Chýbajúce

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Skeletons Baby Dragon Balloon Electro Wizard Mega Knight

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Balloon

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

Fireball The Log

Punishments

Karty ktoré môžu byť zahrané ako okamžitá odpoveď na drahý pohyb súpera vzadu.

Balloon Mega Knight

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Fireball

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

Baby Dragon Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Balloon
Giant Snowball
Skeletons Minions Baby Dragon Balloon
Zap
Skeletons Minions Balloon
Barbarian Barrel
Skeletons Electro Wizard
The Log
Skeletons
Earthquake
Skeletons
Arrows
Skeletons Minions
Royal Delivery
Skeletons Minions Baby Dragon Balloon Electro Wizard
Fireball
Minions Baby Dragon Balloon Electro Wizard
Poison
Minions Balloon Electro Wizard
Lightning
Baby Dragon Balloon Electro Wizard
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon The Log Mega Knight

Ladder info

Level-independent

Karty ktoré sú dobré aj na nižšom leveli. Ich kľúčové štatistiky nie sú ovplyvnené až príliš vysokou úrovňou a žiadne kľúčové interakcie nie sú závislé od úrovne.

Baby Dragon Mega Knight

Silné ak prelevelované

Karty, ktoré sú obzvlášť silné, ak ich máte na vyššej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú jeden alebo dve úrovne nad inou kartou.

Fireball

Slabé na nižšom leveli

Karty, ktoré sú mimoriadne slabé, ak ich máte na nižšej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú o jednu alebo dve úrovne nižšie oproti inej karte.

Minions Fireball Electro Wizard

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

RIP

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Minions Fireball Baby Dragon Electro Wizard Balloon Mega Knight

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons The Log Minions Fireball

Attack Synergies 1 14

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Skeletons
Minions
Mega Knight Baby Dragon Balloon
Fireball
Baby Dragon The Log Electro Wizard Mega Knight
Baby Dragon
Minions Fireball Balloon Electro Wizard Mega Knight
Balloon
Minions Baby Dragon The Log Electro Wizard Mega Knight
The Log
Fireball Balloon Mega Knight
Electro Wizard
Fireball Baby Dragon Balloon Mega Knight
Mega Knight
Minions Fireball Baby Dragon Balloon The Log Electro Wizard

Defense Synergies 1 15

Skeletons
Minions Baby Dragon The Log Electro Wizard
Minions
Skeletons Baby Dragon The Log Electro Wizard Mega Knight
Fireball
The Log Electro Wizard Mega Knight
Baby Dragon
Skeletons Minions The Log Mega Knight
Balloon
The Log
Fireball Skeletons Minions Baby Dragon Electro Wizard Mega Knight
Electro Wizard
Skeletons Minions Fireball The Log Mega Knight
Mega Knight
Minions Fireball Baby Dragon The Log Electro Wizard

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Baby Dragon The Log Electro Wizard
Skeletons Minions The Log Electro Wizard Mega Knight
Mega Knight Skeletons Minions Electro Wizard
Skeletons Minions Electro Wizard Mega Knight
Fireball The Log Mega Knight
Fireball The Log Skeletons Minions Baby Dragon Electro Wizard Mega Knight
Minions Electro Wizard Fireball Baby Dragon
Fireball Baby Dragon The Log Electro Wizard Mega Knight
Skeletons Minions
Skeletons Electro Wizard Mega Knight
Minions Electro Wizard Skeletons Fireball Baby Dragon The Log Mega Knight
Minions Fireball Baby Dragon Electro Wizard
Mega Knight Skeletons Minions Fireball The Log Electro Wizard
Fireball Mega Knight Minions Baby Dragon The Log Electro Wizard
Electro Wizard Mega Knight
Fireball The Log Electro Wizard Mega Knight
Mega Knight Skeletons Minions Fireball Electro Wizard
Fireball Mega Knight Minions Baby Dragon The Log Electro Wizard
Baby Dragon The Log Minions Fireball Electro Wizard Mega Knight
Electro Wizard
Mega Knight Minions Fireball Baby Dragon The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Fireball Electro Wizard
Fireball Electro Wizard Baby Dragon The Log Mega Knight
Mega Knight Skeletons Minions The Log Electro Wizard
Mega Knight Fireball The Log Electro Wizard
Skeletons Mega Knight
Fireball Skeletons Minions Baby Dragon Electro Wizard
Skeletons Minions Fireball Electro Wizard
Mega Knight
Electro Wizard Mega Knight Skeletons Minions Fireball Baby Dragon The Log
Skeletons
Mega Knight Minions
Mega Knight Fireball The Log Electro Wizard
Mega Knight Skeletons Fireball
Fireball Baby Dragon Mega Knight
Electro Wizard Skeletons Minions Fireball Baby Dragon The Log
Minions Mega Knight Fireball Baby Dragon The Log Electro Wizard
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon The Log
Fireball Baby Dragon The Log Electro Wizard
Fireball Baby Dragon The Log
Fireball The Log
Fireball Baby Dragon The Log Mega Knight
Fireball Minions Baby Dragon
Baby Dragon The Log
Fireball The Log Baby Dragon
Fireball The Log
Minions Fireball Electro Wizard
Fireball The Log Electro Wizard
Fireball Baby Dragon
Fireball Baby Dragon The Log
Minions Fireball Baby Dragon
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log Mega Knight
Fireball
Minions
Fireball Baby Dragon The Log Electro Wizard Mega Knight
Fireball Baby Dragon The Log Mega Knight
Minions Fireball Baby Dragon The Log Mega Knight
Fireball
The Log
Fireball Baby Dragon The Log
The Log Fireball Baby Dragon Mega Knight
Fireball The Log Baby Dragon Electro Wizard
Fireball Baby Dragon The Log Mega Knight
Fireball Baby Dragon The Log
Fireball Baby Dragon Electro Wizard
Electro Wizard Minions Fireball
Fireball
Fireball The Log Mega Knight
Fireball Electro Wizard
Mega Knight
Fireball The Log
Electro Wizard Minions Fireball
Fireball Baby Dragon Electro Wizard
The Log Fireball
Fireball Baby Dragon Electro Wizard Mega Knight
The Log Fireball Baby Dragon
Fireball
Mega Knight
Minions Fireball Baby Dragon The Log Electro Wizard
Fireball Electro Wizard
Fireball Baby Dragon The Log Electro Wizard Mega Knight
Fireball Mega Knight

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