My Best Clash Royale Deck

Deck Check Rating

Útok
Podpriemer
Obrana
Božský
Synergie
Zlé
Versatility
Dobré
F2P skóre
Podpriemer

Prečo?

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Minions Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Chýbajúce

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Skeletons Zappies Dark Prince Bowler Electro Giant

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Electro Giant

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

Fireball The Log

Punishments

Karty ktoré môžu byť zahrané ako okamžitá odpoveď na drahý pohyb súpera vzadu.

Dark Prince Electro Giant

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Fireball

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

Dark Prince Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Dark Prince
Giant Snowball
Skeletons Minions Zappies
Zap
Skeletons Minions Zappies Dark Prince
Barbarian Barrel
Skeletons Zappies Dark Prince
The Log
Skeletons Zappies Dark Prince
Earthquake
Skeletons Zappies
Arrows
Skeletons Minions Zappies
Royal Delivery
Skeletons Minions Zappies Dark Prince Bowler
Fireball
Minions Zappies Bowler
Poison
Minions Zappies
Lightning
Dark Prince Bowler
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Fireball Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Dark Prince Bowler Electro Giant The Log

Ladder info

Level-independent

Karty ktoré sú dobré aj na nižšom leveli. Ich kľúčové štatistiky nie sú ovplyvnené až príliš vysokou úrovňou a žiadne kľúčové interakcie nie sú závislé od úrovne.

Dark Prince Bowler Electro Giant

Silné ak prelevelované

Karty, ktoré sú obzvlášť silné, ak ich máte na vyššej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú jeden alebo dve úrovne nad inou kartou.

Fireball

Slabé na nižšom leveli

Karty, ktoré sú mimoriadne slabé, ak ich máte na nižšej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú o jednu alebo dve úrovne nižšie oproti inej karte.

Minions Fireball

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

Podpriemer

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Minions Fireball Zappies Dark Prince Bowler Electro Giant

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons The Log Minions Fireball

Attack Synergies 1 7

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Skeletons
Minions
Dark Prince Bowler
Fireball
Dark Prince The Log
Zappies
Dark Prince Bowler
Dark Prince
Electro Giant Minions Fireball Zappies
Bowler
Minions Zappies The Log
Electro Giant
Dark Prince
The Log
Fireball Bowler

Defense Synergies 2 16

Skeletons
Minions Zappies Dark Prince Bowler The Log
Minions
Skeletons Zappies Dark Prince Bowler The Log
Fireball
The Log Zappies Dark Prince
Zappies
Skeletons Minions Fireball Bowler Electro Giant The Log
Dark Prince
Skeletons Minions Fireball Bowler The Log
Bowler
The Log Skeletons Minions Zappies Dark Prince
Electro Giant
Zappies
The Log
Fireball Bowler Skeletons Minions Zappies Dark Prince

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Minions Fireball Zappies The Log
Skeletons Minions Zappies Dark Prince The Log
Bowler Skeletons Minions Zappies Dark Prince
Skeletons Minions Zappies Dark Prince Bowler
Fireball Dark Prince Bowler The Log
Fireball Bowler The Log Skeletons Minions Zappies Dark Prince
Minions Fireball Zappies
Bowler Fireball Electro Giant The Log
Zappies Skeletons Minions
Skeletons Zappies Dark Prince Bowler
Minions Skeletons Fireball Zappies Dark Prince Bowler Electro Giant The Log
Minions Fireball Zappies
Bowler Skeletons Minions Fireball Zappies Dark Prince The Log
Fireball Bowler Minions Zappies Dark Prince The Log
Zappies
Fireball Zappies Bowler Electro Giant The Log
Skeletons Minions Fireball Zappies Dark Prince Bowler
Fireball Minions Zappies Dark Prince Bowler The Log
The Log Minions Fireball Zappies Dark Prince Bowler
Zappies
Dark Prince Bowler Minions Fireball Zappies Electro Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Fireball Zappies Dark Prince Bowler Electro Giant
Fireball Bowler The Log
Zappies Skeletons Minions Dark Prince Bowler The Log
Dark Prince Bowler Fireball Zappies The Log
Skeletons Zappies Dark Prince Bowler
Fireball Electro Giant Skeletons Minions Zappies
Dark Prince Skeletons Minions Fireball Zappies Bowler
Zappies Dark Prince
Skeletons Minions Fireball Zappies Dark Prince The Log
Skeletons Zappies
Minions Zappies Dark Prince Bowler
Fireball Dark Prince Bowler Electro Giant The Log
Dark Prince Bowler Skeletons Fireball Zappies
Fireball Zappies Bowler Electro Giant
Zappies Electro Giant Skeletons Minions Fireball Dark Prince Bowler The Log
Minions Bowler Fireball Zappies Dark Prince Electro Giant The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Bowler The Log
Fireball The Log
Fireball Dark Prince The Log
Fireball Dark Prince Bowler The Log
Fireball Electro Giant Minions
Bowler The Log
Fireball The Log Bowler
Fireball The Log
Minions Fireball Bowler
Fireball Dark Prince Bowler The Log
Fireball
Fireball Bowler The Log
Minions Fireball
Fireball The Log
Fireball Bowler The Log
Fireball Bowler The Log
Fireball
Minions
Fireball Dark Prince Bowler The Log
Fireball Bowler Electro Giant The Log
Minions Fireball Bowler The Log
Fireball
Bowler The Log
Fireball The Log
Electro Giant The Log Fireball Dark Prince Bowler
Fireball The Log Bowler
Fireball Bowler The Log
Fireball The Log
Fireball Electro Giant
Minions Fireball Zappies Electro Giant
Fireball Bowler
Fireball The Log
Fireball Zappies
Fireball Bowler The Log
Minions Fireball Zappies Dark Prince
Fireball Zappies
The Log Fireball
Fireball Dark Prince Bowler
The Log Fireball Bowler
Fireball Electro Giant
Dark Prince
Electro Giant Minions Fireball Zappies Bowler The Log
Fireball Zappies
Fireball Dark Prince Bowler Electro Giant The Log
Fireball Bowler

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