My Best Clash Royale Deck

Deck Check Rating

Útok
Dobré
Obrana
Božský
Synergie
Dobré
Versatility
Skvelé!
F2P skóre
RIP

Prečo?

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Bats Electro Wizard Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Chýbajúce

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Skeletons Bats Prince Electro Wizard Magic Archer Ram Rider

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Ram Rider

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

Lightning The Log

Punishments

Karty ktoré môžu byť zahrané ako okamžitá odpoveď na drahý pohyb súpera vzadu.

Prince Ram Rider

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Lightning

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

Prince Magic Archer Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Prince Ram Rider
Giant Snowball
Skeletons Bats Ram Rider
Zap
Skeletons Bats Prince Ram Rider
Barbarian Barrel
Skeletons Electro Wizard Magic Archer
The Log
Skeletons Prince Ram Rider
Earthquake
Skeletons
Arrows
Skeletons Bats
Royal Delivery
Skeletons Bats Prince Electro Wizard Magic Archer Ram Rider
Fireball
Electro Wizard Magic Archer Ram Rider
Poison
Bats Electro Wizard Magic Archer
Lightning
Prince Electro Wizard Magic Archer Ram Rider
Rocket
Prince Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

The Log Magic Archer

Ladder info

Level-independent

Karty ktoré sú dobré aj na nižšom leveli. Ich kľúčové štatistiky nie sú ovplyvnené až príliš vysokou úrovňou a žiadne kľúčové interakcie nie sú závislé od úrovne.

Bats Prince

Slabé na nižšom leveli

Karty, ktoré sú mimoriadne slabé, ak ich máte na nižšej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú o jednu alebo dve úrovne nižšie oproti inej karte.

Electro Wizard

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

RIP

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats The Log Electro Wizard Magic Archer Prince Ram Rider Lightning

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats The Log Electro Wizard

Attack Synergies 2 11

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Skeletons
Bats
Prince Ram Rider
Prince
Bats Lightning The Log Electro Wizard Magic Archer Ram Rider
Lightning
Ram Rider Prince
The Log
Prince Magic Archer Ram Rider
Electro Wizard
Prince Magic Archer Ram Rider
Magic Archer
Ram Rider Prince The Log Electro Wizard
Ram Rider
Lightning Magic Archer Bats Prince The Log Electro Wizard

Defense Synergies 1 18

Skeletons
Bats Prince The Log Electro Wizard Magic Archer Ram Rider
Bats
Skeletons Prince The Log Electro Wizard
Prince
The Log Skeletons Bats Electro Wizard Magic Archer
Lightning
The Log
The Log
Prince Skeletons Bats Lightning Electro Wizard Magic Archer Ram Rider
Electro Wizard
Skeletons Bats Prince The Log Magic Archer Ram Rider
Magic Archer
Skeletons Prince The Log Electro Wizard Ram Rider
Ram Rider
Skeletons The Log Electro Wizard Magic Archer

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning The Log Electro Wizard Magic Archer Ram Rider
Skeletons Bats Prince The Log Electro Wizard Ram Rider
Prince Ram Rider Skeletons Bats Lightning Electro Wizard
Prince Skeletons Bats Electro Wizard Ram Rider
Lightning Prince The Log
The Log Skeletons Bats Electro Wizard Magic Archer
Bats Lightning Electro Wizard Ram Rider Magic Archer
Lightning The Log Electro Wizard Magic Archer Ram Rider
Skeletons Prince
Skeletons Prince Electro Wizard
Bats Electro Wizard Skeletons The Log Magic Archer Ram Rider
Bats Electro Wizard Magic Archer Ram Rider
Prince Skeletons Bats Lightning The Log Electro Wizard Ram Rider
Bats Prince The Log Electro Wizard Magic Archer
Prince Electro Wizard Ram Rider
Prince Lightning The Log Electro Wizard Ram Rider
Skeletons Bats Prince Electro Wizard
Bats Prince The Log Electro Wizard Magic Archer Ram Rider
The Log Bats Electro Wizard Magic Archer Ram Rider
Prince Electro Wizard Ram Rider
Bats Prince The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Prince Electro Wizard
Electro Wizard Prince Lightning The Log Magic Archer
Skeletons Bats Prince Lightning The Log Electro Wizard Ram Rider
Prince Lightning Bats The Log Electro Wizard Ram Rider
Skeletons Prince Ram Rider
Skeletons Bats Electro Wizard Magic Archer Ram Rider
Prince Skeletons Bats Lightning Electro Wizard Ram Rider
Prince
Lightning Electro Wizard Skeletons Bats Prince The Log Magic Archer
Skeletons
Bats Prince
Lightning Prince The Log Electro Wizard
Prince Lightning Skeletons Ram Rider
Magic Archer
Electro Wizard Skeletons Bats Prince Lightning The Log Magic Archer
Bats The Log Electro Wizard Magic Archer
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Magic Archer The Log
The Log Electro Wizard Magic Archer Ram Rider
Lightning The Log Magic Archer
Lightning Prince The Log
The Log Magic Archer
Bats Magic Archer Ram Rider
The Log Magic Archer
The Log Lightning Magic Archer Ram Rider
The Log Lightning Ram Rider
Lightning Bats Prince Electro Wizard
Lightning Prince The Log Electro Wizard Magic Archer Ram Rider
Lightning Magic Archer
Lightning The Log Magic Archer
Lightning Magic Archer
Lightning Prince The Log Magic Archer
Lightning The Log Magic Archer
Lightning Magic Archer The Log
Lightning
Bats Lightning
Lightning Prince The Log Electro Wizard Magic Archer
Lightning The Log Magic Archer
Lightning Prince The Log Magic Archer
Lightning
Prince Lightning The Log
Lightning The Log
The Log Magic Archer
The Log Lightning Electro Wizard Magic Archer Ram Rider
Lightning Prince The Log Magic Archer Ram Rider
Lightning The Log Magic Archer
Lightning Bats Electro Wizard Magic Archer
Lightning Electro Wizard Bats
Lightning
Lightning The Log Magic Archer
Lightning Electro Wizard Magic Archer
Prince
Lightning The Log Magic Archer
Lightning Electro Wizard Bats Prince Magic Archer
Lightning Electro Wizard Magic Archer Ram Rider
The Log
Lightning Prince Electro Wizard Magic Archer
The Log Lightning Magic Archer
Lightning
Prince
Bats Lightning The Log Electro Wizard Magic Archer
Bats Lightning Electro Wizard Magic Archer
Lightning Prince The Log Electro Wizard Magic Archer
Prince
Lightning

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