My Best Clash Royale Deck

Deck Check Rating

Útok
Dobré
Obrana
Božský
Synergie
Podpriemer
Versatility
Božský
F2P skóre
Podpriemer

2 warnings Prečo?

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

Varovanie Nemáš ako reagovať na súperovu pumpu!

Keď súper zahrá Elixir collector, tak treba na to zareagovať. Ak ho necháš pumpovať, tak ťa potom prevalcuje.

Zvaž pridať jednu z týchto:

Vyriešme to!

Vyriešme to!
Varovanie Žiadny medium alebo high-damage spell.

Je dobré mať aspoň jeden medium alebo high-damage spell v decku. Môžeš ho použiť na zničenie veže alebo na jednotky nahromadené pokope. Zvaž pridať jednu z týchto:

Vyriešme to!

Vyriešme to!

Podobné decky

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Wizard Electro Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Skeletons Wizard Electro Dragon P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Hog Rider

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

Zap

Punishments

Karty ktoré môžu byť zahrané ako okamžitá odpoveď na drahý pohyb súpera vzadu.

Hog Rider

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Chýbajúce

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Dragon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Hog Rider Electro Dragon
Zap
Skeletons
Barbarian Barrel
Skeletons Bomb Tower Wizard Electro Wizard
The Log
Skeletons Hog Rider
Earthquake
Skeletons Bomb Tower Hog Rider
Arrows
Skeletons
Royal Delivery
Skeletons Hog Rider Wizard Electro Dragon P.E.K.K.A Electro Wizard
Fireball
Bomb Tower Hog Rider Wizard Electro Dragon Electro Wizard
Poison
Bomb Tower Wizard Electro Dragon Electro Wizard
Lightning
Bomb Tower Wizard Electro Dragon Electro Wizard
Rocket
Bomb Tower Hog Rider Wizard Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Bomb Tower Wizard Electro Dragon

Ladder info

Level-independent

Karty ktoré sú dobré aj na nižšom leveli. Ich kľúčové štatistiky nie sú ovplyvnené až príliš vysokou úrovňou a žiadne kľúčové interakcie nie sú závislé od úrovne.

P.E.K.K.A

Slabé na nižšom leveli

Karty, ktoré sú mimoriadne slabé, ak ich máte na nižšej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú o jednu alebo dve úrovne nižšie oproti inej karte.

Wizard Electro Wizard

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

Podpriemer

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Bomb Tower Hog Rider Electro Wizard Wizard Electro Dragon P.E.K.K.A

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Zap Bomb Tower Hog Rider

Attack Synergies 4 5

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Skeletons
Zap
Hog Rider P.E.K.K.A Electro Wizard Electro Dragon
Bomb Tower
Hog Rider
Zap Wizard Electro Wizard
Wizard
Hog Rider P.E.K.K.A
Electro Dragon
Zap P.E.K.K.A
P.E.K.K.A
Zap Electro Wizard Wizard Electro Dragon
Electro Wizard
Zap P.E.K.K.A Hog Rider

Defense Synergies 2 13

Skeletons
Zap Bomb Tower Wizard Electro Dragon P.E.K.K.A Electro Wizard
Zap
Bomb Tower Electro Wizard Skeletons Electro Dragon P.E.K.K.A
Bomb Tower
Zap Skeletons Electro Wizard
Hog Rider
Wizard
Skeletons P.E.K.K.A Electro Wizard
Electro Dragon
Skeletons Zap Electro Wizard
P.E.K.K.A
Skeletons Zap Wizard Electro Wizard
Electro Wizard
Zap Skeletons Bomb Tower Wizard Electro Dragon P.E.K.K.A

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Electro Dragon Electro Wizard
Bomb Tower P.E.K.K.A Skeletons Zap Electro Dragon Electro Wizard
Bomb Tower P.E.K.K.A Skeletons Electro Dragon Electro Wizard
Bomb Tower P.E.K.K.A Skeletons Electro Dragon Electro Wizard
Bomb Tower P.E.K.K.A
Skeletons Zap Bomb Tower Electro Dragon Electro Wizard
Electro Wizard Zap Bomb Tower Wizard Electro Dragon
Zap Bomb Tower Electro Dragon P.E.K.K.A Electro Wizard
P.E.K.K.A Skeletons Bomb Tower
Skeletons Electro Wizard
Electro Wizard Skeletons Zap Bomb Tower Wizard Electro Dragon
Zap Wizard Electro Dragon Electro Wizard
Bomb Tower P.E.K.K.A Skeletons Zap Wizard Electro Dragon Electro Wizard
Bomb Tower Wizard Zap Electro Dragon P.E.K.K.A Electro Wizard
P.E.K.K.A Bomb Tower Electro Wizard
Bomb Tower Zap P.E.K.K.A Electro Wizard
Bomb Tower Wizard Skeletons Electro Dragon P.E.K.K.A Electro Wizard
Bomb Tower Zap Wizard Electro Dragon Electro Wizard
Zap Bomb Tower Wizard Electro Dragon Electro Wizard
P.E.K.K.A Bomb Tower Electro Wizard
Wizard Bomb Tower Electro Dragon P.E.K.K.A Electro Wizard
P.E.K.K.A Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Bomb Tower Wizard Electro Dragon
P.E.K.K.A Skeletons Zap Bomb Tower Electro Dragon Electro Wizard
P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Skeletons
Wizard Skeletons Zap Bomb Tower Electro Dragon Electro Wizard
P.E.K.K.A Skeletons Bomb Tower Electro Wizard
P.E.K.K.A Bomb Tower
Zap Electro Dragon P.E.K.K.A Electro Wizard Skeletons Bomb Tower
P.E.K.K.A Skeletons
P.E.K.K.A Bomb Tower Electro Dragon
P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Skeletons Bomb Tower Wizard
Wizard Bomb Tower Electro Dragon
Electro Dragon Electro Wizard Skeletons Zap Bomb Tower P.E.K.K.A
Zap Bomb Tower Wizard Electro Dragon P.E.K.K.A Electro Wizard
Zap Bomb Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon
Zap Electro Dragon Electro Wizard
Electro Dragon
Wizard Zap
Wizard Zap Electro Dragon
Wizard
Zap Wizard Electro Dragon
Zap Wizard Electro Dragon
Electro Dragon Electro Wizard
Zap Wizard Electro Dragon Electro Wizard
Zap Wizard Electro Dragon
Electro Dragon
Zap
Zap Wizard Electro Dragon
Wizard Electro Dragon
Zap Wizard Electro Dragon Electro Wizard
Zap Wizard Electro Dragon
Wizard
Zap Electro Dragon
Zap Wizard Electro Dragon
Zap Wizard Electro Dragon Electro Wizard
Zap Wizard Electro Dragon
Zap
Zap Wizard Electro Dragon Electro Wizard
Zap Electro Dragon Electro Wizard Wizard
Zap Wizard Electro Dragon
Zap Electro Dragon Electro Wizard
P.E.K.K.A
Wizard
Zap Electro Wizard Electro Dragon
Zap Wizard Electro Dragon Electro Wizard
Wizard Electro Dragon Electro Wizard
Zap Wizard Electro Dragon
Zap
Electro Dragon P.E.K.K.A
Zap Electro Dragon Electro Wizard
Zap Electro Dragon Electro Wizard
Electro Dragon Zap Electro Wizard
P.E.K.K.A
Wizard Electro Dragon

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