My Best Clash Royale Deck

Deck Check Rating

Útok
Dobré
Obrana
Skvelé!
Synergie
Dobré
Versatility
Dobré
F2P skóre
Zlé

1 problems Prečo?

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

PROBLÉM Žiadna anti-air high-damage jednotka!

Nemáš žiadnu jednotku, čo útočí silne na vzduch. Mohol by si mať problémy s následujúcimi kartami:

Zvaž pridať jednu z týchto:

Vyriešme to!

Vyriešme to!

Podobné decky

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Flying Machine Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Chýbajúce

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Skeletons Flying Machine Giant Royal Ghost Bandit Electro Wizard

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Giant

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

Zap Earthquake

Punishments

Karty ktoré môžu byť zahrané ako okamžitá odpoveď na drahý pohyb súpera vzadu.

Giant Royal Ghost Bandit

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Earthquake

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

Flying Machine Giant Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Giant Bandit
Giant Snowball
Skeletons Flying Machine
Zap
Skeletons Flying Machine Bandit
Barbarian Barrel
Skeletons Royal Ghost Bandit Electro Wizard
The Log
Skeletons Bandit
Earthquake
Skeletons
Arrows
Skeletons Flying Machine
Royal Delivery
Skeletons Flying Machine Royal Ghost Bandit Electro Wizard
Fireball
Flying Machine Bandit Electro Wizard
Poison
Flying Machine Electro Wizard
Lightning
Bandit Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Earthquake Royal Ghost

Ladder info

Level-independent

Karty ktoré sú dobré aj na nižšom leveli. Ich kľúčové štatistiky nie sú ovplyvnené až príliš vysokou úrovňou a žiadne kľúčové interakcie nie sú závislé od úrovne.

Royal Ghost

Slabé na nižšom leveli

Karty, ktoré sú mimoriadne slabé, ak ich máte na nižšej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú o jednu alebo dve úrovne nižšie oproti inej karte.

Electro Wizard

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

Zlé

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Earthquake Royal Ghost Bandit Flying Machine Electro Wizard Giant

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Zap Earthquake Royal Ghost

Attack Synergies 4 11

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Skeletons
Zap
Earthquake Giant Electro Wizard Flying Machine Royal Ghost Bandit
Earthquake
Zap Giant
Flying Machine
Zap Giant Royal Ghost
Giant
Zap Earthquake Flying Machine Royal Ghost Bandit Electro Wizard
Royal Ghost
Zap Flying Machine Giant Bandit Electro Wizard
Bandit
Zap Giant Royal Ghost Electro Wizard
Electro Wizard
Zap Giant Royal Ghost Bandit

Defense Synergies 1 15

Skeletons
Zap Earthquake Flying Machine Royal Ghost Bandit Electro Wizard
Zap
Electro Wizard Skeletons Earthquake Flying Machine Royal Ghost Bandit
Earthquake
Skeletons Zap
Flying Machine
Skeletons Zap Royal Ghost Bandit Electro Wizard
Giant
Royal Ghost
Skeletons Zap Flying Machine Electro Wizard
Bandit
Skeletons Zap Flying Machine Electro Wizard
Electro Wizard
Zap Skeletons Flying Machine Royal Ghost Bandit

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Zap Flying Machine Electro Wizard
Skeletons Zap Flying Machine Bandit Electro Wizard
Skeletons Bandit Electro Wizard
Skeletons Bandit Electro Wizard
Earthquake
Skeletons Zap Earthquake Flying Machine Royal Ghost Bandit Electro Wizard
Electro Wizard Zap Flying Machine
Earthquake Zap Flying Machine Bandit Electro Wizard
Skeletons
Skeletons Royal Ghost Bandit Electro Wizard
Electro Wizard Skeletons Zap Earthquake Flying Machine Royal Ghost Bandit
Zap Flying Machine Electro Wizard
Skeletons Zap Earthquake Flying Machine Bandit Electro Wizard
Zap Earthquake Royal Ghost Electro Wizard
Bandit Electro Wizard
Zap Bandit Electro Wizard
Skeletons Electro Wizard
Zap Flying Machine Royal Ghost Bandit Electro Wizard
Zap Earthquake Flying Machine Royal Ghost Bandit Electro Wizard
Electro Wizard
Royal Ghost Earthquake Flying Machine Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Royal Ghost Bandit Electro Wizard
Bandit Electro Wizard Zap Flying Machine Royal Ghost
Bandit Skeletons Zap Electro Wizard
Zap Bandit Electro Wizard
Skeletons Bandit
Skeletons Zap Flying Machine Electro Wizard
Skeletons Flying Machine Bandit Electro Wizard
Zap Electro Wizard Skeletons Flying Machine Bandit
Skeletons
Flying Machine
Zap Electro Wizard
Skeletons Bandit
Flying Machine
Electro Wizard Skeletons Zap Flying Machine
Zap Earthquake Flying Machine Royal Ghost Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Flying Machine Royal Ghost Bandit
Zap Flying Machine Royal Ghost Bandit Electro Wizard
Earthquake Flying Machine Bandit
Earthquake Flying Machine
Zap Earthquake
Zap Flying Machine
Earthquake Flying Machine
Earthquake Zap Flying Machine
Zap Flying Machine Bandit
Electro Wizard
Zap Earthquake Flying Machine Bandit Electro Wizard
Zap Flying Machine
Earthquake Flying Machine Bandit
Earthquake Flying Machine Bandit
Earthquake Zap Flying Machine
Earthquake Zap Flying Machine Bandit
Earthquake Flying Machine Bandit
Earthquake
Zap Earthquake Flying Machine Bandit Electro Wizard
Zap Earthquake Flying Machine
Earthquake
Earthquake Zap Flying Machine
Zap Earthquake
Zap Earthquake Flying Machine Royal Ghost Bandit Electro Wizard
Zap Flying Machine Bandit
Zap Bandit
Zap Flying Machine Electro Wizard
Zap Electro Wizard Flying Machine
Zap Earthquake Bandit
Zap Electro Wizard
Earthquake
Zap Earthquake Electro Wizard Flying Machine Bandit
Zap Flying Machine Electro Wizard
Flying Machine Electro Wizard
Zap Earthquake Flying Machine
Zap
Flying Machine
Zap Flying Machine Electro Wizard
Zap Flying Machine Electro Wizard
Zap Flying Machine Royal Ghost Bandit Electro Wizard

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