My Best Clash Royale Deck

Deck Check Rating

Útok
Dobré
Obrana
Božský
Synergie
Podpriemer
Versatility
Božský
F2P skóre
Dobré

Prečo?

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Spear Goblins Musketeer Witch Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Chýbajúce

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Spear Goblins Royal Giant Musketeer Witch Electro Dragon

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Royal Giant

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

Zap Earthquake

Punishments

Karty ktoré môžu byť zahrané ako okamžitá odpoveď na drahý pohyb súpera vzadu.

Royal Giant

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Earthquake

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

Spear Goblins Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Royal Giant Guards
Giant Snowball
Spear Goblins Musketeer Guards Witch Electro Dragon
Zap
Spear Goblins Royal Giant Guards Witch
Barbarian Barrel
Spear Goblins Musketeer Guards Witch
The Log
Spear Goblins Royal Giant Musketeer Guards Witch
Earthquake
Spear Goblins Guards Witch
Arrows
Spear Goblins Guards Witch
Royal Delivery
Spear Goblins Musketeer Guards Witch Electro Dragon
Fireball
Musketeer Witch Electro Dragon
Poison
Spear Goblins Musketeer Guards Witch Electro Dragon
Lightning
Musketeer Witch Electro Dragon
Rocket
Musketeer Witch Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Witch Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Earthquake Electro Dragon

Ladder info

Level-independent

Karty ktoré sú dobré aj na nižšom leveli. Ich kľúčové štatistiky nie sú ovplyvnené až príliš vysokou úrovňou a žiadne kľúčové interakcie nie sú závislé od úrovne.

Spear Goblins Guards

Silné ak prelevelované

Karty, ktoré sú obzvlášť silné, ak ich máte na vyššej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú jeden alebo dve úrovne nad inou kartou.

Royal Giant

Slabé na nižšom leveli

Karty, ktoré sú mimoriadne slabé, ak ich máte na nižšej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú o jednu alebo dve úrovne nižšie oproti inej karte.

Musketeer Witch

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

Dobré

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Earthquake Guards Musketeer Witch Electro Dragon Royal Giant

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Zap Earthquake Guards

Attack Synergies 2 13

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Spear Goblins
Zap Royal Giant Earthquake
Zap
Earthquake Spear Goblins Royal Giant Musketeer Guards Witch Electro Dragon
Royal Giant
Earthquake Spear Goblins Zap Musketeer Guards Witch Electro Dragon
Earthquake
Zap Royal Giant Spear Goblins
Musketeer
Zap Royal Giant Electro Dragon
Guards
Zap Royal Giant
Witch
Zap Royal Giant
Electro Dragon
Zap Royal Giant Musketeer

Defense Synergies 1 13

Spear Goblins
Zap Earthquake Musketeer Guards Electro Dragon
Zap
Spear Goblins Earthquake Musketeer Guards Witch Electro Dragon
Royal Giant
Earthquake
Spear Goblins Zap
Musketeer
Guards Spear Goblins Zap
Guards
Musketeer Spear Goblins Zap Witch Electro Dragon
Witch
Zap Guards Electro Dragon
Electro Dragon
Spear Goblins Zap Guards Witch

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Spear Goblins Zap Musketeer Electro Dragon
Zap Musketeer Witch Electro Dragon
Witch Musketeer Electro Dragon
Witch Musketeer Guards Electro Dragon
Earthquake
Spear Goblins Zap Earthquake Musketeer Guards Electro Dragon
Musketeer Spear Goblins Zap Witch Electro Dragon
Earthquake Zap Musketeer Electro Dragon
Witch Musketeer
Guards Spear Goblins Musketeer
Guards Witch Spear Goblins Zap Earthquake Musketeer Electro Dragon
Musketeer Spear Goblins Zap Witch Electro Dragon
Zap Earthquake Musketeer Guards Witch Electro Dragon
Zap Earthquake Guards Witch Electro Dragon
Zap
Musketeer Witch Electro Dragon
Spear Goblins Zap Musketeer Guards Witch Electro Dragon
Zap Earthquake Witch Spear Goblins Musketeer Guards Electro Dragon
Musketeer
Spear Goblins Earthquake Musketeer Guards Witch Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Spear Goblins Zap Witch
Zap Musketeer Electro Dragon
Guards Spear Goblins Zap Musketeer Witch Electro Dragon
Guards Zap Musketeer
Musketeer Guards Witch
Zap Musketeer Witch Electro Dragon
Guards Spear Goblins Musketeer Witch
Zap Electro Dragon Spear Goblins Witch
Witch Musketeer Guards
Musketeer Guards Witch Electro Dragon
Zap Guards
Guards Witch
Musketeer Witch Electro Dragon
Guards Witch Electro Dragon Spear Goblins Zap Musketeer
Zap Earthquake Musketeer Witch Electro Dragon
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Musketeer Guards Electro Dragon
Zap Musketeer Electro Dragon
Earthquake Electro Dragon
Earthquake Musketeer Guards
Zap Earthquake
Spear Goblins Zap Musketeer Witch Electro Dragon
Earthquake Musketeer Witch
Earthquake Zap Electro Dragon
Zap Electro Dragon
Musketeer Guards Electro Dragon
Zap Earthquake Musketeer Electro Dragon
Zap Musketeer Electro Dragon
Earthquake Musketeer
Earthquake Musketeer Electro Dragon
Earthquake Zap Musketeer
Earthquake Spear Goblins Zap Musketeer Witch Electro Dragon
Earthquake Musketeer Electro Dragon
Earthquake
Zap Earthquake Musketeer Electro Dragon
Zap Earthquake Witch Electro Dragon
Earthquake Musketeer
Musketeer
Earthquake Zap Musketeer Electro Dragon
Zap Earthquake Witch Electro Dragon
Witch
Zap Earthquake Musketeer Witch Electro Dragon
Zap Musketeer Witch Electro Dragon
Zap Musketeer
Zap Musketeer Witch Electro Dragon
Zap Electro Dragon Musketeer Guards Witch
Zap Earthquake Musketeer Electro Dragon
Zap Electro Dragon
Earthquake
Zap Earthquake Spear Goblins Musketeer Guards Witch Electro Dragon
Zap Musketeer Witch Electro Dragon
Musketeer Electro Dragon
Zap Earthquake Musketeer Electro Dragon
Zap
Musketeer Electro Dragon
Zap Electro Dragon Musketeer Guards Witch
Zap Musketeer Witch Electro Dragon
Electro Dragon Zap Musketeer Witch
Electro Dragon

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