My Best Clash Royale Deck

Deck Check Rating

Útok
Dobré
Obrana
Božský
Synergie
Podpriemer
Versatility
Božský
F2P skóre
Skvelé!

Prečo?

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Goblin Gang Firecracker Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Chýbajúce

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Firecracker Musketeer Golem

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Golem

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

Zap Arrows Earthquake

Punishments

Karty ktoré môžu byť zahrané ako okamžitá odpoveď na drahý pohyb súpera vzadu.

Goblin Gang

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Earthquake

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

Goblin Gang Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Army
Giant Snowball
Goblin Gang Musketeer Skeleton Army
Zap
Goblin Gang Firecracker Skeleton Army
Barbarian Barrel
Goblin Gang Firecracker Musketeer Skeleton Army
The Log
Goblin Gang Firecracker Musketeer Skeleton Army
Earthquake
Goblin Gang Firecracker Skeleton Army
Arrows
Goblin Gang Firecracker Skeleton Army
Royal Delivery
Goblin Gang Firecracker Musketeer Skeleton Army
Fireball
Goblin Gang Firecracker Musketeer Skeleton Army
Poison
Goblin Gang Firecracker Musketeer Skeleton Army
Lightning
Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Earthquake

Ladder info

Niektoré karty môžu byť nezávislé na úrovni a slabé/silné, keď sú pod/nadmerné. Príklad: Ice golem na nižšej úrovni nezabije Skarmy, takže je "slabý". Avšak v iných aspektoch, ako je tankovanie, funguje dokonale na nižších úrovniach.

Level-independent

Karty ktoré sú dobré aj na nižšom leveli. Ich kľúčové štatistiky nie sú ovplyvnené až príliš vysokou úrovňou a žiadne kľúčové interakcie nie sú závislé od úrovne.

Arrows Skeleton Army Golem

Silné ak prelevelované

Karty, ktoré sú obzvlášť silné, ak ich máte na vyššej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú jeden alebo dve úrovne nad inou kartou.

Skeleton Army

Slabé na nižšom leveli

Karty, ktoré sú mimoriadne slabé, ak ich máte na nižšej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú o jednu alebo dve úrovne nižšie oproti inej karte.

Goblin Gang Musketeer

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

Skvelé!

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Goblin Gang Firecracker Earthquake Skeleton Army Musketeer Golem

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Goblin Gang Firecracker

Attack Synergies 5 8

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Zap
Arrows Firecracker Earthquake Musketeer Golem
Arrows
Zap Golem Earthquake
Goblin Gang
Firecracker Golem
Firecracker
Zap Goblin Gang Earthquake Golem
Earthquake
Zap Golem Arrows Firecracker
Musketeer
Zap Golem
Skeleton Army
Golem
Arrows Earthquake Zap Goblin Gang Firecracker Musketeer

Defense Synergies 1 12

Zap
Arrows Goblin Gang Firecracker Earthquake Musketeer Skeleton Army
Arrows
Zap
Goblin Gang
Musketeer Zap Firecracker Skeleton Army
Firecracker
Zap Goblin Gang Earthquake Musketeer Skeleton Army
Earthquake
Zap Firecracker
Musketeer
Goblin Gang Zap Firecracker Skeleton Army
Skeleton Army
Zap Goblin Gang Firecracker Musketeer
Golem

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Zap Firecracker Musketeer
Skeleton Army Zap Goblin Gang Firecracker Musketeer
Goblin Gang Skeleton Army Musketeer
Skeleton Army Goblin Gang Firecracker Musketeer
Arrows Firecracker Earthquake Skeleton Army
Arrows Goblin Gang Skeleton Army Zap Firecracker Earthquake Musketeer
Musketeer Zap Arrows Goblin Gang Firecracker
Earthquake Zap Arrows Musketeer
Goblin Gang Musketeer Skeleton Army
Goblin Gang Skeleton Army Firecracker Musketeer
Goblin Gang Skeleton Army Zap Arrows Firecracker Earthquake Musketeer
Arrows Musketeer Zap Goblin Gang Firecracker
Skeleton Army Zap Goblin Gang Earthquake Musketeer
Skeleton Army Zap Arrows Goblin Gang Firecracker Earthquake
Skeleton Army Goblin Gang
Skeleton Army Zap Goblin Gang
Arrows Goblin Gang Firecracker Musketeer Skeleton Army
Arrows Zap Goblin Gang Firecracker Musketeer Skeleton Army
Zap Arrows Earthquake Firecracker Musketeer
Musketeer
Goblin Gang Skeleton Army Arrows Firecracker Earthquake Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Zap
Zap Arrows Goblin Gang Firecracker Musketeer
Goblin Gang Skeleton Army Zap Musketeer
Goblin Gang Skeleton Army Zap Musketeer
Goblin Gang Musketeer Skeleton Army
Arrows Firecracker Zap Goblin Gang Musketeer
Goblin Gang Skeleton Army Musketeer
Skeleton Army
Zap Firecracker Skeleton Army
Goblin Gang Musketeer Skeleton Army
Musketeer
Skeleton Army Zap Arrows
Skeleton Army Goblin Gang
Firecracker Musketeer Skeleton Army
Goblin Gang Skeleton Army Zap Firecracker Musketeer
Arrows Zap Firecracker Earthquake Musketeer
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Firecracker Musketeer
Arrows Firecracker Zap Musketeer
Earthquake Arrows
Earthquake Arrows Firecracker Musketeer
Zap Arrows Firecracker Earthquake
Arrows Firecracker Zap Musketeer
Arrows Firecracker Earthquake Musketeer
Arrows Earthquake Zap Firecracker
Arrows Zap Firecracker
Goblin Gang Musketeer
Firecracker Zap Arrows Earthquake Musketeer
Zap Arrows Firecracker Musketeer
Earthquake Firecracker Musketeer
Earthquake Arrows Firecracker Musketeer
Earthquake Zap Arrows Firecracker Musketeer
Earthquake Zap Arrows Firecracker Musketeer
Earthquake Arrows Firecracker Musketeer
Arrows Earthquake
Zap Arrows Firecracker Earthquake Musketeer
Zap Arrows Firecracker Earthquake
Earthquake Musketeer
Arrows
Musketeer
Earthquake Zap Arrows Musketeer
Zap Arrows Firecracker Earthquake
Arrows Firecracker Zap Earthquake Musketeer
Zap Arrows Musketeer
Zap Arrows Firecracker Musketeer
Zap Arrows Firecracker Musketeer
Zap Firecracker Musketeer
Zap Arrows Earthquake Musketeer
Zap Arrows Firecracker
Arrows Firecracker Earthquake
Zap Earthquake Goblin Gang Musketeer Skeleton Army
Zap Arrows Firecracker Musketeer
Arrows
Goblin Gang Firecracker Musketeer
Arrows Zap Firecracker Earthquake Musketeer
Zap Arrows
Firecracker Musketeer
Zap Goblin Gang Firecracker Musketeer
Firecracker Zap Musketeer
Zap Firecracker Musketeer
Firecracker

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