My Best Clash Royale Deck

Deck Check Rating

Útok
Dobré
Obrana
Božský
Synergie
Podpriemer
Versatility
Božský
F2P skóre
Zlé

Prečo?

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

Your deck is okay!

Podobné decky

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Musketeer Battle Ram Royal Ghost Electro Wizard Mega Knight

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Battle Ram

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

Zap Fireball

Punishments

Karty ktoré môžu byť zahrané ako okamžitá odpoveď na drahý pohyb súpera vzadu.

Battle Ram Royal Ghost Mega Knight

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Fireball

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

Battle Ram Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Cannon Musketeer Battle Ram
Zap
Cannon Battle Ram
Barbarian Barrel
Cannon Musketeer Battle Ram Royal Ghost Electro Wizard
The Log
Cannon Musketeer Battle Ram
Earthquake
Cannon
Arrows
Royal Delivery
Musketeer Battle Ram Royal Ghost Electro Wizard
Fireball
Cannon Musketeer Battle Ram Electro Wizard
Poison
Cannon Musketeer Electro Wizard
Lightning
Cannon Musketeer Battle Ram Electro Wizard
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Royal Ghost Mega Knight

Ladder info

Level-independent

Karty ktoré sú dobré aj na nižšom leveli. Ich kľúčové štatistiky nie sú ovplyvnené až príliš vysokou úrovňou a žiadne kľúčové interakcie nie sú závislé od úrovne.

Battle Ram Royal Ghost Mega Knight

Silné ak prelevelované

Karty, ktoré sú obzvlášť silné, ak ich máte na vyššej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú jeden alebo dve úrovne nad inou kartou.

Fireball

Slabé na nižšom leveli

Karty, ktoré sú mimoriadne slabé, ak ich máte na nižšej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú o jednu alebo dve úrovne nižšie oproti inej karte.

Fireball Musketeer Electro Wizard

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

Zlé

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Cannon Royal Ghost Fireball Musketeer Battle Ram Electro Wizard Mega Knight

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Cannon Royal Ghost Fireball

Attack Synergies 3 14

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Zap
Fireball Battle Ram Electro Wizard Musketeer Royal Ghost Mega Knight
Cannon
Fireball
Zap Battle Ram Electro Wizard Mega Knight
Musketeer
Zap Battle Ram Royal Ghost Mega Knight
Battle Ram
Zap Fireball Musketeer Royal Ghost Electro Wizard
Royal Ghost
Zap Musketeer Battle Ram Electro Wizard Mega Knight
Electro Wizard
Zap Fireball Battle Ram Royal Ghost Mega Knight
Mega Knight
Zap Fireball Musketeer Royal Ghost Electro Wizard

Defense Synergies 5 14

Zap
Cannon Fireball Electro Wizard Mega Knight Musketeer Royal Ghost
Cannon
Zap Musketeer Fireball Royal Ghost Electro Wizard
Fireball
Zap Cannon Musketeer Electro Wizard Mega Knight
Musketeer
Cannon Zap Fireball Royal Ghost Electro Wizard Mega Knight
Battle Ram
Royal Ghost
Zap Cannon Musketeer Electro Wizard Mega Knight
Electro Wizard
Zap Cannon Fireball Musketeer Royal Ghost Mega Knight
Mega Knight
Zap Fireball Musketeer Royal Ghost Electro Wizard

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Fireball Musketeer Electro Wizard
Zap Cannon Musketeer Electro Wizard Mega Knight
Cannon Mega Knight Musketeer Electro Wizard
Cannon Musketeer Electro Wizard Mega Knight
Fireball Mega Knight
Fireball Zap Cannon Musketeer Royal Ghost Electro Wizard Mega Knight
Musketeer Electro Wizard Zap Cannon Fireball
Zap Cannon Fireball Musketeer Electro Wizard Mega Knight
Cannon Musketeer
Cannon Musketeer Royal Ghost Electro Wizard Mega Knight
Electro Wizard Zap Cannon Fireball Musketeer Royal Ghost Mega Knight
Musketeer Zap Fireball Electro Wizard
Cannon Mega Knight Zap Fireball Musketeer Electro Wizard
Fireball Mega Knight Zap Cannon Royal Ghost Electro Wizard
Cannon Electro Wizard Mega Knight
Zap Cannon Fireball Electro Wizard Mega Knight
Mega Knight Cannon Fireball Musketeer Electro Wizard
Cannon Fireball Mega Knight Zap Musketeer Royal Ghost Electro Wizard
Zap Cannon Fireball Musketeer Royal Ghost Electro Wizard Mega Knight
Cannon Musketeer Electro Wizard
Royal Ghost Mega Knight Cannon Fireball Musketeer Electro Wizard
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Fireball Royal Ghost Electro Wizard
Fireball Electro Wizard Zap Musketeer Royal Ghost Mega Knight
Mega Knight Zap Musketeer Electro Wizard
Mega Knight Zap Fireball Musketeer Electro Wizard
Cannon Musketeer Mega Knight
Fireball Zap Musketeer Electro Wizard
Fireball Musketeer Electro Wizard
Mega Knight
Zap Electro Wizard Mega Knight Fireball
Cannon Musketeer
Mega Knight Musketeer
Mega Knight Zap Fireball Electro Wizard
Mega Knight Cannon Fireball
Cannon Fireball Musketeer Mega Knight
Electro Wizard Zap Fireball Musketeer
Mega Knight Zap Cannon Fireball Musketeer Royal Ghost Electro Wizard
Zap Cannon Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Royal Ghost
Fireball Zap Musketeer Royal Ghost Electro Wizard
Fireball
Fireball Musketeer
Fireball Zap Mega Knight
Fireball Zap Musketeer
Musketeer
Fireball Zap
Fireball Zap
Fireball Musketeer Electro Wizard
Zap Fireball Musketeer Electro Wizard
Fireball Zap Musketeer
Fireball Musketeer
Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer
Fireball Musketeer Mega Knight
Fireball
Zap Fireball Musketeer Electro Wizard Mega Knight
Zap Fireball Mega Knight
Fireball Musketeer Mega Knight
Fireball
Musketeer
Zap Fireball Musketeer
Zap Fireball Mega Knight
Fireball Zap Musketeer Royal Ghost Electro Wizard
Fireball Zap Musketeer Mega Knight
Fireball Zap Musketeer
Zap Fireball Musketeer Electro Wizard
Zap Electro Wizard Fireball Musketeer
Fireball
Zap Fireball Musketeer Mega Knight
Zap Fireball Electro Wizard
Mega Knight
Fireball
Zap Electro Wizard Fireball Musketeer
Fireball Zap Musketeer Electro Wizard
Fireball
Fireball Musketeer Electro Wizard Mega Knight
Zap Fireball Musketeer
Zap Fireball
Musketeer Mega Knight
Zap Fireball Musketeer Electro Wizard
Zap Fireball Musketeer Electro Wizard
Zap Fireball Musketeer Royal Ghost Electro Wizard Mega Knight
Fireball Mega Knight

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