My Best Clash Royale Deck

Deck Check Rating

Útok
Božský
Obrana
Božský
Synergie
Dobré
Versatility
Božský
F2P skóre
Zlé

Prečo?

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

Your deck is okay!

Podobné decky

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Chýbajúce

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Musketeer Battle Ram P.E.K.K.A Royal Ghost Bandit Electro Wizard

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Battle Ram

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

Zap Fireball

Punishments

Karty ktoré môžu byť zahrané ako okamžitá odpoveď na drahý pohyb súpera vzadu.

Battle Ram Royal Ghost Bandit

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Fireball

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

Battle Ram P.E.K.K.A Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Bandit
Giant Snowball
Musketeer Battle Ram
Zap
Battle Ram Bandit
Barbarian Barrel
Musketeer Battle Ram Royal Ghost Bandit Electro Wizard
The Log
Musketeer Battle Ram Bandit
Earthquake
Arrows
Royal Delivery
Musketeer Battle Ram P.E.K.K.A Royal Ghost Bandit Electro Wizard
Fireball
Musketeer Battle Ram Bandit Electro Wizard
Poison
Musketeer Electro Wizard
Lightning
Musketeer Battle Ram Bandit Electro Wizard
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Royal Ghost

Ladder info

Level-independent

Karty ktoré sú dobré aj na nižšom leveli. Ich kľúčové štatistiky nie sú ovplyvnené až príliš vysokou úrovňou a žiadne kľúčové interakcie nie sú závislé od úrovne.

Battle Ram P.E.K.K.A Royal Ghost

Silné ak prelevelované

Karty, ktoré sú obzvlášť silné, ak ich máte na vyššej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú jeden alebo dve úrovne nad inou kartou.

Fireball

Slabé na nižšom leveli

Karty, ktoré sú mimoriadne slabé, ak ich máte na nižšej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú o jednu alebo dve úrovne nižšie oproti inej karte.

Fireball Musketeer Electro Wizard

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

Zlé

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Royal Ghost Bandit Fireball Musketeer Battle Ram Electro Wizard P.E.K.K.A

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Royal Ghost Bandit Fireball

Attack Synergies 6 15

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Zap
Fireball Battle Ram P.E.K.K.A Electro Wizard Musketeer Royal Ghost Bandit
Fireball
Zap Battle Ram Electro Wizard
Musketeer
Zap Battle Ram P.E.K.K.A Royal Ghost Bandit
Battle Ram
Zap Bandit Fireball Musketeer P.E.K.K.A Royal Ghost Electro Wizard
P.E.K.K.A
Zap Electro Wizard Musketeer Battle Ram
Royal Ghost
Zap Musketeer Battle Ram Bandit Electro Wizard
Bandit
Battle Ram Zap Musketeer Royal Ghost Electro Wizard
Electro Wizard
Zap P.E.K.K.A Fireball Battle Ram Royal Ghost Bandit

Defense Synergies 2 14

Zap
Fireball Electro Wizard Musketeer P.E.K.K.A Royal Ghost Bandit
Fireball
Zap Musketeer Bandit Electro Wizard
Musketeer
Zap Fireball P.E.K.K.A Royal Ghost Bandit Electro Wizard
Battle Ram
P.E.K.K.A
Zap Musketeer Electro Wizard
Royal Ghost
Zap Musketeer Electro Wizard
Bandit
Zap Fireball Musketeer Electro Wizard
Electro Wizard
Zap Fireball Musketeer P.E.K.K.A Royal Ghost Bandit

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Musketeer Electro Wizard
P.E.K.K.A Zap Musketeer Bandit Electro Wizard
P.E.K.K.A Musketeer Bandit Electro Wizard
P.E.K.K.A Musketeer Bandit Electro Wizard
Fireball P.E.K.K.A
Fireball Zap Musketeer Royal Ghost Bandit Electro Wizard
Musketeer Electro Wizard Zap Fireball
Zap Fireball Musketeer P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Musketeer
Musketeer Royal Ghost Bandit Electro Wizard
Electro Wizard Zap Fireball Musketeer Royal Ghost Bandit
Musketeer Zap Fireball Electro Wizard
P.E.K.K.A Zap Fireball Musketeer Bandit Electro Wizard
Fireball Zap P.E.K.K.A Royal Ghost Electro Wizard
P.E.K.K.A Bandit Electro Wizard
Zap Fireball P.E.K.K.A Bandit Electro Wizard
Fireball Musketeer P.E.K.K.A Electro Wizard
Fireball Zap Musketeer Royal Ghost Bandit Electro Wizard
Zap Fireball Musketeer Royal Ghost Bandit Electro Wizard
P.E.K.K.A Musketeer Electro Wizard
Royal Ghost Fireball Musketeer P.E.K.K.A Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball P.E.K.K.A Royal Ghost Bandit Electro Wizard
Fireball Bandit Electro Wizard Zap Musketeer Royal Ghost
P.E.K.K.A Bandit Zap Musketeer Electro Wizard
P.E.K.K.A Zap Fireball Musketeer Bandit Electro Wizard
P.E.K.K.A Musketeer Bandit
Fireball Zap Musketeer Electro Wizard
P.E.K.K.A Fireball Musketeer Bandit Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Fireball Bandit
P.E.K.K.A Musketeer
P.E.K.K.A Musketeer
P.E.K.K.A Zap Fireball Electro Wizard
P.E.K.K.A Fireball Bandit
Fireball Musketeer
Electro Wizard Zap Fireball Musketeer P.E.K.K.A
Zap Fireball Musketeer P.E.K.K.A Royal Ghost Electro Wizard
Zap Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Royal Ghost Bandit
Fireball Zap Musketeer Royal Ghost Bandit Electro Wizard
Fireball Bandit
Fireball Musketeer
Fireball Zap
Fireball Zap Musketeer
Musketeer
Fireball Zap
Fireball Zap Bandit
Fireball Musketeer Electro Wizard
Zap Fireball Musketeer Bandit Electro Wizard
Fireball Zap Musketeer
Fireball Musketeer Bandit
Fireball Musketeer Bandit
Zap Fireball Musketeer
Zap Fireball Musketeer Bandit
Fireball Musketeer Bandit
Fireball
Zap Fireball Musketeer Bandit Electro Wizard
Zap Fireball
Fireball Musketeer
Fireball
Musketeer
Zap Fireball Musketeer
Zap Fireball
Fireball Zap Musketeer Royal Ghost Bandit Electro Wizard
Fireball Zap Musketeer Bandit
Fireball Zap Musketeer Bandit
Zap Fireball Musketeer Electro Wizard
Zap Electro Wizard Fireball Musketeer
Fireball
Zap Fireball Musketeer Bandit
Zap Fireball Electro Wizard
P.E.K.K.A
Fireball
Zap Electro Wizard Fireball Musketeer Bandit
Fireball Zap Musketeer Electro Wizard
Fireball
Fireball Musketeer Electro Wizard
Zap Fireball Musketeer
Zap Fireball
Musketeer P.E.K.K.A
Zap Fireball Musketeer Electro Wizard
Zap Fireball Musketeer Electro Wizard
Zap Fireball Musketeer Royal Ghost Bandit Electro Wizard
P.E.K.K.A
Fireball

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