My Best Clash Royale Deck

Deck Check Rating

Útok
Dobré
Obrana
Božský
Synergie
Dobré
Versatility
Božský
F2P skóre
RIP

Prečo?

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Wizard Witch Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Chýbajúce

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Wizard Witch P.E.K.K.A Electro Wizard Ram Rider

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Ram Rider

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

Zap Fireball

Punishments

Karty ktoré môžu byť zahrané ako okamžitá odpoveď na drahý pohyb súpera vzadu.

Ram Rider

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Fireball

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Ram Rider
Giant Snowball
Guards Witch Ram Rider
Zap
Guards Witch Ram Rider
Barbarian Barrel
Wizard Guards Witch Electro Wizard
The Log
Guards Witch Ram Rider
Earthquake
Guards Witch
Arrows
Guards Witch
Royal Delivery
Wizard Guards Witch P.E.K.K.A Electro Wizard Ram Rider
Fireball
Wizard Witch Electro Wizard Ram Rider
Poison
Wizard Guards Witch Electro Wizard
Lightning
Wizard Witch Electro Wizard Ram Rider
Rocket
Wizard Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard

Ladder info

Level-independent

Karty ktoré sú dobré aj na nižšom leveli. Ich kľúčové štatistiky nie sú ovplyvnené až príliš vysokou úrovňou a žiadne kľúčové interakcie nie sú závislé od úrovne.

Guards P.E.K.K.A

Silné ak prelevelované

Karty, ktoré sú obzvlášť silné, ak ich máte na vyššej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú jeden alebo dve úrovne nad inou kartou.

Fireball

Slabé na nižšom leveli

Karty, ktoré sú mimoriadne slabé, ak ich máte na nižšej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú o jednu alebo dve úrovne nižšie oproti inej karte.

Fireball Wizard Witch Electro Wizard

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

RIP

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Guards Fireball Electro Wizard Wizard Witch Ram Rider P.E.K.K.A

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Guards Fireball Electro Wizard

Attack Synergies 5 11

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Zap
Fireball P.E.K.K.A Electro Wizard Ram Rider Guards Witch
Fireball
Zap Electro Wizard Ram Rider
Wizard
P.E.K.K.A Ram Rider
Guards
Zap Ram Rider
Witch
Zap P.E.K.K.A Ram Rider
P.E.K.K.A
Zap Electro Wizard Wizard Witch Ram Rider
Electro Wizard
Zap P.E.K.K.A Fireball Ram Rider
Ram Rider
Zap Fireball Wizard Guards Witch P.E.K.K.A Electro Wizard

Defense Synergies 2 14

Zap
Fireball Electro Wizard Guards Witch P.E.K.K.A Ram Rider
Fireball
Zap Electro Wizard Ram Rider
Wizard
Guards P.E.K.K.A Electro Wizard
Guards
Zap Wizard Witch Electro Wizard
Witch
Zap Guards Electro Wizard
P.E.K.K.A
Zap Wizard Electro Wizard
Electro Wizard
Zap Fireball Wizard Guards Witch P.E.K.K.A Ram Rider
Ram Rider
Zap Fireball Electro Wizard

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard Electro Wizard Ram Rider
P.E.K.K.A Zap Witch Electro Wizard Ram Rider
Witch P.E.K.K.A Ram Rider Electro Wizard
Witch P.E.K.K.A Guards Electro Wizard Ram Rider
Fireball P.E.K.K.A
Fireball Zap Guards Electro Wizard
Electro Wizard Ram Rider Zap Fireball Wizard Witch
Zap Fireball P.E.K.K.A Electro Wizard Ram Rider
Witch P.E.K.K.A
Guards Electro Wizard
Guards Witch Electro Wizard Zap Fireball Wizard Ram Rider
Zap Fireball Wizard Witch Electro Wizard Ram Rider
P.E.K.K.A Zap Fireball Wizard Guards Witch Electro Wizard Ram Rider
Fireball Wizard Zap Guards Witch P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard Ram Rider
Zap Fireball P.E.K.K.A Electro Wizard Ram Rider
Wizard Fireball Witch P.E.K.K.A Electro Wizard
Fireball Zap Wizard Guards Witch Electro Wizard Ram Rider
Zap Wizard Witch Fireball Guards Electro Wizard Ram Rider
P.E.K.K.A Electro Wizard Ram Rider
Wizard Fireball Guards Witch P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Fireball Witch P.E.K.K.A Electro Wizard
Fireball Electro Wizard Zap Wizard
Guards P.E.K.K.A Zap Witch Electro Wizard Ram Rider
Guards P.E.K.K.A Zap Fireball Electro Wizard Ram Rider
P.E.K.K.A Guards Witch Ram Rider
Fireball Wizard Zap Witch Electro Wizard Ram Rider
Guards P.E.K.K.A Fireball Witch Electro Wizard Ram Rider
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Fireball Witch
Witch P.E.K.K.A Guards
P.E.K.K.A Guards Witch
P.E.K.K.A Zap Fireball Guards Electro Wizard
P.E.K.K.A Fireball Wizard Guards Witch Ram Rider
Wizard Fireball Witch
Guards Witch Electro Wizard Zap Fireball P.E.K.K.A
Zap Fireball Wizard Witch P.E.K.K.A Electro Wizard
Zap Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards
Fireball Zap Electro Wizard Ram Rider
Fireball
Fireball Guards
Fireball Wizard Zap
Fireball Wizard Zap Witch Ram Rider
Wizard Witch
Fireball Zap Wizard Ram Rider
Fireball Zap Wizard Ram Rider
Fireball Guards Electro Wizard
Zap Fireball Wizard Electro Wizard Ram Rider
Fireball Zap Wizard
Fireball
Fireball
Zap Fireball
Zap Fireball Wizard Witch
Fireball Wizard
Fireball
Zap Fireball Wizard Electro Wizard
Zap Fireball Wizard Witch
Fireball
Fireball Wizard
Zap Fireball
Zap Fireball Wizard Witch
Witch
Fireball Zap Wizard Witch Electro Wizard Ram Rider
Fireball Zap Wizard Witch Ram Rider
Fireball Zap
Zap Fireball Wizard Witch Electro Wizard
Zap Electro Wizard Fireball Wizard Guards Witch
Fireball
Zap Fireball Wizard
Zap Fireball Electro Wizard
P.E.K.K.A
Fireball Wizard
Zap Electro Wizard Fireball Guards Witch
Fireball Zap Wizard Witch Electro Wizard Ram Rider
Fireball
Fireball Wizard Electro Wizard
Zap Fireball Wizard
Zap Fireball
P.E.K.K.A
Zap Fireball Guards Witch Electro Wizard
Zap Fireball Witch Electro Wizard
Zap Fireball Witch Electro Wizard
P.E.K.K.A
Fireball Wizard

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