My Best Clash Royale Deck

Deck Check Rating

Útok
Božský
Obrana
Božský
Synergie
Dobré
Versatility
Božský
F2P skóre
Podpriemer

Prečo?

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

Your deck is okay!

Podobné decky

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Firecracker Electro Wizard Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Chýbajúce

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Firecracker Battle Ram P.E.K.K.A Electro Wizard Archer Queen

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Battle Ram

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

Zap Earthquake Fireball

Punishments

Karty ktoré môžu byť zahrané ako okamžitá odpoveď na drahý pohyb súpera vzadu.

Battle Ram

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Earthquake Fireball

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

Battle Ram P.E.K.K.A Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Battle Ram
Zap
Firecracker Battle Ram
Barbarian Barrel
Firecracker Battle Ram Electro Wizard
The Log
Firecracker Battle Ram
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Battle Ram P.E.K.K.A Electro Wizard
Fireball
Firecracker Battle Ram Electro Wizard
Poison
Firecracker Electro Wizard
Lightning
Battle Ram Electro Wizard Archer Queen
Rocket
Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Earthquake Fireball

Ladder info

Level-independent

Karty ktoré sú dobré aj na nižšom leveli. Ich kľúčové štatistiky nie sú ovplyvnené až príliš vysokou úrovňou a žiadne kľúčové interakcie nie sú závislé od úrovne.

Battle Ram P.E.K.K.A

Silné ak prelevelované

Karty, ktoré sú obzvlášť silné, ak ich máte na vyššej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú jeden alebo dve úrovne nad inou kartou.

Fireball

Slabé na nižšom leveli

Karty, ktoré sú mimoriadne slabé, ak ich máte na nižšej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú o jednu alebo dve úrovne nižšie oproti inej karte.

Fireball Electro Wizard

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

Podpriemer

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Earthquake Fireball Battle Ram Electro Wizard Archer Queen P.E.K.K.A

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Firecracker Earthquake Fireball

Attack Synergies 7 13

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Zap
Firecracker Earthquake Fireball Battle Ram P.E.K.K.A Electro Wizard
Firecracker
Zap Earthquake Battle Ram P.E.K.K.A
Earthquake
Zap Firecracker Fireball Battle Ram P.E.K.K.A
Fireball
Zap Earthquake Battle Ram Electro Wizard Archer Queen
Battle Ram
Zap Firecracker Earthquake Fireball P.E.K.K.A Electro Wizard Archer Queen
P.E.K.K.A
Zap Electro Wizard Firecracker Earthquake Battle Ram Archer Queen
Electro Wizard
Zap P.E.K.K.A Fireball Battle Ram
Archer Queen
Fireball Battle Ram P.E.K.K.A

Defense Synergies 2 10

Zap
Fireball Electro Wizard Firecracker Earthquake P.E.K.K.A Archer Queen
Firecracker
Zap Earthquake P.E.K.K.A Electro Wizard
Earthquake
Zap Firecracker Fireball
Fireball
Zap Earthquake Electro Wizard
Battle Ram
P.E.K.K.A
Zap Firecracker Electro Wizard
Electro Wizard
Zap Firecracker Fireball P.E.K.K.A
Archer Queen
Zap

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Zap Firecracker Fireball Electro Wizard
P.E.K.K.A Zap Firecracker Electro Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A Firecracker Electro Wizard
Firecracker Earthquake Fireball P.E.K.K.A
Fireball Zap Firecracker Earthquake Electro Wizard
Electro Wizard Zap Firecracker Fireball
Earthquake Zap Fireball P.E.K.K.A Electro Wizard
P.E.K.K.A Archer Queen
Firecracker Electro Wizard
Electro Wizard Zap Firecracker Earthquake Fireball
Zap Firecracker Fireball Electro Wizard
P.E.K.K.A Zap Earthquake Fireball Electro Wizard
Fireball Zap Firecracker Earthquake P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Zap Fireball P.E.K.K.A Electro Wizard
Firecracker Fireball P.E.K.K.A Electro Wizard
Fireball Zap Firecracker Electro Wizard
Zap Earthquake Firecracker Fireball Electro Wizard
P.E.K.K.A Electro Wizard
Firecracker Earthquake Fireball P.E.K.K.A Electro Wizard
P.E.K.K.A Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Zap Firecracker
P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Zap Fireball Electro Wizard
P.E.K.K.A
Firecracker Fireball Zap Electro Wizard
P.E.K.K.A Fireball Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Firecracker Fireball
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Zap Fireball Electro Wizard Archer Queen
P.E.K.K.A Fireball
Firecracker Fireball
Electro Wizard Zap Firecracker Fireball P.E.K.K.A Archer Queen
Zap Firecracker Earthquake Fireball P.E.K.K.A Electro Wizard Archer Queen
Zap Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Fireball Firecracker
Firecracker Fireball Zap Electro Wizard
Earthquake Fireball
Earthquake Firecracker Fireball
Fireball Zap Firecracker Earthquake
Firecracker Fireball Zap
Firecracker Earthquake
Earthquake Fireball Zap Firecracker
Fireball Zap Firecracker
Fireball Electro Wizard
Firecracker Zap Earthquake Fireball Electro Wizard
Fireball Zap Firecracker Archer Queen
Earthquake Firecracker Fireball
Earthquake Firecracker Fireball
Earthquake Zap Firecracker Fireball
Earthquake Zap Firecracker Fireball
Earthquake Firecracker Fireball
Earthquake Fireball
Zap Firecracker Earthquake Fireball Electro Wizard
Zap Firecracker Earthquake Fireball
Earthquake Fireball
Fireball
Earthquake Zap Fireball
Zap Firecracker Earthquake Fireball
Firecracker Fireball Zap Earthquake Electro Wizard
Fireball Zap
Fireball Zap Firecracker
Zap Firecracker Fireball Electro Wizard
Zap Electro Wizard Firecracker Fireball
Fireball
Zap Earthquake Fireball
Zap Firecracker Fireball Electro Wizard
P.E.K.K.A
Firecracker Earthquake Fireball
Zap Earthquake Electro Wizard Fireball
Fireball Zap Firecracker Electro Wizard Archer Queen
Fireball
Fireball Firecracker Electro Wizard
Zap Firecracker Earthquake Fireball
Zap Fireball Archer Queen
Firecracker P.E.K.K.A Archer Queen
Zap Firecracker Fireball Electro Wizard Archer Queen
Firecracker Zap Fireball Electro Wizard Archer Queen
Zap Firecracker Fireball Electro Wizard Archer Queen
P.E.K.K.A
Fireball Firecracker

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