My Best Clash Royale Deck

Deck Check Rating

Útok
Podpriemer
Obrana
Božský
Synergie
Podpriemer
Versatility
Božský
F2P skóre
Podpriemer

Prečo?

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Goblin Gang Inferno Tower Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Giant Baby Dragon Bowler Electro Wizard

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Giant

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

Zap Fireball

Punishments

Karty ktoré môžu byť zahrané ako okamžitá odpoveď na drahý pohyb súpera vzadu.

Goblin Gang Giant

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Fireball

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

Goblin Gang Giant Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant
Giant Snowball
Goblin Gang Baby Dragon
Zap
Goblin Gang Inferno Tower
Barbarian Barrel
Goblin Gang Inferno Tower Electro Wizard
The Log
Goblin Gang
Earthquake
Goblin Gang Inferno Tower
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Baby Dragon Bowler Electro Wizard
Fireball
Goblin Gang Inferno Tower Baby Dragon Bowler Electro Wizard
Poison
Goblin Gang Inferno Tower Electro Wizard
Lightning
Inferno Tower Baby Dragon Bowler Electro Wizard
Rocket
Inferno Tower Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Baby Dragon Bowler

Ladder info

Level-independent

Karty ktoré sú dobré aj na nižšom leveli. Ich kľúčové štatistiky nie sú ovplyvnené až príliš vysokou úrovňou a žiadne kľúčové interakcie nie sú závislé od úrovne.

Inferno Tower Baby Dragon Bowler

Silné ak prelevelované

Karty, ktoré sú obzvlášť silné, ak ich máte na vyššej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú jeden alebo dve úrovne nad inou kartou.

Fireball

Slabé na nižšom leveli

Karty, ktoré sú mimoriadne slabé, ak ich máte na nižšej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú o jednu alebo dve úrovne nižšie oproti inej karte.

Goblin Gang Fireball Electro Wizard

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

Podpriemer

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Fireball Baby Dragon Electro Wizard Giant Inferno Tower Bowler

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Goblin Gang Fireball Baby Dragon

Attack Synergies 3 14

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Zap
Fireball Giant Electro Wizard Baby Dragon Bowler
Goblin Gang
Giant Baby Dragon Bowler
Fireball
Zap Giant Baby Dragon Electro Wizard
Giant
Zap Goblin Gang Fireball Baby Dragon Bowler Electro Wizard
Inferno Tower
Baby Dragon
Zap Goblin Gang Fireball Giant Bowler Electro Wizard
Bowler
Zap Goblin Gang Giant Baby Dragon Electro Wizard
Electro Wizard
Zap Fireball Giant Baby Dragon Bowler

Defense Synergies 4 10

Zap
Fireball Electro Wizard Goblin Gang Inferno Tower Baby Dragon Bowler
Goblin Gang
Inferno Tower Zap Electro Wizard
Fireball
Zap Inferno Tower Electro Wizard
Giant
Inferno Tower
Goblin Gang Electro Wizard Zap Fireball Baby Dragon
Baby Dragon
Zap Inferno Tower Bowler
Bowler
Zap Baby Dragon Electro Wizard
Electro Wizard
Zap Inferno Tower Goblin Gang Fireball Bowler

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Fireball Inferno Tower Baby Dragon Electro Wizard
Inferno Tower Zap Goblin Gang Electro Wizard
Goblin Gang Inferno Tower Bowler Electro Wizard
Inferno Tower Goblin Gang Bowler Electro Wizard
Fireball Bowler
Goblin Gang Fireball Bowler Zap Baby Dragon Electro Wizard
Inferno Tower Electro Wizard Zap Goblin Gang Fireball Baby Dragon
Bowler Zap Fireball Inferno Tower Baby Dragon Electro Wizard
Inferno Tower Goblin Gang
Goblin Gang Inferno Tower Bowler Electro Wizard
Goblin Gang Electro Wizard Zap Fireball Baby Dragon Bowler
Inferno Tower Zap Goblin Gang Fireball Baby Dragon Electro Wizard
Inferno Tower Bowler Zap Goblin Gang Fireball Electro Wizard
Fireball Bowler Zap Goblin Gang Baby Dragon Electro Wizard
Inferno Tower Goblin Gang Electro Wizard
Inferno Tower Zap Goblin Gang Fireball Bowler Electro Wizard
Goblin Gang Fireball Inferno Tower Bowler Electro Wizard
Fireball Zap Goblin Gang Baby Dragon Bowler Electro Wizard
Zap Baby Dragon Fireball Bowler Electro Wizard
Inferno Tower Electro Wizard
Goblin Gang Bowler Fireball Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Fireball Inferno Tower Bowler Electro Wizard
Fireball Electro Wizard Zap Goblin Gang Baby Dragon Bowler
Goblin Gang Zap Inferno Tower Bowler Electro Wizard
Goblin Gang Bowler Zap Fireball Inferno Tower Electro Wizard
Inferno Tower Goblin Gang Bowler
Fireball Zap Goblin Gang Baby Dragon Electro Wizard
Goblin Gang Fireball Inferno Tower Bowler Electro Wizard
Inferno Tower
Zap Electro Wizard Fireball Inferno Tower Baby Dragon
Inferno Tower Goblin Gang
Inferno Tower Bowler
Zap Fireball Bowler Electro Wizard
Bowler Goblin Gang Fireball Inferno Tower
Fireball Baby Dragon Bowler
Goblin Gang Inferno Tower Electro Wizard Zap Fireball Baby Dragon Bowler
Bowler Zap Fireball Inferno Tower Baby Dragon Electro Wizard
Zap Fireball Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon
Fireball Zap Baby Dragon Bowler Electro Wizard
Fireball Baby Dragon
Fireball
Fireball Zap Baby Dragon Bowler
Fireball Zap Baby Dragon
Baby Dragon Bowler
Fireball Zap Baby Dragon Bowler
Fireball Zap
Goblin Gang Fireball Bowler Electro Wizard
Zap Fireball Bowler Electro Wizard
Fireball Zap Baby Dragon
Fireball Baby Dragon Bowler
Fireball Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball Baby Dragon Bowler
Fireball Baby Dragon Bowler
Fireball
Zap Fireball Baby Dragon Bowler Electro Wizard
Zap Fireball Baby Dragon Bowler
Fireball Baby Dragon Bowler
Fireball
Bowler
Zap Fireball Baby Dragon
Zap Fireball Baby Dragon Bowler
Fireball Zap Baby Dragon Bowler Electro Wizard
Fireball Zap Baby Dragon Bowler
Fireball Zap Baby Dragon
Zap Fireball Baby Dragon Electro Wizard
Zap Electro Wizard Fireball
Fireball Bowler
Zap Fireball
Zap Fireball Electro Wizard
Fireball Bowler
Zap Electro Wizard Goblin Gang Fireball
Fireball Zap Baby Dragon Electro Wizard
Fireball
Fireball Goblin Gang Baby Dragon Bowler Electro Wizard
Zap Fireball Baby Dragon Bowler
Zap Fireball
Zap Goblin Gang Fireball Baby Dragon Bowler Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Baby Dragon Bowler Electro Wizard
Fireball Bowler

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