My Best Clash Royale Deck

Deck Check Rating

Útok
Dobré
Obrana
Božský
Synergie
Dobré
Versatility
Božský
F2P skóre
Podpriemer

Prečo?

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Flying Machine Electro Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Chýbajúce

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Knight Flying Machine Balloon Electro Dragon Inferno Dragon Lumberjack

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Balloon

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

Zap Earthquake

Punishments

Karty ktoré môžu byť zahrané ako okamžitá odpoveď na drahý pohyb súpera vzadu.

Balloon Lumberjack

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Earthquake

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

Knight Flying Machine Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Dragon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Inferno Dragon
Giant Snowball
Flying Machine Balloon Electro Dragon Inferno Dragon Lumberjack
Zap
Flying Machine Balloon Inferno Dragon
Barbarian Barrel
Knight Lumberjack
The Log
Lumberjack
Earthquake
Arrows
Flying Machine
Royal Delivery
Knight Flying Machine Balloon Electro Dragon Inferno Dragon Lumberjack
Fireball
Flying Machine Balloon Electro Dragon Inferno Dragon Lumberjack
Poison
Flying Machine Balloon Electro Dragon
Lightning
Knight Balloon Electro Dragon Inferno Dragon Lumberjack
Rocket
Balloon Electro Dragon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Earthquake Electro Dragon

Ladder info

Level-independent

Karty ktoré sú dobré aj na nižšom leveli. Ich kľúčové štatistiky nie sú ovplyvnené až príliš vysokou úrovňou a žiadne kľúčové interakcie nie sú závislé od úrovne.

Knight Inferno Dragon

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

Podpriemer

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Earthquake Flying Machine Inferno Dragon Lumberjack Balloon Electro Dragon

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Earthquake Flying Machine

Attack Synergies 4 14

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Zap
Earthquake Balloon Knight Flying Machine Electro Dragon Lumberjack
Knight
Balloon Zap Earthquake Flying Machine Electro Dragon Lumberjack
Earthquake
Zap Knight Balloon
Flying Machine
Zap Knight Balloon Electro Dragon Lumberjack
Balloon
Zap Knight Lumberjack Earthquake Flying Machine Electro Dragon
Electro Dragon
Zap Knight Flying Machine Balloon Inferno Dragon
Inferno Dragon
Electro Dragon
Lumberjack
Balloon Zap Knight Flying Machine

Defense Synergies 1 13

Zap
Knight Earthquake Flying Machine Electro Dragon Inferno Dragon Lumberjack
Knight
Electro Dragon Zap Earthquake Flying Machine Lumberjack
Earthquake
Zap Knight
Flying Machine
Zap Knight Electro Dragon Lumberjack
Balloon
Electro Dragon
Knight Zap Flying Machine Inferno Dragon Lumberjack
Inferno Dragon
Zap Electro Dragon
Lumberjack
Zap Knight Flying Machine Electro Dragon

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Zap Knight Flying Machine Electro Dragon
Inferno Dragon Lumberjack Zap Knight Flying Machine Electro Dragon
Lumberjack Knight Electro Dragon Inferno Dragon
Inferno Dragon Lumberjack Knight Electro Dragon
Earthquake Lumberjack
Zap Earthquake Flying Machine Electro Dragon Lumberjack
Inferno Dragon Zap Flying Machine Electro Dragon
Earthquake Zap Flying Machine Electro Dragon
Inferno Dragon Lumberjack
Knight Lumberjack
Zap Knight Earthquake Flying Machine Electro Dragon Lumberjack
Inferno Dragon Zap Flying Machine Electro Dragon
Lumberjack Zap Knight Earthquake Flying Machine Electro Dragon
Zap Earthquake Electro Dragon Lumberjack
Inferno Dragon Knight Lumberjack
Zap Inferno Dragon Lumberjack
Knight Electro Dragon Lumberjack
Zap Knight Flying Machine Electro Dragon Lumberjack
Zap Earthquake Knight Flying Machine Electro Dragon Inferno Dragon Lumberjack
Inferno Dragon Lumberjack
Knight Earthquake Flying Machine Electro Dragon Lumberjack
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Zap
Zap Knight Flying Machine Electro Dragon Inferno Dragon Lumberjack
Lumberjack Zap Knight Electro Dragon
Lumberjack Zap Knight
Knight Inferno Dragon Lumberjack
Zap Flying Machine Electro Dragon
Knight Flying Machine Lumberjack
Knight Inferno Dragon Lumberjack
Zap Electro Dragon Knight Flying Machine Inferno Dragon
Inferno Dragon
Inferno Dragon Knight Flying Machine Electro Dragon Lumberjack
Zap
Knight Lumberjack
Flying Machine Electro Dragon
Electro Dragon Zap Knight Flying Machine Inferno Dragon Lumberjack
Zap Earthquake Flying Machine Electro Dragon Inferno Dragon
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Knight Flying Machine Electro Dragon
Zap Flying Machine Electro Dragon
Earthquake Flying Machine Electro Dragon
Earthquake Knight Flying Machine
Zap Earthquake
Zap Flying Machine Electro Dragon
Earthquake Flying Machine
Earthquake Zap Flying Machine Electro Dragon
Zap Flying Machine Electro Dragon
Electro Dragon Lumberjack
Zap Knight Earthquake Flying Machine Electro Dragon
Zap Flying Machine Electro Dragon
Earthquake Flying Machine Knight
Earthquake Flying Machine Electro Dragon
Earthquake Zap Flying Machine
Earthquake Zap Flying Machine Electro Dragon
Earthquake Flying Machine Electro Dragon
Earthquake
Zap Earthquake Flying Machine Electro Dragon
Zap Earthquake Flying Machine Electro Dragon
Earthquake
Earthquake Zap Flying Machine Electro Dragon
Zap Earthquake Electro Dragon
Inferno Dragon
Zap Earthquake Flying Machine Electro Dragon
Zap Flying Machine Electro Dragon
Zap
Zap Flying Machine Electro Dragon
Zap Electro Dragon Flying Machine
Zap Earthquake Electro Dragon
Zap Electro Dragon
Earthquake
Zap Earthquake Flying Machine Electro Dragon
Zap Flying Machine Electro Dragon
Knight Flying Machine Electro Dragon Lumberjack
Zap Earthquake Flying Machine Electro Dragon
Zap
Flying Machine Electro Dragon
Zap Electro Dragon Flying Machine
Zap Flying Machine Electro Dragon
Electro Dragon Zap Flying Machine
Inferno Dragon
Electro Dragon

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store:

Tento jazyk preložil:
🇸🇰 Pomôž mi so slovenským prekladom! lukash_89