My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Mediocre

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket Goblin Curse Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Curse Clone
Giant Snowball
Goblin Gang Goblin Curse Clone
Zap
Goblin Gang Goblin Curse Clone
Barbarian Barrel
Knight Goblin Gang Goblin Curse Clone
The Log
Goblin Gang Goblin Curse Clone
Earthquake
Goblin Gang Clone
Arrows
Goblin Gang Goblin Curse Clone
Royal Delivery
Knight Goblin Gang Clone
Fireball
Goblin Gang Clone
Poison
Goblin Gang Goblin Curse Clone
Lightning
Knight
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Rocket Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rocket Goblin Curse Clone Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Goblin Curse Knight Goblin Gang Clone Tornado Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Zap Goblin Curse Knight

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mirror Goblin Curse Tornado Knight
Knight
Goblin Gang Zap
Goblin Gang
Knight Mirror Clone
Rocket
Tornado Mirror
Mirror
Zap Goblin Gang Rocket Tornado
Goblin Curse
Zap
Clone
Goblin Gang
Tornado
Zap Rocket Mirror

Defense Synergies 4 5

Zap
Mirror Knight Goblin Gang Tornado
Knight
Goblin Gang Zap Tornado
Goblin Gang
Knight Zap Mirror
Rocket
Tornado
Mirror
Zap Tornado Goblin Gang
Goblin Curse
Clone
Tornado
Rocket Mirror Zap Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Knight
Zap Knight Goblin Gang Goblin Curse
Goblin Gang Rocket Tornado Knight Goblin Curse
Knight Goblin Gang Goblin Curse
Rocket Tornado
Goblin Gang Tornado Zap
Rocket Tornado Zap Goblin Gang Goblin Curse
Rocket Zap
Goblin Gang Goblin Curse Tornado
Knight Goblin Gang Tornado
Goblin Gang Goblin Curse Zap Knight Tornado
Zap Goblin Gang Goblin Curse Tornado
Zap Knight Goblin Gang Rocket Goblin Curse
Rocket Zap Goblin Gang Goblin Curse Tornado
Knight Goblin Gang Goblin Curse
Rocket Tornado Zap Goblin Gang Goblin Curse
Knight Goblin Gang Tornado
Zap Knight Goblin Gang Tornado
Zap Tornado Knight Goblin Curse
Goblin Curse Tornado
Goblin Gang Knight Goblin Curse

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap
Zap Knight Goblin Gang Rocket
Goblin Gang Zap Knight Rocket
Goblin Gang Rocket Zap Knight Tornado
Knight Goblin Gang Goblin Curse
Rocket Zap Goblin Gang Goblin Curse Tornado
Goblin Gang Rocket Knight
Knight Goblin Curse
Zap Rocket Knight Tornado
Goblin Gang Goblin Curse
Knight
Rocket Zap Tornado
Rocket Knight Goblin Gang Goblin Curse
Goblin Curse
Goblin Gang Zap Knight Rocket Tornado
Zap Goblin Curse

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rocket
Zap Goblin Curse Tornado
Rocket
Knight Rocket
Rocket Zap Goblin Curse
Zap Rocket Goblin Curse Tornado
Tornado
Zap Goblin Curse Tornado
Zap Tornado
Rocket Goblin Gang Tornado
Rocket Zap Knight Tornado
Zap Rocket Goblin Curse Tornado
Rocket Knight
Rocket
Zap
Rocket Zap
Rocket
Rocket Tornado
Rocket
Rocket Zap
Rocket Zap Goblin Curse Tornado
Rocket
Rocket Tornado
Rocket Tornado
Rocket Zap
Zap Goblin Curse Tornado
Zap Tornado
Zap Tornado
Rocket Zap Goblin Curse Tornado
Zap Goblin Curse Tornado
Zap Rocket
Zap Rocket
Zap Rocket
Rocket Goblin Curse
Zap Goblin Gang Rocket
Rocket Zap Goblin Curse Tornado
Knight Goblin Gang Rocket
Zap
Rocket Zap Tornado
Zap Goblin Gang Rocket Tornado
Zap Rocket Tornado
Zap Rocket Tornado

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