My Best Clash Royale Deck

Deck Check Rating

Útok
Podpriemer
Obrana
Božský
Synergie
Podpriemer
Versatility
Božský
F2P skóre
Zlé

Prečo?

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

Your deck is okay!

Podobné decky

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Archers Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Archers Bowler Electro Wizard

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Hog Rider

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

Fireball The Log

Punishments

Karty ktoré môžu byť zahrané ako okamžitá odpoveď na drahý pohyb súpera vzadu.

Hog Rider

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Fireball

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Skeleton Army
Giant Snowball
Archers Hog Rider Skeleton Army
Zap
Archers Inferno Tower Skeleton Army
Barbarian Barrel
Archers Inferno Tower Skeleton Army Electro Wizard
The Log
Archers Hog Rider Skeleton Army
Earthquake
Archers Hog Rider Inferno Tower Skeleton Army
Arrows
Archers Skeleton Army
Royal Delivery
Archers Hog Rider Skeleton Army Bowler Electro Wizard
Fireball
Archers Hog Rider Inferno Tower Skeleton Army Bowler Electro Wizard
Poison
Archers Inferno Tower Skeleton Army Electro Wizard
Lightning
Inferno Tower Bowler Electro Wizard
Rocket
Hog Rider Inferno Tower Bowler

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Bowler The Log

Ladder info

Niektoré karty môžu byť nezávislé na úrovni a slabé/silné, keď sú pod/nadmerné. Príklad: Ice golem na nižšej úrovni nezabije Skarmy, takže je "slabý". Avšak v iných aspektoch, ako je tankovanie, funguje dokonale na nižších úrovniach.

Level-independent

Karty ktoré sú dobré aj na nižšom leveli. Ich kľúčové štatistiky nie sú ovplyvnené až príliš vysokou úrovňou a žiadne kľúčové interakcie nie sú závislé od úrovne.

Inferno Tower Skeleton Army Bowler

Silné ak prelevelované

Karty, ktoré sú obzvlášť silné, ak ich máte na vyššej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú jeden alebo dve úrovne nad inou kartou.

Fireball Skeleton Army

Slabé na nižšom leveli

Karty, ktoré sú mimoriadne slabé, ak ich máte na nižšej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú o jednu alebo dve úrovne nižšie oproti inej karte.

Fireball Electro Wizard

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

Zlé

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Skeleton Army Fireball Hog Rider Electro Wizard Inferno Tower Bowler

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Archers Skeleton Army Fireball

Attack Synergies 2 8

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Archers
Hog Rider Bowler
Fireball
Hog Rider The Log Electro Wizard
Hog Rider
Fireball The Log Archers Bowler Electro Wizard
Inferno Tower
Skeleton Army
Bowler
Archers Hog Rider The Log Electro Wizard
The Log
Hog Rider Fireball Bowler
Electro Wizard
Fireball Hog Rider Bowler

Defense Synergies 5 11

Archers
Inferno Tower Skeleton Army Bowler The Log Electro Wizard
Fireball
The Log Inferno Tower Electro Wizard
Hog Rider
Inferno Tower
Skeleton Army The Log Electro Wizard Archers Fireball
Skeleton Army
Inferno Tower Archers The Log Electro Wizard
Bowler
The Log Archers Electro Wizard
The Log
Fireball Inferno Tower Bowler Archers Skeleton Army Electro Wizard
Electro Wizard
Inferno Tower Archers Fireball Skeleton Army Bowler The Log

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Fireball Inferno Tower The Log Electro Wizard
Inferno Tower Skeleton Army The Log Electro Wizard
Inferno Tower Skeleton Army Bowler Archers Electro Wizard
Inferno Tower Skeleton Army Bowler Electro Wizard
Fireball Skeleton Army Bowler The Log
Fireball Skeleton Army Bowler The Log Archers Electro Wizard
Inferno Tower Electro Wizard Archers Fireball
Bowler Fireball Inferno Tower The Log Electro Wizard
Inferno Tower Skeleton Army
Skeleton Army Archers Inferno Tower Bowler Electro Wizard
Archers Skeleton Army Electro Wizard Fireball Bowler The Log
Inferno Tower Archers Fireball Electro Wizard
Inferno Tower Skeleton Army Bowler Fireball The Log Electro Wizard
Fireball Skeleton Army Bowler The Log Electro Wizard
Inferno Tower Skeleton Army Electro Wizard
Inferno Tower Skeleton Army Fireball Bowler The Log Electro Wizard
Fireball Inferno Tower Skeleton Army Bowler Electro Wizard
Fireball Archers Skeleton Army Bowler The Log Electro Wizard
The Log Archers Fireball Bowler Electro Wizard
Inferno Tower Electro Wizard
Skeleton Army Bowler Archers Fireball The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Archers Fireball Inferno Tower Bowler Electro Wizard
Fireball Electro Wizard Archers Bowler The Log
Skeleton Army Inferno Tower Bowler The Log Electro Wizard
Skeleton Army Bowler Fireball Inferno Tower The Log Electro Wizard
Inferno Tower Skeleton Army Bowler
Fireball Archers Electro Wizard
Skeleton Army Archers Fireball Inferno Tower Bowler Electro Wizard
Inferno Tower Skeleton Army
Electro Wizard Fireball Inferno Tower Skeleton Army The Log
Inferno Tower Skeleton Army
Inferno Tower Bowler
Skeleton Army Fireball Bowler The Log Electro Wizard
Skeleton Army Bowler Fireball Inferno Tower
Archers Fireball Skeleton Army Bowler
Inferno Tower Skeleton Army Electro Wizard Archers Fireball Bowler The Log
Bowler Archers Fireball Inferno Tower The Log Electro Wizard
Fireball Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Bowler The Log Electro Wizard
Fireball The Log
Fireball The Log
Fireball Bowler The Log
Fireball
Archers Bowler The Log
Fireball The Log Bowler
Fireball The Log
Fireball Bowler Electro Wizard
Fireball Bowler The Log Electro Wizard
Fireball Archers
Fireball Bowler The Log
Fireball
Fireball The Log
Fireball Bowler The Log
Fireball Bowler The Log
Fireball
Archers Fireball Bowler The Log Electro Wizard
Fireball Bowler The Log
Fireball Bowler The Log
Fireball
Bowler The Log
Fireball The Log
The Log Fireball Bowler
Fireball The Log Bowler Electro Wizard
Fireball Bowler The Log
Fireball The Log
Archers Fireball Electro Wizard
Electro Wizard Fireball
Fireball Bowler
Fireball The Log
Fireball Electro Wizard
Fireball Bowler The Log
Electro Wizard Archers Fireball Skeleton Army
Fireball Archers Electro Wizard
The Log Fireball
Fireball Bowler Electro Wizard
The Log Fireball Bowler
Fireball
Fireball Bowler The Log Electro Wizard
Fireball Electro Wizard
Fireball Bowler The Log Electro Wizard
Fireball Bowler

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