My Best Clash Royale Deck

Deck Check Rating

Útok
Dobré
Obrana
Božský
Synergie
Dobré
Versatility
Božský
F2P skóre
Skvelé!

Prečo?

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Bats Musketeer Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Chýbajúce

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Ice Spirit Bats Royal Giant Musketeer Witch Electro Wizard

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Royal Giant

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

Arrows Earthquake

Punishments

Karty ktoré môžu byť zahrané ako okamžitá odpoveď na drahý pohyb súpera vzadu.

Royal Giant

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Earthquake

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

Ice Spirit Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant
Giant Snowball
Bats Musketeer Witch
Zap
Bats Royal Giant Witch
Barbarian Barrel
Ice Spirit Musketeer Witch Electro Wizard
The Log
Ice Spirit Royal Giant Musketeer Witch
Earthquake
Witch
Arrows
Ice Spirit Bats Witch
Royal Delivery
Ice Spirit Bats Musketeer Witch Electro Wizard
Fireball
Musketeer Witch Electro Wizard
Poison
Bats Musketeer Witch Electro Wizard
Lightning
Musketeer Witch Electro Wizard
Rocket
Musketeer Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Earthquake

Ladder info

Niektoré karty môžu byť nezávislé na úrovni a slabé/silné, keď sú pod/nadmerné. Príklad: Ice golem na nižšej úrovni nezabije Skarmy, takže je "slabý". Avšak v iných aspektoch, ako je tankovanie, funguje dokonale na nižších úrovniach.

Level-independent

Karty ktoré sú dobré aj na nižšom leveli. Ich kľúčové štatistiky nie sú ovplyvnené až príliš vysokou úrovňou a žiadne kľúčové interakcie nie sú závislé od úrovne.

Ice Spirit Bats Arrows

Silné ak prelevelované

Karty, ktoré sú obzvlášť silné, ak ich máte na vyššej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú jeden alebo dve úrovne nad inou kartou.

Royal Giant

Slabé na nižšom leveli

Karty, ktoré sú mimoriadne slabé, ak ich máte na nižšej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú o jednu alebo dve úrovne nižšie oproti inej karte.

Ice Spirit Musketeer Witch Electro Wizard

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

Skvelé!

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Arrows Earthquake Musketeer Electro Wizard Witch Royal Giant

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Bats Arrows Earthquake

Attack Synergies 4 8

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Ice Spirit
Royal Giant Bats Royal Giant Musketeer Witch
Bats
Royal Giant Ice Spirit
Arrows
Royal Giant Earthquake
Royal Giant
Ice Spirit Bats Arrows Earthquake Ice Spirit Musketeer Witch Electro Wizard
Earthquake
Royal Giant Arrows
Musketeer
Ice Spirit Royal Giant
Witch
Ice Spirit Royal Giant
Electro Wizard
Royal Giant

Defense Synergies 1 9

Ice Spirit
Musketeer Bats Earthquake Witch Electro Wizard
Bats
Ice Spirit Earthquake Musketeer Electro Wizard
Arrows
Royal Giant
Earthquake
Ice Spirit Bats
Musketeer
Ice Spirit Bats Electro Wizard
Witch
Ice Spirit Electro Wizard
Electro Wizard
Ice Spirit Bats Musketeer Witch

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Musketeer Electro Wizard
Ice Spirit Bats Musketeer Witch Electro Wizard
Witch Bats Musketeer Electro Wizard
Witch Bats Musketeer Electro Wizard
Arrows Earthquake
Arrows Bats Earthquake Musketeer Electro Wizard
Bats Musketeer Electro Wizard Ice Spirit Arrows Witch
Earthquake Arrows Musketeer Electro Wizard
Witch Musketeer
Ice Spirit Musketeer Electro Wizard
Bats Witch Electro Wizard Arrows Earthquake Musketeer
Arrows Musketeer Bats Witch Electro Wizard
Ice Spirit Bats Earthquake Musketeer Witch Electro Wizard
Ice Spirit Bats Arrows Earthquake Witch Electro Wizard
Electro Wizard
Ice Spirit Electro Wizard
Bats Arrows Musketeer Witch Electro Wizard
Ice Spirit Arrows Bats Musketeer Witch Electro Wizard
Arrows Earthquake Witch Ice Spirit Bats Musketeer Electro Wizard
Musketeer Electro Wizard
Bats Arrows Earthquake Musketeer Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch Electro Wizard
Electro Wizard Arrows Musketeer
Ice Spirit Bats Musketeer Witch Electro Wizard
Bats Musketeer Electro Wizard
Musketeer Witch
Arrows Ice Spirit Bats Musketeer Witch Electro Wizard
Bats Musketeer Witch Electro Wizard
Electro Wizard Ice Spirit Bats Witch
Witch Musketeer
Bats Musketeer Witch
Arrows Electro Wizard
Witch
Musketeer Witch
Witch Electro Wizard Ice Spirit Bats Musketeer
Bats Arrows Earthquake Musketeer Witch Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Musketeer
Arrows Musketeer Electro Wizard
Earthquake Arrows
Earthquake Arrows Musketeer
Arrows Earthquake
Arrows Ice Spirit Bats Musketeer Witch
Arrows Earthquake Musketeer Witch
Arrows Earthquake Ice Spirit
Arrows
Bats Musketeer Electro Wizard
Arrows Earthquake Musketeer Electro Wizard
Arrows Musketeer
Earthquake Musketeer
Earthquake Arrows Musketeer
Earthquake Arrows Musketeer
Earthquake Arrows Musketeer Witch
Earthquake Arrows Musketeer
Arrows Earthquake
Bats
Arrows Earthquake Musketeer Electro Wizard
Arrows Earthquake Witch
Earthquake Musketeer
Arrows
Musketeer
Earthquake Arrows Musketeer
Arrows Earthquake Ice Spirit Witch
Witch
Arrows Earthquake Musketeer Witch Electro Wizard
Arrows Musketeer Witch
Arrows Musketeer
Bats Arrows Musketeer Witch Electro Wizard
Electro Wizard Ice Spirit Bats Musketeer Witch
Arrows Earthquake Musketeer
Ice Spirit Arrows Electro Wizard
Arrows Earthquake
Earthquake Electro Wizard Ice Spirit Bats Musketeer Witch
Arrows Musketeer Witch Electro Wizard
Arrows
Musketeer Electro Wizard
Arrows Earthquake Musketeer
Arrows
Musketeer
Ice Spirit Bats Musketeer Witch Electro Wizard
Bats Musketeer Witch Electro Wizard
Musketeer Witch Electro Wizard

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