My Best Clash Royale Deck

Deck Check Rating

Útok
Dobré
Obrana
Božský
Synergie
Dobré
Versatility
Skvelé!
F2P skóre
Podpriemer

Prečo?

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

Your deck is okay!

Podobné decky

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Knight Musketeer Battle Ram P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Battle Ram

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

Fireball The Log

Punishments

Karty ktoré môžu byť zahrané ako okamžitá odpoveď na drahý pohyb súpera vzadu.

Battle Ram

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Fireball

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

Knight Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Cannon Musketeer Battle Ram
Zap
Cannon Battle Ram
Barbarian Barrel
Knight Cannon Musketeer Battle Ram Electro Wizard
The Log
Cannon Musketeer Battle Ram
Earthquake
Cannon
Arrows
Royal Delivery
Knight Musketeer Battle Ram P.E.K.K.A Electro Wizard
Fireball
Cannon Musketeer Battle Ram Electro Wizard
Poison
Cannon Musketeer Electro Wizard
Lightning
Knight Cannon Musketeer Battle Ram Electro Wizard
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Level-independent

Karty ktoré sú dobré aj na nižšom leveli. Ich kľúčové štatistiky nie sú ovplyvnené až príliš vysokou úrovňou a žiadne kľúčové interakcie nie sú závislé od úrovne.

Knight Battle Ram P.E.K.K.A

Silné ak prelevelované

Karty, ktoré sú obzvlášť silné, ak ich máte na vyššej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú jeden alebo dve úrovne nad inou kartou.

Fireball

Slabé na nižšom leveli

Karty, ktoré sú mimoriadne slabé, ak ich máte na nižšej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú o jednu alebo dve úrovne nižšie oproti inej karte.

Fireball Musketeer Electro Wizard

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

Podpriemer

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Cannon Fireball Musketeer Battle Ram Electro Wizard P.E.K.K.A

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Knight Cannon Fireball

Attack Synergies 4 12

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Knight
Musketeer Battle Ram Fireball The Log Electro Wizard
Cannon
Fireball
Knight Battle Ram The Log Electro Wizard
Musketeer
Knight Battle Ram P.E.K.K.A The Log
Battle Ram
Knight The Log Fireball Musketeer P.E.K.K.A Electro Wizard
P.E.K.K.A
Electro Wizard Musketeer Battle Ram The Log
The Log
Battle Ram Knight Fireball Musketeer P.E.K.K.A
Electro Wizard
P.E.K.K.A Knight Fireball Battle Ram

Defense Synergies 8 10

Knight
Cannon Musketeer Electro Wizard Fireball The Log
Cannon
Knight Musketeer The Log Fireball Electro Wizard
Fireball
The Log Knight Cannon Musketeer Electro Wizard
Musketeer
Knight Cannon The Log Fireball P.E.K.K.A Electro Wizard
Battle Ram
P.E.K.K.A
The Log Musketeer Electro Wizard
The Log
Cannon Fireball Musketeer P.E.K.K.A Knight Electro Wizard
Electro Wizard
Knight Cannon Fireball Musketeer P.E.K.K.A The Log

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Fireball Musketeer The Log Electro Wizard
P.E.K.K.A Knight Cannon Musketeer The Log Electro Wizard
Cannon P.E.K.K.A Knight Musketeer Electro Wizard
Cannon P.E.K.K.A Knight Musketeer Electro Wizard
Fireball P.E.K.K.A The Log
Fireball The Log Cannon Musketeer Electro Wizard
Musketeer Electro Wizard Cannon Fireball
Cannon Fireball Musketeer P.E.K.K.A The Log Electro Wizard
Cannon P.E.K.K.A Musketeer
Knight Cannon Musketeer Electro Wizard
Electro Wizard Knight Cannon Fireball Musketeer The Log
Musketeer Fireball Electro Wizard
Cannon P.E.K.K.A Knight Fireball Musketeer The Log Electro Wizard
Fireball Cannon P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Knight Cannon Electro Wizard
Cannon Fireball P.E.K.K.A The Log Electro Wizard
Knight Cannon Fireball Musketeer P.E.K.K.A Electro Wizard
Cannon Fireball Knight Musketeer The Log Electro Wizard
The Log Knight Cannon Fireball Musketeer Electro Wizard
P.E.K.K.A Cannon Musketeer Electro Wizard
Knight Cannon Fireball Musketeer P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Knight Musketeer The Log
P.E.K.K.A Knight Musketeer The Log Electro Wizard
P.E.K.K.A Knight Fireball Musketeer The Log Electro Wizard
P.E.K.K.A Knight Cannon Musketeer
Fireball Musketeer Electro Wizard
P.E.K.K.A Knight Fireball Musketeer Electro Wizard
P.E.K.K.A Knight
P.E.K.K.A Electro Wizard Knight Fireball The Log
P.E.K.K.A Cannon Musketeer
P.E.K.K.A Knight Musketeer
P.E.K.K.A Fireball The Log Electro Wizard
P.E.K.K.A Knight Cannon Fireball
Cannon Fireball Musketeer
Electro Wizard Knight Fireball Musketeer P.E.K.K.A The Log
Cannon Fireball Musketeer P.E.K.K.A The Log Electro Wizard
Cannon Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Musketeer The Log
Fireball Musketeer The Log Electro Wizard
Fireball The Log
Knight Fireball Musketeer The Log
Fireball The Log
Fireball Musketeer
Musketeer The Log
Fireball The Log
Fireball The Log
Fireball Musketeer Electro Wizard
Knight Fireball Musketeer The Log Electro Wizard
Fireball Musketeer
Knight Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball
Fireball Musketeer The Log Electro Wizard
Fireball The Log
Fireball Musketeer The Log
Fireball
Musketeer The Log
Fireball Musketeer The Log
The Log Fireball
Fireball The Log Musketeer Electro Wizard
Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball Musketeer Electro Wizard
Electro Wizard Fireball Musketeer
Fireball
Fireball Musketeer The Log
Fireball Electro Wizard
P.E.K.K.A
Fireball The Log
Electro Wizard Fireball Musketeer
Fireball Musketeer Electro Wizard
The Log Fireball
Fireball Knight Musketeer Electro Wizard
The Log Fireball Musketeer
Fireball
Musketeer P.E.K.K.A
Fireball Musketeer The Log Electro Wizard
Fireball Musketeer Electro Wizard
Fireball Musketeer The Log Electro Wizard
P.E.K.K.A
Fireball

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