My Best Clash Royale Deck

Deck Check Rating

Útok
Podpriemer
Obrana
Božský
Synergie
Dobré
Versatility
Skvelé!
F2P skóre
Podpriemer

2 warnings Prečo?

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

Varovanie Nemáš ako reagovať na súperovu pumpu!

Keď súper zahrá Elixir collector, tak treba na to zareagovať. Ak ho necháš pumpovať, tak ťa potom prevalcuje.

Zvaž pridať jednu z týchto:

Vyriešme to!

Vyriešme to!
Varovanie Žiadny medium alebo high-damage spell.

Je dobré mať aspoň jeden medium alebo high-damage spell v decku. Môžeš ho použiť na zničenie veže alebo na jednotky nahromadené pokope. Zvaž pridať jednu z týchto:

Vyriešme to!

Vyriešme to!

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Musketeer Baby Dragon Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Knight Musketeer Baby Dragon Witch Electro Wizard

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Hog Rider

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

The Log

Punishments

Karty ktoré môžu byť zahrané ako okamžitá odpoveď na drahý pohyb súpera vzadu.

Hog Rider

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Chýbajúce

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

Knight Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Cannon Musketeer Hog Rider Baby Dragon Witch
Zap
Cannon Witch
Barbarian Barrel
Knight Cannon Musketeer Witch Electro Wizard
The Log
Cannon Musketeer Hog Rider Witch
Earthquake
Cannon Hog Rider Witch
Arrows
Witch
Royal Delivery
Knight Musketeer Hog Rider Baby Dragon Witch Electro Wizard
Fireball
Cannon Musketeer Hog Rider Baby Dragon Witch Electro Wizard
Poison
Cannon Musketeer Witch Electro Wizard
Lightning
Knight Cannon Musketeer Baby Dragon Witch Electro Wizard
Rocket
Musketeer Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon The Log

Ladder info

Level-independent

Karty ktoré sú dobré aj na nižšom leveli. Ich kľúčové štatistiky nie sú ovplyvnené až príliš vysokou úrovňou a žiadne kľúčové interakcie nie sú závislé od úrovne.

Knight Baby Dragon

Slabé na nižšom leveli

Karty, ktoré sú mimoriadne slabé, ak ich máte na nižšej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú o jednu alebo dve úrovne nižšie oproti inej karte.

Musketeer Witch Electro Wizard

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

Podpriemer

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Cannon Musketeer Hog Rider Baby Dragon Electro Wizard Witch

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Knight Cannon Musketeer

Attack Synergies 5 10

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Knight
Musketeer Hog Rider Baby Dragon Witch The Log Electro Wizard
Cannon
Musketeer
Knight Hog Rider Baby Dragon The Log
Hog Rider
Knight Musketeer The Log Baby Dragon Witch Electro Wizard
Baby Dragon
Knight Musketeer Hog Rider Witch Electro Wizard
Witch
Knight Hog Rider Baby Dragon
The Log
Hog Rider Knight Musketeer
Electro Wizard
Knight Hog Rider Baby Dragon

Defense Synergies 6 13

Knight
Cannon Musketeer Electro Wizard Baby Dragon Witch The Log
Cannon
Knight Musketeer The Log Baby Dragon Witch Electro Wizard
Musketeer
Knight Cannon The Log Baby Dragon Electro Wizard
Hog Rider
Baby Dragon
Knight Cannon Musketeer Witch The Log
Witch
Knight Cannon Baby Dragon The Log Electro Wizard
The Log
Cannon Musketeer Knight Baby Dragon Witch Electro Wizard
Electro Wizard
Knight Cannon Musketeer Witch The Log

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Musketeer Baby Dragon The Log Electro Wizard
Knight Cannon Musketeer Witch The Log Electro Wizard
Cannon Witch Knight Musketeer Electro Wizard
Cannon Witch Knight Musketeer Electro Wizard
The Log
The Log Cannon Musketeer Baby Dragon Electro Wizard
Musketeer Electro Wizard Cannon Baby Dragon Witch
Cannon Musketeer Baby Dragon The Log Electro Wizard
Cannon Witch Musketeer
Knight Cannon Musketeer Electro Wizard
Witch Electro Wizard Knight Cannon Musketeer Baby Dragon The Log
Musketeer Baby Dragon Witch Electro Wizard
Cannon Knight Musketeer Witch The Log Electro Wizard
Cannon Baby Dragon Witch The Log Electro Wizard
Knight Cannon Electro Wizard
Cannon The Log Electro Wizard
Knight Cannon Musketeer Witch Electro Wizard
Cannon Knight Musketeer Baby Dragon Witch The Log Electro Wizard
Baby Dragon Witch The Log Knight Cannon Musketeer Electro Wizard
Cannon Musketeer Electro Wizard
Knight Cannon Musketeer Baby Dragon Witch The Log Electro Wizard
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Witch Electro Wizard
Electro Wizard Knight Musketeer Baby Dragon The Log
Knight Musketeer Witch The Log Electro Wizard
Knight Musketeer The Log Electro Wizard
Knight Cannon Musketeer Witch
Musketeer Baby Dragon Witch Electro Wizard
Knight Musketeer Witch Electro Wizard
Knight
Electro Wizard Knight Baby Dragon Witch The Log
Witch Cannon Musketeer
Knight Musketeer Witch
The Log Electro Wizard
Knight Cannon Witch
Cannon Musketeer Baby Dragon Witch
Witch Electro Wizard Knight Musketeer Baby Dragon The Log
Cannon Musketeer Baby Dragon Witch The Log Electro Wizard
Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer Baby Dragon The Log
Musketeer Baby Dragon The Log Electro Wizard
Baby Dragon The Log
Knight Musketeer The Log
Baby Dragon The Log
Musketeer Baby Dragon Witch
Musketeer Baby Dragon Witch The Log
The Log Baby Dragon
The Log
Musketeer Electro Wizard
Knight Musketeer The Log Electro Wizard
Musketeer Baby Dragon
Knight Musketeer Baby Dragon The Log
Musketeer Baby Dragon
Musketeer Baby Dragon The Log
Musketeer Baby Dragon Witch The Log
Musketeer Baby Dragon The Log
Musketeer Baby Dragon The Log Electro Wizard
Baby Dragon Witch The Log
Musketeer Baby Dragon The Log
Musketeer The Log
Musketeer Baby Dragon The Log
The Log Baby Dragon Witch
Witch
The Log Musketeer Baby Dragon Witch Electro Wizard
Musketeer Baby Dragon Witch The Log
Musketeer Baby Dragon The Log
Musketeer Baby Dragon Witch Electro Wizard
Electro Wizard Musketeer Witch
Musketeer The Log
Electro Wizard
The Log
Electro Wizard Musketeer Witch
Musketeer Baby Dragon Witch Electro Wizard
The Log
Knight Musketeer Baby Dragon Electro Wizard
The Log Musketeer Baby Dragon
Musketeer
Musketeer Baby Dragon Witch The Log Electro Wizard
Musketeer Witch Electro Wizard
Musketeer Baby Dragon Witch The Log Electro Wizard

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