My Best Clash Royale Deck

Deck Check Rating

Útok
Dobré
Obrana
Božský
Synergie
Podpriemer
Versatility
Skvelé!
F2P skóre
Zlé

2 warnings Prečo?

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

Varovanie Nemáš ako reagovať na súperovu pumpu!

Keď súper zahrá Elixir collector, tak treba na to zareagovať. Ak ho necháš pumpovať, tak ťa potom prevalcuje.

Zvaž pridať jednu z týchto:

Vyriešme to!

Vyriešme to!
Varovanie Žiadny medium alebo high-damage spell.

Je dobré mať aspoň jeden medium alebo high-damage spell v decku. Môžeš ho použiť na zničenie veže alebo na jednotky nahromadené pokope. Zvaž pridať jednu z týchto:

Vyriešme to!

Vyriešme to!

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Bats Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Skeletons Bats Executioner P.E.K.K.A Electro Wizard Skeleton King

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Mortar

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

Arrows

Punishments

Karty ktoré môžu byť zahrané ako okamžitá odpoveď na drahý pohyb súpera vzadu.

Mortar

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Chýbajúce

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

Mortar P.E.K.K.A Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Skeleton King
Giant Snowball
Skeletons Bats Skeleton King
Zap
Skeletons Bats Mortar Skeleton King
Barbarian Barrel
Skeletons Mortar Executioner Electro Wizard Skeleton King
The Log
Skeletons Skeleton King
Earthquake
Skeletons Mortar Skeleton King
Arrows
Skeletons Bats Skeleton King
Royal Delivery
Skeletons Bats Executioner P.E.K.K.A Electro Wizard Skeleton King
Fireball
Mortar Executioner Electro Wizard Skeleton King
Poison
Bats Mortar Executioner Electro Wizard Skeleton King
Lightning
Mortar Executioner Electro Wizard Skeleton King
Rocket
Mortar Executioner Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Executioner Skeleton King

Ladder info

Level-independent

Karty ktoré sú dobré aj na nižšom leveli. Ich kľúčové štatistiky nie sú ovplyvnené až príliš vysokou úrovňou a žiadne kľúčové interakcie nie sú závislé od úrovne.

Bats Arrows Executioner P.E.K.K.A

Slabé na nižšom leveli

Karty, ktoré sú mimoriadne slabé, ak ich máte na nižšej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú o jednu alebo dve úrovne nižšie oproti inej karte.

Electro Wizard

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

Zlé

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Arrows Mortar Electro Wizard Skeleton King Executioner P.E.K.K.A

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Bats Arrows Mortar

Attack Synergies 2 6

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Skeletons
Bats
Mortar P.E.K.K.A Skeleton King
Arrows
P.E.K.K.A Mortar
Mortar
Bats Arrows Skeleton King
Executioner
P.E.K.K.A
P.E.K.K.A
Arrows Electro Wizard Bats Executioner
Electro Wizard
P.E.K.K.A
Skeleton King
Bats Mortar

Defense Synergies 0 14

Skeletons
Bats Mortar Executioner P.E.K.K.A Electro Wizard
Bats
Skeletons Mortar P.E.K.K.A Electro Wizard Skeleton King
Arrows
Mortar P.E.K.K.A
Mortar
Skeletons Bats Arrows Electro Wizard Skeleton King
Executioner
Skeletons
P.E.K.K.A
Skeletons Bats Arrows Electro Wizard
Electro Wizard
Skeletons Bats Mortar P.E.K.K.A
Skeleton King
Bats Mortar

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Executioner Electro Wizard
P.E.K.K.A Skeletons Bats Mortar Executioner Electro Wizard
Mortar P.E.K.K.A Skeletons Bats Executioner Electro Wizard
P.E.K.K.A Skeletons Bats Mortar Electro Wizard Skeleton King
Arrows P.E.K.K.A
Arrows Skeletons Bats Executioner Electro Wizard
Bats Electro Wizard Arrows Mortar Executioner
Arrows P.E.K.K.A Electro Wizard
P.E.K.K.A Skeletons Mortar Skeleton King
Skeletons Electro Wizard
Bats Executioner Electro Wizard Skeletons Arrows Skeleton King
Arrows Executioner Bats Electro Wizard
Mortar P.E.K.K.A Skeletons Bats Electro Wizard
Executioner Bats Arrows Mortar P.E.K.K.A Electro Wizard Skeleton King
P.E.K.K.A Mortar Electro Wizard Skeleton King
Mortar P.E.K.K.A Electro Wizard
Skeletons Bats Arrows Mortar Executioner P.E.K.K.A Electro Wizard
Arrows Mortar Bats Executioner Electro Wizard
Arrows Mortar Executioner Bats Electro Wizard
P.E.K.K.A Mortar Electro Wizard
Bats Arrows Executioner P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons P.E.K.K.A Electro Wizard
Electro Wizard Arrows Mortar Executioner
P.E.K.K.A Skeletons Bats Electro Wizard
P.E.K.K.A Bats Electro Wizard
P.E.K.K.A Skeletons Executioner
Arrows Executioner Skeletons Bats Electro Wizard
P.E.K.K.A Skeletons Bats Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Skeletons Bats Mortar
P.E.K.K.A Skeletons
P.E.K.K.A Bats
P.E.K.K.A Arrows Electro Wizard
P.E.K.K.A Skeletons Executioner Skeleton King
Executioner
Electro Wizard Skeletons Bats Mortar Executioner P.E.K.K.A Skeleton King
Bats Arrows Executioner P.E.K.K.A Electro Wizard Skeleton King
Arrows Mortar Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar
Arrows Mortar Executioner Electro Wizard
Arrows
Arrows
Executioner Arrows Mortar
Arrows Executioner Bats
Arrows Mortar Executioner
Arrows Executioner
Arrows Mortar
Bats Electro Wizard
Arrows Mortar Electro Wizard
Arrows Executioner
Mortar Executioner
Arrows Mortar
Arrows Mortar
Arrows Mortar Executioner
Arrows Mortar Executioner
Arrows Mortar
Bats
Arrows Mortar Executioner Electro Wizard
Arrows Mortar
Arrows
Arrows Mortar
Arrows Mortar Executioner
Arrows Mortar Executioner Electro Wizard
Arrows Mortar
Arrows Mortar
Bats Arrows Executioner Electro Wizard
Electro Wizard Bats
Arrows Mortar
Arrows Electro Wizard
P.E.K.K.A
Arrows
Electro Wizard Bats
Arrows Executioner Electro Wizard
Arrows
Executioner Electro Wizard
Arrows Mortar Executioner Skeleton King
Arrows
Executioner P.E.K.K.A
Bats Electro Wizard Skeleton King
Bats Executioner Electro Wizard
Mortar Executioner Electro Wizard
P.E.K.K.A
Mortar

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