My Best Clash Royale Deck

Deck Check Rating

Útok
Podpriemer
Obrana
Božský
Synergie
Dobré
Versatility
Dobré
F2P skóre
Podpriemer

Prečo?

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Inferno Tower Baby Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Knight Baby Dragon Ram Rider

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Ram Rider

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

Zap Fireball The Log

Punishments

Karty ktoré môžu byť zahrané ako okamžitá odpoveď na drahý pohyb súpera vzadu.

Ram Rider

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Fireball

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

Knight Baby Dragon Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Ram Rider
Giant Snowball
Guards Baby Dragon Ram Rider
Zap
Inferno Tower Guards Ram Rider
Barbarian Barrel
Knight Inferno Tower Guards
The Log
Guards Ram Rider
Earthquake
Inferno Tower Guards
Arrows
Guards
Royal Delivery
Knight Guards Baby Dragon Ram Rider
Fireball
Inferno Tower Baby Dragon Ram Rider
Poison
Inferno Tower Guards
Lightning
Knight Inferno Tower Baby Dragon Ram Rider
Rocket
Inferno Tower Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Baby Dragon The Log

Ladder info

Level-independent

Karty ktoré sú dobré aj na nižšom leveli. Ich kľúčové štatistiky nie sú ovplyvnené až príliš vysokou úrovňou a žiadne kľúčové interakcie nie sú závislé od úrovne.

Knight Inferno Tower Guards Baby Dragon

Silné ak prelevelované

Karty, ktoré sú obzvlášť silné, ak ich máte na vyššej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú jeden alebo dve úrovne nad inou kartou.

Fireball

Slabé na nižšom leveli

Karty, ktoré sú mimoriadne slabé, ak ich máte na nižšej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú o jednu alebo dve úrovne nižšie oproti inej karte.

Fireball

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

Podpriemer

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Knight Guards Fireball Baby Dragon Inferno Tower Ram Rider

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Knight Guards

Attack Synergies 3 14

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Zap
Fireball Ram Rider Knight Guards Baby Dragon The Log
Knight
Baby Dragon Zap Fireball The Log Ram Rider
Fireball
Zap Knight Baby Dragon The Log Ram Rider
Inferno Tower
Guards
Zap The Log Ram Rider
Baby Dragon
Knight Zap Fireball Ram Rider
The Log
Zap Knight Fireball Guards Ram Rider
Ram Rider
Zap Knight Fireball Guards Baby Dragon The Log

Defense Synergies 5 16

Zap
Fireball Knight Inferno Tower Guards Baby Dragon The Log Ram Rider
Knight
Inferno Tower Zap Fireball Baby Dragon The Log
Fireball
Zap The Log Knight Inferno Tower Ram Rider
Inferno Tower
Knight Guards The Log Zap Fireball Baby Dragon
Guards
Inferno Tower Zap Baby Dragon The Log
Baby Dragon
Zap Knight Inferno Tower Guards The Log
The Log
Fireball Inferno Tower Zap Knight Guards Baby Dragon Ram Rider
Ram Rider
Zap Fireball The Log

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball Inferno Tower Baby Dragon The Log Ram Rider
Inferno Tower Zap Knight The Log Ram Rider
Inferno Tower Ram Rider Knight
Inferno Tower Knight Guards Ram Rider
Fireball The Log
Fireball The Log Zap Guards Baby Dragon
Inferno Tower Ram Rider Zap Fireball Baby Dragon
Zap Fireball Inferno Tower Baby Dragon The Log Ram Rider
Inferno Tower
Knight Guards Inferno Tower
Guards Zap Knight Fireball Baby Dragon The Log Ram Rider
Inferno Tower Zap Fireball Baby Dragon Ram Rider
Inferno Tower Zap Knight Fireball Guards The Log Ram Rider
Fireball Zap Guards Baby Dragon The Log
Inferno Tower Knight Ram Rider
Inferno Tower Zap Fireball The Log Ram Rider
Knight Fireball Inferno Tower
Fireball Zap Knight Guards Baby Dragon The Log Ram Rider
Zap Baby Dragon The Log Knight Fireball Guards Ram Rider
Inferno Tower Ram Rider
Knight Fireball Guards Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Zap Fireball Inferno Tower
Fireball Zap Knight Baby Dragon The Log
Guards Zap Knight Inferno Tower The Log Ram Rider
Guards Zap Knight Fireball Inferno Tower The Log Ram Rider
Inferno Tower Knight Guards Ram Rider
Fireball Zap Baby Dragon Ram Rider
Guards Knight Fireball Inferno Tower Ram Rider
Inferno Tower Knight
Zap Knight Fireball Inferno Tower Baby Dragon The Log
Inferno Tower Guards
Knight Inferno Tower Guards
Zap Fireball Guards The Log
Knight Fireball Inferno Tower Guards Ram Rider
Fireball Baby Dragon
Inferno Tower Guards Zap Knight Fireball Baby Dragon The Log
Zap Fireball Inferno Tower Baby Dragon The Log
Zap Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Guards Baby Dragon The Log
Fireball Zap Baby Dragon The Log Ram Rider
Fireball Baby Dragon The Log
Knight Fireball Guards The Log
Fireball Zap Baby Dragon The Log
Fireball Zap Baby Dragon Ram Rider
Baby Dragon The Log
Fireball The Log Zap Baby Dragon Ram Rider
Fireball The Log Zap Ram Rider
Fireball Guards
Zap Knight Fireball The Log Ram Rider
Fireball Zap Baby Dragon
Knight Fireball Baby Dragon The Log
Fireball Baby Dragon
Zap Fireball Baby Dragon The Log
Zap Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball
Zap Fireball Baby Dragon The Log
Zap Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball
The Log
Zap Fireball Baby Dragon The Log
Zap The Log Fireball Baby Dragon
Fireball The Log Zap Baby Dragon Ram Rider
Fireball Zap Baby Dragon The Log Ram Rider
Fireball Zap Baby Dragon The Log
Zap Fireball Baby Dragon
Zap Fireball Guards
Fireball
Zap Fireball The Log
Zap Fireball
Fireball The Log
Zap Fireball Guards
Fireball Zap Baby Dragon Ram Rider
The Log Fireball
Fireball Knight Baby Dragon
The Log Zap Fireball Baby Dragon
Zap Fireball
Zap Fireball Guards Baby Dragon The Log
Zap Fireball
Zap Fireball Baby Dragon The Log
Fireball

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