My Best Clash Royale Deck

Deck Check Rating

Útok
Podpriemer
Obrana
Dobré
Synergie
Podpriemer
Versatility
Dobré
F2P skóre
Dobré

Prečo?

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

Your deck is okay!

Podobné decky

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Ice Golem Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Chýbajúce

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Skeletons Ice Spirit Ice Golem Musketeer

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Wall Breakers

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

Earthquake The Log

Punishments

Karty ktoré môžu byť zahrané ako okamžitá odpoveď na drahý pohyb súpera vzadu.

Wall Breakers

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Earthquake

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

Electro Spirit Ice Spirit Ice Golem Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Wall Breakers
Giant Snowball
Skeletons Musketeer Wall Breakers
Zap
Skeletons Wall Breakers
Barbarian Barrel
Skeletons Electro Spirit Ice Spirit Musketeer Wall Breakers
The Log
Skeletons Electro Spirit Ice Spirit Musketeer Wall Breakers
Earthquake
Skeletons
Arrows
Skeletons Electro Spirit Ice Spirit Wall Breakers
Royal Delivery
Skeletons Electro Spirit Ice Spirit Musketeer Wall Breakers
Fireball
Musketeer Wall Breakers
Poison
Musketeer
Lightning
Ice Golem Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Ice Spirit Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Ice Spirit Ice Golem Earthquake The Log

Ladder info

Niektoré karty môžu byť nezávislé na úrovni a slabé/silné, keď sú pod/nadmerné. Príklad: Ice golem na nižšej úrovni nezabije Skarmy, takže je "slabý". Avšak v iných aspektoch, ako je tankovanie, funguje dokonale na nižších úrovniach.

Level-independent

Karty ktoré sú dobré aj na nižšom leveli. Ich kľúčové štatistiky nie sú ovplyvnené až príliš vysokou úrovňou a žiadne kľúčové interakcie nie sú závislé od úrovne.

Electro Spirit Ice Spirit Ice Golem

Slabé na nižšom leveli

Karty, ktoré sú mimoriadne slabé, ak ich máte na nižšej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú o jednu alebo dve úrovne nižšie oproti inej karte.

Ice Spirit Ice Golem Musketeer

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

Dobré

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Ice Spirit Ice Golem Wall Breakers The Log Earthquake Musketeer

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

5 Skeletons Electro Spirit Ice Spirit Ice Golem

Attack Synergies 2 7

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Skeletons
Electro Spirit
Wall Breakers
Ice Spirit
Musketeer Wall Breakers
Ice Golem
Musketeer Wall Breakers
Earthquake
Wall Breakers The Log
Musketeer
Ice Golem Ice Spirit The Log
Wall Breakers
Ice Golem Electro Spirit Ice Spirit Earthquake The Log
The Log
Earthquake Musketeer Wall Breakers

Defense Synergies 4 12

Skeletons
Musketeer Electro Spirit Ice Spirit Ice Golem Earthquake The Log
Electro Spirit
Skeletons The Log
Ice Spirit
Musketeer Skeletons Ice Golem Earthquake The Log
Ice Golem
Musketeer Skeletons Ice Spirit Earthquake The Log
Earthquake
Skeletons Ice Spirit Ice Golem The Log
Musketeer
Skeletons Ice Spirit Ice Golem The Log
Wall Breakers
The Log
Musketeer Skeletons Electro Spirit Ice Spirit Ice Golem Earthquake

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Ice Golem Musketeer The Log
Skeletons Ice Spirit Musketeer The Log
Skeletons Musketeer
Skeletons Musketeer
Earthquake The Log
The Log Skeletons Electro Spirit Earthquake Musketeer
Musketeer Electro Spirit Ice Spirit
Earthquake Electro Spirit Ice Golem Musketeer The Log
Skeletons Musketeer
Skeletons Ice Spirit Ice Golem Musketeer
Skeletons Electro Spirit Ice Golem Earthquake Musketeer The Log
Musketeer
Skeletons Ice Spirit Earthquake Musketeer The Log
Electro Spirit Ice Spirit Earthquake The Log
Ice Spirit The Log
Skeletons Musketeer
Ice Spirit Electro Spirit Musketeer The Log
Earthquake The Log Electro Spirit Ice Spirit Ice Golem Musketeer
Musketeer
Electro Spirit Earthquake Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Ice Golem
Ice Golem Musketeer The Log
Skeletons Ice Spirit Ice Golem Musketeer The Log
Ice Golem Musketeer The Log
Skeletons Musketeer
Skeletons Electro Spirit Ice Spirit Ice Golem Musketeer
Skeletons Ice Golem Musketeer
Skeletons Electro Spirit Ice Spirit Ice Golem The Log
Skeletons Musketeer
Musketeer
The Log
Skeletons Ice Golem
Musketeer
Skeletons Electro Spirit Ice Spirit Ice Golem Musketeer The Log
Electro Spirit Ice Golem Earthquake Musketeer The Log
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Ice Golem Musketeer The Log
Musketeer The Log
Earthquake The Log
Earthquake Ice Golem Musketeer The Log
Earthquake The Log
Electro Spirit Ice Spirit Ice Golem Musketeer
Earthquake Musketeer The Log
Earthquake The Log Ice Spirit Ice Golem
The Log
Musketeer
Earthquake Musketeer The Log
Musketeer
Earthquake Ice Golem Musketeer The Log
Earthquake Musketeer
Earthquake Ice Golem Musketeer The Log
Earthquake Musketeer The Log
Earthquake Musketeer The Log
Earthquake
Earthquake Musketeer The Log
Earthquake The Log
Earthquake Musketeer The Log
Musketeer The Log
Earthquake Musketeer The Log
Ice Golem Earthquake The Log Electro Spirit Ice Spirit
The Log Earthquake Musketeer
Musketeer The Log
Musketeer The Log
Ice Golem Musketeer
Electro Spirit Ice Spirit Musketeer
Earthquake Musketeer The Log
Electro Spirit Ice Spirit
Earthquake The Log
Earthquake Electro Spirit Ice Spirit Musketeer
Musketeer
The Log
Musketeer
The Log Ice Golem Earthquake Musketeer
Musketeer
Electro Spirit Ice Spirit Musketeer The Log
Musketeer
Musketeer The Log

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